the idea here is that if a resource is intended to be used solely as a rendertarget
and can't be blitted to or drawn to, then resource creation should fail
but if the resource might be e.g., a texture, then it can probably hit the subdata
path and be fine
Fixes: 37ac8647fc ("zink: reject resource creation if format features don't match attachment")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>
(cherry picked from commit 07efe6f129)
Without this the cache setup was crashing with CL and the dynamic
pipe libraries.
Reported and debugged on irc by consolers
Cc: mesa-stable
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16341>
(cherry picked from commit 74976640b3)
Without this change the values are always 0. This breaks
Maya which uses this value to create a pbuffer (and then
fails).
This commit is based on b91e1e38e8 which does the same
for EGL.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16496>
(cherry picked from commit 8779a5b84c)
This is required by lower_tg4_offsets which split one
sparseTextureGatherOffsetsARB call to four sparseTextureGatherOffsetARB
calls and merge their resisident results into one.
Fixes: ee040a6b63 ("radeonsi: enable ARB_sparse_texture2")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16599>
(cherry picked from commit cc4d5b1666)
If we by some chance end with more instructions than the maximum
amount we can handle, for example from previous branch lowering,
we would underflow while calculating the number of unrolling
iterations and unroll till OOM.
Fixes OOM in gnome-shell 42
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14992>
the code here was fine for checking the base resource unbinds and whatever,
but it never actually destroyed the surfaces/bufferviews created,
which meant they were always being leaked
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16508>
(cherry picked from commit 1526df283c)
these have implicit refs from the surface/bufferview that gets created,
so adding a ref here is redundant and less performant
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16508>
(cherry picked from commit d0df488970)
the problem here is that this returns a vec2 instead of a vec5, which
throws all the existing calculations off
given that the shader is (still) expecting a vec2 return from this,
and there's no way to sanely rewrite with nir to be valid for both
sampler types as well as spirv translation, just pad out to a vec2
here and be done with it
Fixes: 73ef54e342 ("zink: handle residency return value from sparse texture instructions")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16456>
(cherry picked from commit 88912b3111)
DrmDevice::create_all correctly opened the node with O_RDWR, while
DrmDevice::create was not, causing failure to create writable buffer.
Fixes pps-config on Freedreno.
Fixes: 1cc72b2aef
("pps: Gfx-pps v0.3.0")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16406>
(cherry picked from commit 6bf4ae002a)
add_src was ignored and i32_0 was always used.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: 1e49018ced ("amd: Add extra source to the mbcnt_amd NIR intrinsic.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16427>
(cherry picked from commit db2fd0ca83)
When moving code into the main block or loop blocks, put the code into
its own :
if(true) { ... }
block so that we avoid break/continue/return issues.
v2: Also take care of the main block with return instructions
v3: Make deletion more obvious with dummy if blocks (Jason)
v4: Fixup assert for loops (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
(cherry picked from commit 35d82ecf1e)
When moving code from below to the insertion cursor point, if the
cursor points to a jump instruction, don't bother inserting the code.
It would break the break/continue assumptions of NIR and would not be
executed anyway.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
(cherry picked from commit 9cf986dcff)
Stop using nop instructions which are causing issues with
break/continue, instead use a nir_cursor (which brings its share of
pain).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16036>
(cherry picked from commit 51dea59eb4)