FMASK_DECOMPRESS can't eliminate DCC fast clears. This will allow to
enable DCC MSAA fast clears that require a FCE.
Only supported on GFX10+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12180>
The radv_emit_ngg_culling_state function won't write the
SPI_SHADER_PGM_RSRC2_GS register when it knows in advance that
radv_emit_graphics_pipeline will overwrite it anyway.
However, there is an unhandled case:
radv_emit_graphics_pipeline will not emit anything (including this
register) when the pipeline is already emitted. Hence, improve
the check in radv_emit_ngg_culling_state to consider this.
Fixes: 9a95f5487f
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12237>
This aligns RADV with RadeonSI in how it handles late alloc,
making it easier for us to deal with deadlocks and such.
Also move setting the RSRC3 registers for VS, GS and NGG
into radv_pipeline.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11905>
We are going to add this directly to the pipeline.
If a pipeline has such a shader, NGG culling is turned on
most of the time, so it's not useful to toggle this setting.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11905>
The driver should accumulate the cache flush bits because if it uses
CP DMA for clearing the last level, it won't flush.
Found by inspection.
Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12170>
This is where it should be rather than having to pass it into the
optimisation pass every time.
It also allows us to call the loop analysis pass without having to
duplicate these options which we will do later in this series.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12064>
Add support for driconf overrides on a per-device level, for cases
where we don't want to override behavior for all devices supported
by a particular driver.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12135>
Otherwise, it might not be correctly initialized for Android.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12103>
The existing code handled the case where the new definition of the
same field was larger than the old one.
This commit adds a check to handle the reverse case: the new def
is smaller than the old one (= so writing using the merged macro
would affect the next fields).
The affected fields are:
* LGKM_CNT (in SQ_WAVE_IB_STS)
* DONUT_SPLIT (in VGT_TESS_DISTRIBUTION)
* HEAD_QUEUE (in GDS_GWS_RESOURCE)
DONUT_SPLIT is the only one used by radeonsi/radv.
Fixes: e6184b0892 ("amd/registers: scripts for processing register descriptions in JSON")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12063>
All vulkan drivers have been copying anv's code to convert
VkSpecializationInfo into nir_spirv_specialization.
Recently there was a Vulkan spec change on allowed values for
VkSpecializationInfo, and all drivers got affected.
This commits creates a new helper, and uses it on all Vulkan Mesa
drivers.
v2: use (uint8_t*) castings, instead of void*, to avoid C2036 with
MSVC (detected by the CI, inspired on what radv was doing)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12047>
Some floating atomic instructions are not available on GFX8-9.
No LLVM support.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12060>
this requires more storage in the viewport struct, but it avoids
the need to repeatedly calculate the same transform if e.g., a meta
operation occurs, which can save about 5% cpu in some cases
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11839>
NGG culling is not compiled into shaders that can use multiple
viewports, so it's not necessary to check it here.
Fixes: 9a95f5487f
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11910>
The Vulkan spec has been updated few months ago again and pNext is
always honored if present.
Found this with vkd3d-proton which implemented separate depth/stencil
layouts recently.
Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11903>
On APUs, we fake heaps to simulate a dGPU setup because it seems to
have the maximum compatibility. Though, some applications like RDR2
still only looks at GTT if the driver reports an iGPU which means it
will only use 1/3rd of total memory available.
This is currently behind a drirc option because it might have
implications for other apps but we might want to extend this later
if everything is fine.
Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11891>
GFX6 and GFX10+ have similar logic.
This fixes test_zero_vertex_stride from vkd3d-proton on
Pitcairn (GFX6) and on Bonaire (GFX7).
Cc: 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11904>
This matches what RadeonSI also does.
It seems to improve performance especially with NGG culling shaders.
Eg. in Doom Eternal this gives me +5ish fps.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11810>
With separate depth/stencil layouts, if the depth aspect is first
initialized and then cleared, the ZRANGE_PRECISION metadata might
be different than 0. Initializing it again for the stencil aspect
will overwrite the value.
Fixes rendering glitches with Scarlet Nexus on GFX8-9.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5052
Cc: 21.1 21.2 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11883>
The result is about +5-ish fps in Doom Eternal.
It turns out that the location of position exports matters more
than we thought, and it's actually better to keep them at the bottom
for culling shaders rather than schedule it up to the top.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
This makes culling shaders more efficient because they split the
shader in two parts. It is better to optimize before this split
happens.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
Currently we don't enable it on any chip by default, but
we plan to enable it soon on GFX10.3 when we are comfortable
with its performance.
RADV_PERFTEST=nggc environment variable enables it on GFX10+ GPUs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
Add new shader arguments in RADV for:
- NGG culling settings
- Viewport transform
These will be used by NGG culling shaders.
Additionally, some tweaks are made to some config registers
in order to make culling shaders more efficient.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
We need to emit viewport transform information for culling shaders.
This is used for small primitive culling.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
This allows more potential compiler optimizations if the value is a
constant or from a scalar load.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11579>
Might fix spurious failures on GFX6 and some GFX7 chips.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11675>
Android.mk files haven't really been supported by Mesa devs for a long
time. Most of us have been willing to update Makefile.sources if we
remember and sometimes we try to blind code some Android.mk for a new
generator. However, the reality is that it breaks regularly and ends up
being maintained by the Android community. To address this problem
another approach was implemented in !10183 utilizing the maintained
meson build system. The old Android.mk files are no longer required.
This commit was created with the following commands:
git rm **/Android.mk
git rm **/Android.*.mk
git rm **/Makefile.sources
git rm CleanSpec.mk
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4487
Acked-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9728>
We should always prevent 1 CU from executing VS and GS waves
to prevent a deadlock.
Fixes: c377f45c18 "radeonsi/gfx10: rewrite late alloc computation"
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11754>
Qualcomm has a mode with a subgroup size of 128, so just emitting larger
integer operations and then lowering them later isn't an option. This
makes the pass able to handle the lowering itself, so that we don't have
to go down to 64-thread wavefronts when ballots are used.
(The GLSL and legacy SPIR-V extensions only support a maximum of 64
threads, but I guess we'll cross that bridge when we come to it...)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6752>
Lower it to a vote instead of a ballot. This was only used for AMD, and
in that case they're pretty much the same. However Qualcomm has a vote
builtin, which we want to use instead of ballots.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6752>