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radv: Add initial CPU BVH building.
The algorithm used for the BVH: 1) first create 1 leaf per primitive (triangle/aabb/instance) 2) Then create internal layers from the bottom up until we are left with 1 node in the top layer. Node i in the layer will have children (i*4+0) ... (i*4+3) in the previous layer. This results in a very naive algorithm but it is also very simple to implement. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11078>
This commit is contained in:
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commit
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4 changed files with 608 additions and 0 deletions
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@ -43,6 +43,7 @@ RADV_LAYER_SQTT_FILES := \
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layers/radv_sqtt_layer.c
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VULKAN_FILES := \
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radv_acceleration_structure.c \
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radv_cmd_buffer.c \
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radv_cs.h \
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radv_debug.c \
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@ -38,6 +38,7 @@ libradv_files = files(
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'winsys/null/radv_null_cs.h',
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'winsys/null/radv_null_winsys.c',
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'winsys/null/radv_null_winsys_public.h',
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'radv_acceleration_structure.c',
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'radv_android.c',
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'radv_cmd_buffer.c',
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'radv_cs.h',
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591
src/amd/vulkan/radv_acceleration_structure.c
Normal file
591
src/amd/vulkan/radv_acceleration_structure.c
Normal file
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@ -0,0 +1,591 @@
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/*
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* Copyright © 2021 Bas Nieuwenhuizen
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "radv_private.h"
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#include "util/half_float.h"
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struct radv_accel_struct_header {
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uint32_t root_node_offset;
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uint32_t reserved;
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float aabb[2][3];
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uint64_t compacted_size;
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uint64_t serialization_size;
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};
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struct radv_bvh_triangle_node {
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float coords[3][3];
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uint32_t reserved[3];
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uint32_t triangle_id;
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/* flags in upper 4 bits */
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uint32_t geometry_id_and_flags;
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uint32_t reserved2;
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uint32_t id;
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};
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struct radv_bvh_aabb_node {
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float aabb[2][3];
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uint32_t primitive_id;
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/* flags in upper 4 bits */
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uint32_t geometry_id_and_flags;
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uint32_t reserved[8];
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};
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struct radv_bvh_instance_node {
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uint64_t base_ptr;
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/* lower 24 bits are the custom instance index, upper 8 bits are the visibility mask */
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uint32_t custom_instance_and_mask;
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/* lower 24 bits are the sbt offset, upper 8 bits are VkGeometryInstanceFlagsKHR */
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uint32_t sbt_offset_and_flags;
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/* The translation component is actually a pre-translation instead of a post-translation. If you
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* want to get a proper matrix out of it you need to apply the directional component of the
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* matrix to it. The pre-translation of the world->object matrix is the same as the
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* post-translation of the object->world matrix so this way we can share data between both
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* matrices. */
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float wto_matrix[12];
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float aabb[2][3];
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uint32_t instance_id;
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uint32_t reserved[9];
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};
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struct radv_bvh_box16_node {
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uint32_t children[4];
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uint32_t coords[4][3];
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};
