Commit graph

8766 commits

Author SHA1 Message Date
Caio Oliveira
922fe24739 compiler/types: Flip wrapping of remaining non-trivial type getters
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
a5e6e5b6d3 compiler/types: Flip wrapping of get row/column type helpers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
beaac525e8 compiler/types: Flip wrapping of various get instance functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
5c91cf9288 compiler/types: Flip wrapping of texture/sampler/image get instance functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
87b3812f10 compiler/types: Flip wrapping of get_instance()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
2117158619 compiler/types: Flip wrapping of record_compare
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
e486384540 compiler/types: Flip wrapping of layout related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
a4cfeea850 compiler/types: Flip wrapping of interface related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
ad092fcab5 compiler/types: Flip wrapping of struct related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
421a04f5ba compiler/types: Flip wrapping of size related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
418e3be14c compiler/types: Flip wrapping of CL related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:12 +00:00
Caio Oliveira
d78110d356 compiler/types: Flip wrapping of cmat related functions
Also add a missing `struct` related to cmat.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:11 +00:00
Caio Oliveira
67210f90ad compiler/types: Flip wrapping of array related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:11 +00:00
Caio Oliveira
3bf500af7b compiler/types: Flip wrapping of "type contains?" predicate functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
2023-10-25 01:51:11 +00:00
Mary Guillemard
5308378a35 nir: Add NVIDIA-specific geometry shader opcodes
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
1fa7c37a36 nir: Add NVIDIA-specific I/O intrinsics
NVIDIA hardware doesn't take a vertex index for per-vertex I/O.
Instead, it takes an offset into the primitive.  This has to be fetched
using a combination of SR_INVOCATION_INFO and the ISBERD instruction.
To keep things simple and allow for maximum CSE, we do the lowering in
NIR and patch the load/store_per_vertex_input/output intrinsic.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
8188842fdc nir: Add a range to most I/O intrinsics
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
a2b799c53c nir: Add an load_barycentric_at_offset_nv intrinsic
NVIDIA hardware takes the offset as two 4.12 fixed-point values packed
into a single 32-bit value.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
1a2e8290ab nir: Add NV-specific texture opcodes
These are for implementing various texture queries.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
5984265d45 nir: Add a load_sysval_nv intrinsic
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
abf3175161 nir/lower_tex: Add a lower_txd_clamp option
Some of us want to lower all TXD with min_lod regardless of whether or
not it's shadow or cube or whatever.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:17 +00:00
Faith Ekstrand
d3d5122f7c nir: Add convert_alu_types to divergence analysis
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:17 +00:00
Faith Ekstrand
0680330cf7 nir: Add a nir_ssa_def_all_uses_are_fsat() helper
Extracted from nir_lower_to_source_mods, this is useful for back-ends
which don't want to rely on NIR source and destination modifiers.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:17 +00:00
Rhys Perry
4c3677094e aco,nir: add export_row_amd intrinsic
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25040>
2023-10-24 21:36:06 +00:00
Rhys Perry
4bd4ff5d9b nir: improve ms_cross_invocation_output_access with local_invocation_id
Since GFX11, RADV doesn't need to lower local_invocation_id.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25040>
2023-10-24 21:36:06 +00:00
Bas Nieuwenhuizen
a29cd20d17 nir: Add AMD cooperative matrix intrinsics.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24683>
2023-10-24 13:24:18 +00:00
Eric Anholt
aed6a39c10 glsl: Retire dround lowering.
We have competent lowering in NIR already available.

Drivers exposing CAP_DOUBLES but not SHADER_CAP_DROUND:
- d3d12 (NIR lowers ~0 if the underlying impl doesn't do floats)
- svga (Now sets the NIR lowering options)
- softpipe (Doesn't do GL4 so you can't use doubles anyway)
- llvmpipe (Lowers dround_even in NIR and passees the rest through
            successfully)
- zink (NIR lowers ~0 if the underlying impl doesn't do floats,
        otherwise passes things through successfully, except needed
        dround_even lowering to avoid lavapipe regression with
        native doubles)
- r600 (sets NIR rounding lowering flags, and lowers all fsign)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
2023-10-24 00:16:30 +00:00
Eric Anholt
b416248cb5 nir: Add nir_lower_dsign as 64-bit fsign lowering.
Right now some drivers are doing dsign lowering in GLSL and haven't had to
have a NIR path due to there not being a corresponding vulkan driver.  We
want this in NIR now so that we can retire that batch of GLSL lowering
code.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
2023-10-24 00:16:30 +00:00
Eric Anholt
b1b0ebba1e glsl: Remove int64 div/mod lowering.
Most drivers that can expose GL4 were claiming the cap anyway (llvmpipe,
softpipe, zink, iris, nvc0, radeonsi, r600, freedreno, d3d12), and just
doing lowering in NIR if nessary.

crocus was only claiming the cap for gen8, but the backend compiler
enables NIR lowering regardless.

svga is the only other GL4 driver that didn't set it, and we can just set
the NIR lowering flag.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
2023-10-24 00:16:30 +00:00
Caio Oliveira
9dcc74e557 spirv: Let spirv2nir find out the shader to use
Previous behavior was to default to "main"/fs, this wasn't nice
when the SPIR-V module had a single shader that didn't match that spec.

