Move and rename warn_non_conformant_implementation() to common location
of src/vulkan/util/vk_util.c as vk_warn_non_conformant_implementation().
In freedreno/ci, move MESA_VK_IGNORE_CONFORMANCE_WARNING to common
location of .baremetal-deqp-test-freedreno-vk.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11563>
Previously, it could happen that a parallelcopy of
a definition was inserted before the instruction.
Fixes Rage 2 with GFX7.
No fossil-db changes.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11571>
This message pops up in the Meson build logs, but has no context
and doesn't seem to be directed at end-users. Sounds like a leftover
from a debugging session.
Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: d0767fc045 ("amd/addrlib: use cpp.has_argument() to filter compiler arguments")
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11524>
The Navi 1x NGG hardware can hang in certain conditions when
not every wave launched before s_sendmsg(GS_ALLOC_REQ).
As a workaround, to ensure this never happens, let's emit a
workgroup barrier at the beginning of NGG VS and TES.
Note that NGG GS already has a workgroup barrier so it doesn't
need this.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
Navi 1x GPUs have an issue: they can hang when the output vertex
and primitive counts are zero. The workaround is exporting a dummy
triangle.
This commit changes the dummy triangle's vertex so its positions
are all NaN. This should make sure the triangle is never rendered.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
This is to fix a hang that can potentially happen when not every
wave had launched when a gs_alloc_req is executed.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10837>
In the CI, we have such devices, and this message is printed many
hundreds of times. This results in a useless spam which makes it
difficult to see real issues.
v2 from Martin:
- Reword the commit message a bit
- Add a SoB
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Andres Gomez <agomez@igalia.com>
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11491>
Add the number of SPM wires because sometimes a block has eg.
2 counters but only holds 3 16-bit counters instead of 4.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11186>
Instead of having different layouts which might complicate things when
some registers are missing, hardcode the SELECT and SELECT1 registers
into separate arrays.
The SELECT registers are "legacy" counters, while the SELECT1 registers
are SPM counters.
This is more verbose and emit more UCONFIG registers, but emitting the
SELECT registers is now much simpler and it seems less error prone.
This will also help emitting the SPM configuration.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11186>
This seems unnecessary if the first select register is correctly set.
This CB filter was always disabled anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11186>
This commit fixes two issues with it:
1. Prevent it from going into an infinite loop.
2. Check all uses, not just first use.
Closes: #4916
Fixes: b4e22eb482
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11361>
Output loads and stores are lowered to shared memory access,
so we have to update the barriers to also reflect this.
Closes: #4955
Fixes: bf966d1c1d
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11484>
The algorithm used for the BVH:
1) first create 1 leaf per primitive (triangle/aabb/instance)
2) Then create internal layers from the bottom up until we are left with
1 node in the top layer. Node i in the layer will have children
(i*4+0) ... (i*4+3) in the previous layer.
This results in a very naive algorithm but it is also very simple to implement.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11078>
If compressed rendering is only used for the depth aspect of a
depth/stencil image, stencil might also be compressed and it needs
to be decompressed. This only happens for non-TC compatible images.
As long as the driver needs to decompress the depth aspect, I don't
think that decompressing the stencil aspect introduces extra cost.
Fixes dEQP-VK.renderpass*late_fragment_tests*.d32_sfloat_s8_uint for
chips that don't support TC-compat HTILE.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11263>
From the Vulkan spec 1.2.181:
"The difference of the size of memory and memoryOffset must be
greater than or equal to the size member of the
VkMemoryRequirements structure returned from a call to
vkGetImageMemoryRequirements with the same image"
This is invalid usage but adding a check in the driver is safe and
might avoid spurious failures.
This is a workaround for the inventory GPU hang with Cyberpunk 2077
which is actually a game bug. Luckily the game handles this error
gracefully.
Since the addrlib change from March, addrlib now selects a better
swizzle mode (4KB instead of 64KB) which reduces image size. Though,
the game assumes that an image with 2 mips is always smaller than the
same image but with 6 mips. This is not always true if the swizzle mode
is different. Then, it creates a D312 heap that is too small for the 2
mips image and the GPU hang with a memory violation, ugh...
Note that next vkd3d-proton release should also reject this but
fixing both sides is fine.
Cc: 21.1 mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4823
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4593
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11448>
Give us a bit more predictable performance by making sure we always run
at full tilt.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Martin Peres <martin.peres@mupuf.org>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11337>
One fewer difference to bare-metal.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Martin Peres <martin.peres@mupuf.org>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11337>
If a pipeline enables rasterizerDiscardEnable statically we have to
properly initialize the value, otherwise it won't be updated when a
new pipeline is bound.
Fixes few dEQP-VK.pipeline.extended_dynamic_state.*disable_raster.
Fixes: dd19bf9d7d ("radv: implement dynamic rasterizer discard enable")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11242>