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struct radv_bvh_box32_node {
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uint32_t children[4];
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float coords[4][2][3];
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uint32_t reserved[4];
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};
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void
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radv_GetAccelerationStructureBuildSizesKHR(
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VkDevice _device, VkAccelerationStructureBuildTypeKHR buildType,
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const VkAccelerationStructureBuildGeometryInfoKHR *pBuildInfo,
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const uint32_t *pMaxPrimitiveCounts, VkAccelerationStructureBuildSizesInfoKHR *pSizeInfo)
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{
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uint64_t triangles = 0, boxes = 0, instances = 0;
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for (uint32_t i = 0; i < pBuildInfo->geometryCount; ++i) {
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const VkAccelerationStructureGeometryKHR *geometry;
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if (pBuildInfo->pGeometries)
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geometry = &pBuildInfo->pGeometries[i];
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else
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geometry = pBuildInfo->ppGeometries[i];
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switch (geometry->geometryType) {
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case VK_GEOMETRY_TYPE_TRIANGLES_KHR:
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triangles += pMaxPrimitiveCounts[i];
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break;
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case VK_GEOMETRY_TYPE_AABBS_KHR:
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boxes += pMaxPrimitiveCounts[i];
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break;
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case VK_GEOMETRY_TYPE_INSTANCES_KHR:
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instances += pMaxPrimitiveCounts[i];
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break;
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case VK_GEOMETRY_TYPE_MAX_ENUM_KHR:
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unreachable("VK_GEOMETRY_TYPE_MAX_ENUM_KHR unhandled");
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}
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}
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uint64_t children = boxes + instances + triangles;
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uint64_t internal_nodes = 0;
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while (children > 1) {
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children = DIV_ROUND_UP(children, 4);
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internal_nodes += children;
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}
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/* The stray 128 is to ensure we have space for a header
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* which we'd want to use for some metadata (like the
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* total AABB of the BVH) */
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uint64_t size = boxes * 128 + instances * 128 + triangles * 64 + internal_nodes * 128 + 192;
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pSizeInfo->accelerationStructureSize = size;
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/* 2x the max number of nodes in a BVH layer (one uint32_t each) */
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pSizeInfo->updateScratchSize = pSizeInfo->buildScratchSize =
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MAX2(4096, 2 * (boxes + instances + triangles) * sizeof(uint32_t));
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}
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VkResult
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radv_CreateAccelerationStructureKHR(VkDevice _device,
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const VkAccelerationStructureCreateInfoKHR *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkAccelerationStructureKHR *pAccelerationStructure)
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{
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RADV_FROM_HANDLE(radv_device, device, _device);
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RADV_FROM_HANDLE(radv_buffer, buffer, pCreateInfo->buffer);
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struct radv_acceleration_structure *accel;
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accel = vk_alloc2(&device->vk.alloc, pAllocator, sizeof(*accel), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (accel == NULL)
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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vk_object_base_init(&device->vk, &accel->base, VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR);
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accel->mem_offset = buffer->offset + pCreateInfo->offset;
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accel->size = pCreateInfo->size;
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accel->bo = buffer->bo;
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*pAccelerationStructure = radv_acceleration_structure_to_handle(accel);
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return VK_SUCCESS;
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}
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void
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radv_DestroyAccelerationStructureKHR(VkDevice _device,
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VkAccelerationStructureKHR accelerationStructure,