New behavior is to look at the available shaders:

- if there's only one, use just use it
- if multiple, narrow down using --stage and --entry as criteria
- if still multiple after narrowing down, print the list and fail

Note you can use just one --stage or --entry if that already narrows
down to a single match.  Note that in SPIR-V it is valid to have a
shader module with two shaders sharing the same entry-point name but
different stages.  Because of that in rare cases both --stage and
--entry will be needed.

This patch should remove the need of using --stage and --entry for most
of the uses of spirv2nir.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>
2023-10-23 22:42:45 +00:00
Caio Oliveira
c4734714ce spirv: List entry-points in spirv2nir when unsure what to use
When there's ambiguity about what shader to use, list the shaders.
Conveniently print in the command line argument for, so can be copied
pasted.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>
2023-10-23 22:42:45 +00:00
Caio Oliveira
45df1fd239 spirv: Change spirv2nir to use the shorter shader name abbreviations
This are the abbreviations we use elsewhere in Mesa.  For convenience we
make them case insensitive.  Old names still work for compatibility.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>
2023-10-23 22:42:45 +00:00
Caio Oliveira
4d3703c12d spirv: Expose stage enum conversion in vtn_private.h
Refactor it to not fail, just return MESA_SHADER_NONE.  Caller
takes care of handling error.  Exposed so can be used by spirv2nir
program.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>
2023-10-23 22:42:45 +00:00
Mike Blumenkrantz
ad72772d93 nir/lower_fragcolor: preserve location_frac
this otherwise breaks component-based outputs

cc: mesa-stable

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25794>
2023-10-18 23:02:45 +00:00
Emma Anholt
91da6be8ce glsl: Remove lower_discard().
Replaced by the new NIR pass.

i915g results:
total instructions in shared programs: 510678 -> 510714 (<.01%)
total temps in shared programs: 30429 -> 30426 (<.01%)

rv370 results:
total instructions in shared programs: 737649 -> 737656 (<.01%)
instructions in affected programs: 82 -> 89 (8.54%)
total temps in shared programs: 112093 -> 112094 (<.01%)
temps in affected programs: 6 -> 7 (16.67%)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24763>
2023-10-18 01:27:04 +00:00
Emma Anholt
c5712410ec nir: Flatten ifs with discards in nir_opt_peephole_select for HW without CF.
i915g and r300-r400 don't have if statements, and discards are all
nir_intrinsic_discard_if.  We can flatten those discards here, saving a
separate GLSL pass to try to do so.

i915g:
GAINED: shaders/closed/xcom-enemy-unknown/413.shader_test FS

rv370:
GAINED: shaders/closed/xcom-enemy-unknown/12.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/122.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/132.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/145.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/146.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/19.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/413.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/415.shader_test FS

Closes: #9918
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24763>
2023-10-18 01:27:04 +00:00
Marek Olšák
8ff4847b64 nir/algebraic: use only signed_zero_preserve_* for addition by 0 patterns, etc.
Some GLSL versions will set inf_preserve but not the other flags.
Additions by 0 only affect signed zeros.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25392>
2023-10-17 17:27:12 +00:00
Marek Olšák
f3886e9c02 nir: split FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP* flags
GLSL doesn't preserve NaNs, but it optionally preserves Infs.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25392>
2023-10-17 17:27:12 +00:00
Karol Herbst
832efd097c nir/lower_mem_access_bit_sizes: fix invalid shift bit_size
Shifts always need 32 bit for their second source.

Fixes: c70d94a889 ("nir_lower_mem_access_bit_sizes: Support unaligned stores via a pair of atomics")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25740>
2023-10-15 16:19:36 +00:00
cheyang
cf22954973 isaspec : fix isaspec build error in aosp
in Android 12 build have error "ninja:
'external/mesa/src/compiler/isaspec/README.rst', needed by
'out/target/product/s/obj/MESON_MESA3D_GEN/.timestamp', missing and
no known rule to make it" because commit:
d48d8aefdf  (docs: Move isaspec out of
drivers/freedreno) modify isaspec.rst Location.

