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clc
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nir/load_libclc: fix libclc memory leak
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2023-10-11 03:05:23 +00:00 |
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glsl
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glsl: Retire dround lowering.
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2023-10-24 00:16:30 +00:00 |
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isaspec
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isaspec : fix isaspec build error in aosp
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2023-10-13 11:09:40 +00:00 |
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nir
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nir: Add an load_barycentric_at_offset_nv intrinsic
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2023-10-24 22:21:18 +00:00 |
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spirv
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nir: Add NV-specific texture opcodes
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2023-10-24 22:21:18 +00:00 |
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builtin_types.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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builtin_types_c.py
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compiler/types: Use a string table for builtin type names
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2023-09-16 15:17:01 +00:00 |
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builtin_types_cpp_h.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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builtin_types_h.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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glsl_types.cpp
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compiler/types: Flip wrapping of convenience accessors for vector types
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2023-10-07 00:42:54 +00:00 |
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glsl_types.h
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compiler/types: Flip wrapping of basic "get type" functions
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2023-10-07 00:42:55 +00:00 |
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glsl_types_impl.h
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compiler/types: Flip wrapping of convenience accessors for vector types
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2023-10-07 00:42:54 +00:00 |
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meson.build
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mesa: make astc_decoder.glsl vk-compatible
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2023-10-11 19:28:39 +00:00 |
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nir_gl_types.h
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mesa: #include "util/glheader.h" instead GL/gl.h in shared code
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2022-11-03 16:07:31 +00:00 |
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nir_types.cpp
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compiler/types: Flip wrapping of basic "get type" functions
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2023-10-07 00:42:55 +00:00 |
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nir_types.h
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compiler/types: Move C declarations into glsl_types.h
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2023-10-07 00:42:54 +00:00 |
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shader_enums.c
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nir: Add shader enqueue data structures and handling
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2023-08-18 16:57:22 +00:00 |
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shader_enums.h
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nir: split FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP* flags
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2023-10-17 17:27:12 +00:00 |
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shader_info.h
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nir: split FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP* flags
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2023-10-17 17:27:12 +00:00 |