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const VkAllocationCallbacks *pAllocator)
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{
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RADV_FROM_HANDLE(radv_device, device, _device);
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RADV_FROM_HANDLE(radv_acceleration_structure, accel, accelerationStructure);
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if (!accel)
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return;
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vk_object_base_finish(&accel->base);
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vk_free2(&device->vk.alloc, pAllocator, accel);
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}
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VkDeviceAddress
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radv_GetAccelerationStructureDeviceAddressKHR(
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VkDevice _device, const VkAccelerationStructureDeviceAddressInfoKHR *pInfo)
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{
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RADV_FROM_HANDLE(radv_acceleration_structure, accel, pInfo->accelerationStructure);
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return radv_accel_struct_get_va(accel);
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}
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VkResult
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radv_WriteAccelerationStructuresPropertiesKHR(
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VkDevice _device, uint32_t accelerationStructureCount,
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const VkAccelerationStructureKHR *pAccelerationStructures, VkQueryType queryType,
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size_t dataSize, void *pData, size_t stride)
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{
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RADV_FROM_HANDLE(radv_device, device, _device);
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char *data_out = (char*)pData;
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for (uint32_t i = 0; i < accelerationStructureCount; ++i) {
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RADV_FROM_HANDLE(radv_acceleration_structure, accel, pAccelerationStructures[i]);
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const char *base_ptr = (const char *)device->ws->buffer_map(accel->bo);
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if (!base_ptr)
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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const struct radv_accel_struct_header *header = (const void*)(base_ptr + accel->mem_offset);
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if (stride * i + sizeof(VkDeviceSize) <= dataSize) {
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uint64_t value;
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switch (queryType) {
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case VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR:
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value = header->compacted_size;
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break;
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case VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR:
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value = header->serialization_size;
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break;
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default:
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unreachable("Unhandled acceleration structure query");
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}
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*(VkDeviceSize *)(data_out + stride * i) = value;
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}
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device->ws->buffer_unmap(accel->bo);
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}
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return VK_SUCCESS;
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}
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struct radv_bvh_build_ctx {
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uint32_t *write_scratch;
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char *base;
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char *curr_ptr;
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};
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static void
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build_triangles(struct radv_bvh_build_ctx *ctx, const VkAccelerationStructureGeometryKHR *geom,
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const VkAccelerationStructureBuildRangeInfoKHR *range, unsigned geometry_id)
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{
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const VkAccelerationStructureGeometryTrianglesDataKHR *tri_data = &geom->geometry.triangles;
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VkTransformMatrixKHR matrix;
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const char *index_data = (const char *)tri_data->indexData.hostAddress + range->primitiveOffset;
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if (tri_data->transformData.hostAddress) {
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matrix = *(const VkTransformMatrixKHR *)((const char *)tri_data->transformData.hostAddress +
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range->transformOffset);
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} else {
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matrix = (VkTransformMatrixKHR){
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.matrix = {{1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}}};
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}
