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radv: reject binding buffer/image when the device memory is too small
From the Vulkan spec 1.2.181:
"The difference of the size of memory and memoryOffset must be
greater than or equal to the size member of the
VkMemoryRequirements structure returned from a call to
vkGetImageMemoryRequirements with the same image"
This is invalid usage but adding a check in the driver is safe and
might avoid spurious failures.
This is a workaround for the inventory GPU hang with Cyberpunk 2077
which is actually a game bug. Luckily the game handles this error
gracefully.
Since the addrlib change from March, addrlib now selects a better
swizzle mode (4KB instead of 64KB) which reduces image size. Though,
the game assumes that an image with 2 mips is always smaller than the
same image but with 6 mips. This is not always true if the swizzle mode
is different. Then, it creates a D312 heap that is too small for the 2
mips image and the GPU hang with a memory violation, ugh...
Note that next vkd3d-proton release should also reject this but
fixing both sides is fine.
Cc: 21.1 mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4823
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4593
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11448>
This commit is contained in:
parent
66dbd16f38
commit
50233d0daa
1 changed files with 28 additions and 2 deletions
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@ -5466,14 +5466,27 @@ radv_GetDeviceMemoryCommitment(VkDevice device, VkDeviceMemory memory,
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}
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VkResult
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radv_BindBufferMemory2(VkDevice device, uint32_t bindInfoCount,
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radv_BindBufferMemory2(VkDevice _device, uint32_t bindInfoCount,
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const VkBindBufferMemoryInfo *pBindInfos)
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{
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RADV_FROM_HANDLE(radv_device, device, _device);
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for (uint32_t i = 0; i < bindInfoCount; ++i) {
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RADV_FROM_HANDLE(radv_device_memory, mem, pBindInfos[i].memory);
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RADV_FROM_HANDLE(radv_buffer, buffer, pBindInfos[i].buffer);
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if (mem) {
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if (mem->alloc_size) {
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VkMemoryRequirements req;
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radv_GetBufferMemoryRequirements(_device, pBindInfos[i].buffer, &req);
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if (pBindInfos[i].memoryOffset + req.size > mem->alloc_size) {
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return vk_errorf(device->instance, VK_ERROR_UNKNOWN,
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"Device memory object too small for the buffer.\n");
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}
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}
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buffer->bo = mem->bo;
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buffer->offset = pBindInfos[i].memoryOffset;
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} else {
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@ -5496,14 +5509,27 @@ radv_BindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory,
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}
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VkResult
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radv_BindImageMemory2(VkDevice device, uint32_t bindInfoCount,
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radv_BindImageMemory2(VkDevice _device, uint32_t bindInfoCount,
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const VkBindImageMemoryInfo *pBindInfos)
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{
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RADV_FROM_HANDLE(radv_device, device, _device);
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for (uint32_t i = 0; i < bindInfoCount; ++i) {
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RADV_FROM_HANDLE(radv_device_memory, mem, pBindInfos[i].memory);
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RADV_FROM_HANDLE(radv_image, image, pBindInfos[i].image);
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if (mem) {
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if (mem->alloc_size) {
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VkMemoryRequirements req;
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radv_GetImageMemoryRequirements(_device, pBindInfos[i].image, &req);
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if (pBindInfos[i].memoryOffset + req.size > mem->alloc_size) {
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return vk_errorf(device->instance, VK_ERROR_UNKNOWN,
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"Device memory object too small for the image.\n");
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}
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}
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image->bo = mem->bo;
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image->offset = pBindInfos[i].memoryOffset;
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} else {
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