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radv: Write RSRC2_GS for NGGC when pipeline is dirty but not emitted.
The radv_emit_ngg_culling_state function won't write the
SPI_SHADER_PGM_RSRC2_GS register when it knows in advance that
radv_emit_graphics_pipeline will overwrite it anyway.
However, there is an unhandled case:
radv_emit_graphics_pipeline will not emit anything (including this
register) when the pipeline is already emitted. Hence, improve
the check in radv_emit_ngg_culling_state to consider this.
Fixes: 9a95f5487f
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12237>
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1 changed files with 5 additions and 2 deletions
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@ -5853,8 +5853,11 @@ radv_emit_ngg_culling_state(struct radv_cmd_buffer *cmd_buffer, const struct rad
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rsrc2 = (rsrc2 & C_00B22C_LDS_SIZE) | S_00B22C_LDS_SIZE(v->info.num_lds_blocks_when_not_culling);
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}
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/* When the pipeline is dirty, radv_emit_graphics_pipeline will write this register. */
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if (!(cmd_buffer->state.dirty & RADV_CMD_DIRTY_PIPELINE)) {
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/* When the pipeline is dirty and not yet emitted, don't write it here
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* because radv_emit_graphics_pipeline will overwrite this register.
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*/
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if (!(cmd_buffer->state.dirty & RADV_CMD_DIRTY_PIPELINE) ||
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cmd_buffer->state.emitted_pipeline == pipeline) {
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radeon_set_sh_reg(cmd_buffer->cs, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, rsrc2);
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}
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}
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