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for (uint32_t p = 0; p < range->primitiveCount; ++p, ctx->curr_ptr += 64) {
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struct radv_bvh_triangle_node *node = (void*)ctx->curr_ptr;
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uint32_t node_offset = ctx->curr_ptr - ctx->base;
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uint32_t node_id = node_offset >> 3;
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*ctx->write_scratch++ = node_id;
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for (unsigned v = 0; v < 3; ++v) {
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uint32_t v_index = range->firstVertex;
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switch (tri_data->indexType) {
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case VK_INDEX_TYPE_NONE_KHR:
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v_index += p * 3 + v;
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break;
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case VK_INDEX_TYPE_UINT8_EXT:
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v_index += *(const uint8_t *)index_data;
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index_data += 1;
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break;
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case VK_INDEX_TYPE_UINT16:
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v_index += *(const uint16_t *)index_data;
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index_data += 2;
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break;
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case VK_INDEX_TYPE_UINT32:
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v_index += *(const uint32_t *)index_data;
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index_data += 4;
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break;
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case VK_INDEX_TYPE_MAX_ENUM:
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unreachable("Unhandled VK_INDEX_TYPE_MAX_ENUM");
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break;
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}
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const char *v_data = (const char *)tri_data->vertexData.hostAddress + v_index * tri_data->vertexStride;
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float coords[4];
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switch (tri_data->vertexFormat) {
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case VK_FORMAT_R32G32B32_SFLOAT:
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coords[0] = *(const float *)(v_data + 0);
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coords[1] = *(const float *)(v_data + 4);
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coords[2] = *(const float *)(v_data + 8);
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coords[3] = 1.0f;
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break;
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case VK_FORMAT_R32G32B32A32_SFLOAT:
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coords[0] = *(const float *)(v_data + 0);
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coords[1] = *(const float *)(v_data + 4);
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coords[2] = *(const float *)(v_data + 8);
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coords[3] = *(const float *)(v_data + 12);
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break;
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case VK_FORMAT_R16G16B16_SFLOAT:
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coords[0] = _mesa_half_to_float(*(const uint16_t *)(v_data + 0));
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coords[1] = _mesa_half_to_float(*(const uint16_t *)(v_data + 2));
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coords[2] = _mesa_half_to_float(*(const uint16_t *)(v_data + 4));
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coords[3] = 1.0f;
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break;
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case VK_FORMAT_R16G16B16A16_SFLOAT:
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coords[0] = _mesa_half_to_float(*(const uint16_t *)(v_data + 0));
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coords[1] = _mesa_half_to_float(*(const uint16_t *)(v_data + 2));
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coords[2] = _mesa_half_to_float(*(const uint16_t *)(v_data + 4));
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coords[3] = _mesa_half_to_float(*(const uint16_t *)(v_data + 6));
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break;
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default:
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unreachable("Unhandled vertex format in BVH build");
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}
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for (unsigned j = 0; j < 3; ++j) {
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float r = 0;
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for (unsigned k = 0; k < 4; ++k)
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r += matrix.matrix[j][k] * coords[k];
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node->coords[v][j] = r;
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}
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node->triangle_id = p;
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node->geometry_id_and_flags = geometry_id | (geom->flags << 28);
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/* Seems to be needed for IJ, otherwise I = J = ? */
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node->id = 9;
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}
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}
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}
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static VkResult
