..
clc
nir/load_libclc: fix libclc memory leak
2023-10-11 03:05:23 +00:00
glsl
vulkan add 3D texture support for compute astc decoder
2023-10-11 19:28:40 +00:00
isaspec
isaspec : fix isaspec build error in aosp
2023-10-13 11:09:40 +00:00
nir
nir/lower_mem_access_bit_sizes: fix invalid shift bit_size
2023-10-15 16:19:36 +00:00
spirv
spirv: Don't use libclc for rotate
2023-10-11 17:39:08 +00:00
builtin_types.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
builtin_types_c.py
compiler/types: Use a string table for builtin type names
2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
builtin_types_h.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
glsl_types.cpp
compiler/types: Flip wrapping of convenience accessors for vector types
2023-10-07 00:42:54 +00:00
glsl_types.h
compiler/types: Flip wrapping of basic "get type" functions
2023-10-07 00:42:55 +00:00
glsl_types_impl.h
compiler/types: Flip wrapping of convenience accessors for vector types
2023-10-07 00:42:54 +00:00
meson.build
mesa: make astc_decoder.glsl vk-compatible
2023-10-11 19:28:39 +00:00
nir_gl_types.h
mesa: #include "util/glheader.h" instead GL/gl.h in shared code
2022-11-03 16:07:31 +00:00
nir_types.cpp
compiler/types: Flip wrapping of basic "get type" functions
2023-10-07 00:42:55 +00:00
nir_types.h
compiler/types: Move C declarations into glsl_types.h
2023-10-07 00:42:54 +00:00
shader_enums.c
nir: Add shader enqueue data structures and handling
2023-08-18 16:57:22 +00:00
shader_enums.h
nir: Add ACCESS_CAN_SPECULATE
2023-10-10 13:51:00 +00:00
shader_info.h
nir: gather dual slot input information
2023-10-07 11:18:40 +00:00