mesa/src/compiler
Faith Ekstrand a2b799c53c nir: Add an load_barycentric_at_offset_nv intrinsic
NVIDIA hardware takes the offset as two 4.12 fixed-point values packed
into a single 32-bit value.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
..
clc nir/load_libclc: fix libclc memory leak 2023-10-11 03:05:23 +00:00
glsl glsl: Retire dround lowering. 2023-10-24 00:16:30 +00:00
isaspec isaspec : fix isaspec build error in aosp 2023-10-13 11:09:40 +00:00
nir nir: Add an load_barycentric_at_offset_nv intrinsic 2023-10-24 22:21:18 +00:00
spirv nir: Add NV-specific texture opcodes 2023-10-24 22:21:18 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.cpp compiler/types: Flip wrapping of convenience accessors for vector types 2023-10-07 00:42:54 +00:00
glsl_types.h compiler/types: Flip wrapping of basic "get type" functions 2023-10-07 00:42:55 +00:00
glsl_types_impl.h compiler/types: Flip wrapping of convenience accessors for vector types 2023-10-07 00:42:54 +00:00
meson.build mesa: make astc_decoder.glsl vk-compatible 2023-10-11 19:28:39 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Flip wrapping of basic "get type" functions 2023-10-07 00:42:55 +00:00
nir_types.h compiler/types: Move C declarations into glsl_types.h 2023-10-07 00:42:54 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: split FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP* flags 2023-10-17 17:27:12 +00:00
shader_info.h nir: split FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP* flags 2023-10-17 17:27:12 +00:00