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build_instances(struct radv_device *device, struct radv_bvh_build_ctx *ctx,
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const VkAccelerationStructureGeometryKHR *geom,
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const VkAccelerationStructureBuildRangeInfoKHR *range)
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{
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const VkAccelerationStructureGeometryInstancesDataKHR *inst_data = &geom->geometry.instances;
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for (uint32_t p = 0; p < range->primitiveCount; ++p, ctx->curr_ptr += 128) {
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const VkAccelerationStructureInstanceKHR *instance =
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inst_data->arrayOfPointers
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? (((const VkAccelerationStructureInstanceKHR *const *)inst_data->data.hostAddress)[p])
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: &((const VkAccelerationStructureInstanceKHR *)inst_data->data.hostAddress)[p];
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if (!instance->accelerationStructureReference) {
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continue;
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}
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struct radv_bvh_instance_node *node = (void*)ctx->curr_ptr;
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uint32_t node_offset = ctx->curr_ptr - ctx->base;
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uint32_t node_id = (node_offset >> 3) | 6;
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*ctx->write_scratch++ = node_id;
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float transform[16], inv_transform[16];
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memcpy(transform, &instance->transform.matrix, sizeof(instance->transform.matrix));
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transform[12] = transform[13] = transform[14] = 0.0f;
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transform[15] = 1.0f;
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util_invert_mat4x4(inv_transform, transform);
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memcpy(node->wto_matrix, inv_transform, sizeof(node->wto_matrix));
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node->wto_matrix[3] = transform[3];
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node->wto_matrix[7] = transform[7];
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node->wto_matrix[11] = transform[11];
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node->custom_instance_and_mask = instance->instanceCustomIndex | (instance->mask << 24);
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node->sbt_offset_and_flags =
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instance->instanceShaderBindingTableRecordOffset | (instance->flags << 24);
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node->instance_id = p;
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RADV_FROM_HANDLE(radv_acceleration_structure, src_accel_struct,
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(VkAccelerationStructureKHR)instance->accelerationStructureReference);
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const void *src_base = device->ws->buffer_map(src_accel_struct->bo);
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if (!src_base)
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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src_base = (const char *)src_base + src_accel_struct->mem_offset;
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const struct radv_accel_struct_header *src_header = src_base;
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node->base_ptr = radv_accel_struct_get_va(src_accel_struct) | src_header->root_node_offset;
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for (unsigned j = 0; j < 3; ++j) {
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node->aabb[0][j] = instance->transform.matrix[j][3];
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node->aabb[1][j] = instance->transform.matrix[j][3];
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for (unsigned k = 0; k < 3; ++k) {
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node->aabb[0][j] += MIN2(instance->transform.matrix[j][k] * src_header->aabb[0][k],
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instance->transform.matrix[j][k] * src_header->aabb[1][k]);
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node->aabb[1][j] += MAX2(instance->transform.matrix[j][k] * src_header->aabb[0][k],
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instance->transform.matrix[j][k] * src_header->aabb[1][k]);
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}
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}
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device->ws->buffer_unmap(src_accel_struct->bo);
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}
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return VK_SUCCESS;
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}
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static void
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build_aabbs(struct radv_bvh_build_ctx *ctx, const VkAccelerationStructureGeometryKHR *geom,
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const VkAccelerationStructureBuildRangeInfoKHR *range, unsigned geometry_id)
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{
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const VkAccelerationStructureGeometryAabbsDataKHR *aabb_data = &geom->geometry.aabbs;
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|
||||
for (uint32_t p = 0; p < range->primitiveCount; ++p, ctx->curr_ptr += 64) {
|
||||
struct radv_bvh_aabb_node *node = (void*)ctx->curr_ptr;
|
||||
uint32_t node_offset = ctx->curr_ptr - ctx->base;
|
||||
uint32_t node_id = (node_offset >> 3) | 6;
|
||||
*ctx->write_scratch++ = node_id;