Signed-off-by: cheyang <cheyang@bytedance.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25697>
2023-10-13 11:09:40 +00:00
Alyssa Rosenzweig
be0ab37bac nir/opt_algebraic: Optimize LLVM booleans
Helps OpenCL kernels.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25687>
2023-10-13 02:55:48 +00:00
Emma Anholt
40f22f8ecd nir/print: Decode system values in the variable declarations.
decl_var system INTERP_MODE_NONE none vec4 #0
decl_var system INTERP_MODE_FLAT none mediump uint #1

turns into:

decl_var system INTERP_MODE_NONE none vec4 #0 (SYSTEM_VALUE_FRAG_COORD)
decl_var system INTERP_MODE_FLAT none mediump uint #1 (SYSTEM_VALUE_SUBGROUP_INVOCATION)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25647>
2023-10-12 22:52:42 +00:00
Alyssa Rosenzweig
8df8d1e2f2 nir/opt_algebraic: Reduce int64
If we just want the bottom 32-bits we don't need a full 64-bit operation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25625>
2023-10-12 21:03:31 +00:00
Alyssa Rosenzweig
8b5b362be6 nir/lower_io: Use load_global_constant for OpenCL
Map __constant with a 64-bit address format to load_global_constant instead of
load_global. This notably allows nir_opt_preamble to hoist the load.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25625>
2023-10-12 21:03:31 +00:00
Alyssa Rosenzweig
569d44eff4 nir/print: Handle KERNEL
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25625>
2023-10-12 21:03:31 +00:00
Alyssa Rosenzweig
6d0efa8701 nir/legalize_16bit_sampler_srcs: Use instr_pass
Fixes the pass with multiple functions.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25625>
2023-10-12 21:03:31 +00:00
Alyssa Rosenzweig
b1b7616418 nir/opt_phi_precision: Work with libraries
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25625>
2023-10-12 21:03:31 +00:00
Yogesh Mohan Marimuthu
09b574aa6c vulkan add 3D texture support for compute astc decoder
v2: use correct 2D/3D for view type (Chia-I Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:40 +00:00
Yogesh Mohan Marimuthu
ff4d658fd5 vulkan/runtime: add compute astc decoder helper functions
The astc compute decode and lut creation code is copied
from https://github.com/Themaister/Granite/

Always set DECODE_8BIT idea is copied from
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886

v2: use astc glsl shader code (Chia-I Wu)
v3: fix 32bit compilation error (Christopher Snowhill)
v4: use pitch to copy in vk_create_fill_image_visible_mem() function
    pass correct layer to decode_astc()
v5: use existing ASTCLutHolder (Chia-I Wu)
v6: use only staging buffer (Chia-I Wu)
    use texel buffer for partition table (Chia-I Wu)
v7: use 2DArray for input and output
v8: check for == mem_property (Chia-I Wu)
    do not use vk_common* functions (Chia-I Wu)
    squash single buffer patch (Chia-I Wu)
    fix for minTexelBufferOffsetAlignment (Chia-I Wu)
    avoid wasting 4 slots (Chia-I Wu)
    remove partition_tbl_mask (Chia-I Wu)
    remove wrong bindings count (Chia-I Wu)
    use binding names from glsl code (Chia-I Wu)
    use ARRAY_SIZE (Chia-I Wu)
    use VkFormat for getting partition table index (Chia-I Wu)
    fix mutex lock (Chia-I Wu)
    image layout should be based on function call (Chia-I Wu)
    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE is wrong (Chia-I Wu)
    add vk_texcompress_astc tag to helpder functions (Chia-I Wu)
    remove write_desc_set_count (Chia-I Wu)
    use desc_i++ (Chia-I Wu)
    add assert for desc_i count at end (Chia-I Wu)
    remove unused vk_create_map_texel_buffer() function (Chia-I Wu)
    dynamically create the lut offset (Chia-I Wu)
    offset not to pass as push contant (Chia-I Wu)
v9: use correct stoage and sampled flags (Chia-I Wu)
    always pass single_buf_size (Chia-I Wu)
    query drivers for minTexelBufferOffsetAlignment (Chia-I Wu)
    remove blank lines (Chia-I Wu)
    remove unnecessary if check in destroy (Chia-I Wu)
    name label as unlock instead of fail and pass (Chia-I Wu)
    use prog_glslang.found() (Chia-I Wu)
    add offset,extent check to astc shader (Chia-I Wu)
v10: prog_glslang can be undefined in meson.build (Chia-I Wu)
v11: remove with_texcompress_astc and use required in find_program (Chia-I Wu)
v12: offset are aligned to blk size (Chia-I Wu)
v13: texel_blk_start should be under vulkan if check (Chia-I Wu)
     dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:40 +00:00
Chia-I Wu
0236b7f18a mesa: make astc_decoder.glsl vk-compatible
glslangValidator -V -S comp astc_decoder.glsl

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:39 +00:00