|
||||
|
||||
const VkAabbPositionsKHR *aabb =
|
||||
(const VkAabbPositionsKHR *)((const char *)aabb_data->data.hostAddress +
|
||||
p * aabb_data->stride);
|
||||
|
||||
node->aabb[0][0] = aabb->minX;
|
||||
node->aabb[0][1] = aabb->minY;
|
||||
node->aabb[0][2] = aabb->minZ;
|
||||
node->aabb[1][0] = aabb->maxX;
|
||||
node->aabb[1][1] = aabb->maxY;
|
||||
node->aabb[1][2] = aabb->maxZ;
|
||||
node->primitive_id = p;
|
||||
node->geometry_id_and_flags = geometry_id;
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
leaf_node_count(const VkAccelerationStructureBuildGeometryInfoKHR *info,
|
||||
const VkAccelerationStructureBuildRangeInfoKHR *ranges)
|
||||
{
|
||||
uint32_t count = 0;
|
||||
for (uint32_t i = 0; i < info->geometryCount; ++i) {
|
||||
count += ranges[i].primitiveCount;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
static void
|
||||
compute_bounds(const char *base_ptr, uint32_t node_id, float *bounds)
|
||||
{
|
||||
for (unsigned i = 0; i < 3; ++i)
|
||||
bounds[i] = INFINITY;
|
||||
for (unsigned i = 0; i < 3; ++i)
|
||||
bounds[3 + i] = -INFINITY;
|
||||
|
||||
switch (node_id & 7) {
|
||||
case 0: {
|
||||
const struct radv_bvh_triangle_node *node = (const void*)(base_ptr + (node_id / 8 * 64));
|
||||
for (unsigned v = 0; v < 3; ++v) {
|
||||
for (unsigned j = 0; j < 3; ++j) {
|
||||
bounds[j] = MIN2(bounds[j], node->coords[v][j]);
|
||||
bounds[3 + j] = MAX2(bounds[3 + j], node->coords[v][j]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 5: {
|
||||
const struct radv_bvh_box32_node *node = (const void*)(base_ptr + (node_id / 8 * 64));
|
||||
for (unsigned c2 = 0; c2 < 4; ++c2) {
|
||||
if (isnan(node->coords[c2][0][0]))
|
||||
continue;
|
||||
for (unsigned j = 0; j < 3; ++j) {
|
||||
bounds[j] = MIN2(bounds[j], node->coords[c2][0][j]);
|
||||
bounds[3 + j] = MAX2(bounds[3 + j], node->coords[c2][1][j]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
const struct radv_bvh_instance_node *node = (const void*)(base_ptr + (node_id / 8 * 64));
|
||||
for (unsigned j = 0; j < 3; ++j) {
|
||||
bounds[j] = MIN2(bounds[j], node->aabb[0][j]);
|
||||
bounds[3 + j] = MAX2(bounds[3 + j], node->aabb[1][j]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 7: {
|
||||
const struct radv_bvh_aabb_node *node = (const void*)(base_ptr + (node_id / 8 * 64));
|
||||
for (unsigned j = 0; j < 3; ++j) {
|
||||
bounds[j] = MIN2(bounds[j], node->aabb[0][j]);
|
||||
bounds[3 + j] = MAX2(bounds[3 + j], node->aabb[1][j]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static VkResult
|
||||
build_bvh(struct radv_device *device, const VkAccelerationStructureBuildGeometryInfoKHR *info,
|
||||
const VkAccelerationStructureBuildRangeInfoKHR *ranges)
|
||||
{
|
||||
RADV_FROM_HANDLE(radv_acceleration_structure, accel, info->dstAccelerationStructure);
|
||||
VkResult result = VK_SUCCESS;
|
||||
|
||||
uint32_t *scratch[2];
|
||||
scratch[0] = info->scratchData.hostAddress;
|
||||
scratch[1] = scratch[0] + leaf_node_count(info, ranges);
|
||||
|
||||
char *base_ptr = (char*)device->ws->buffer_map(accel->bo);
|
||||
if (!base_ptr)
|
||||
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
|
||||
|
||||
base_ptr = base_ptr + accel->mem_offset;
|
||||
struct radv_accel_struct_header *header = (void*)base_ptr;
|
||||
void *first_node_ptr = (char *)base_ptr + ALIGN(sizeof(*header), 64);
|
||||
|
||||
struct radv_bvh_build_ctx ctx = {.write_scratch = scratch[0],
|
||||
.base = base_ptr,
|
||||
.curr_ptr = (char *)first_node_ptr + 128};
|
||||
|
||||
/* This initializes the leaf nodes of the BVH all at the same level. */
|
||||
for (uint32_t i = 0; i < info->geometryCount; ++i) {
|
||||
const VkAccelerationStructureGeometryKHR *geom =
|
||||
info->pGeometries ? &info->pGeometries[i] : info->ppGeometries[i];
|
||||
|
||||
switch (geom->geometryType) {
|
||||
case VK_GEOMETRY_TYPE_TRIANGLES_KHR:
|
||||
build_triangles(&ctx, geom, ranges + i, i);
|
||||
break;
|
||||
case VK_GEOMETRY_TYPE_AABBS_KHR:
|
||||
build_aabbs(&ctx, geom, ranges + i, i);
|
||||
break;
|
||||
case VK_GEOMETRY_TYPE_INSTANCES_KHR: {
|
||||
result = build_instances(device, &ctx, geom, ranges + i);
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail;
|
||||
break;
|
||||
}
|
||||
case VK_GEOMETRY_TYPE_MAX_ENUM_KHR:
|
||||
unreachable("VK_GEOMETRY_TYPE_MAX_ENUM_KHR unhandled");
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t node_counts[2] = {ctx.write_scratch - scratch[0], 0};
|
||||
unsigned d;
|
||||
|
||||
/*
|
||||
* This is the most naive BVH building algorithm I could think of:
|
||||
* just iteratively builds each level from bottom to top with
|
||||
* the children of each node being in-order and tightly packed.
|
||||
*
|
||||
* Is probably terrible for traversal but should be easy to build an
|
||||
* equivalent GPU version.
|
||||
*/
|
||||
for (d = 0; node_counts[d & 1] > 1 || d == 0; ++d) {
|
||||
uint32_t child_count = node_counts[d & 1];
|
||||
const uint32_t *children = scratch[d & 1];
|
||||
uint32_t *dst_ids = scratch[(d & 1) ^ 1];
|
||||
unsigned dst_count;
|
||||
unsigned child_idx = 0;
|
||||
for (dst_count = 0; child_idx < MAX2(1, child_count); ++dst_count, child_idx += 4) {
|
||||
unsigned local_child_count = MIN2(4, child_count - child_idx);
|
||||
uint32_t child_ids[4];
|
||||
float bounds[4][6];
|
||||
|
||||
for (unsigned c = 0; c < local_child_count; ++c) {
|
||||
uint32_t id = children[child_idx + c];
|
||||
child_ids[c] = id;
|
||||
|
||||
compute_bounds(base_ptr, id, bounds[c]);
|
||||
}
|
||||
|
||||
struct radv_bvh_box32_node *node;
|
||||
|
||||
/* Put the root node at base_ptr so the id = 0, which allows some
|
||||
* traversal optimizations. */
|
||||
if (child_idx == 0 && local_child_count == child_count) {
|
||||
node = first_node_ptr;
|
||||
header->root_node_offset = ((char *)first_node_ptr - (char *)base_ptr) / 64 * 8 + 5;
|
||||
} else {
|
||||
uint32_t dst_id = (ctx.curr_ptr - base_ptr) / 64;
|
||||
dst_ids[dst_count] = dst_id * 8 + 5;
|
||||
|
||||
node = (void*)ctx.curr_ptr;
|
||||
ctx.curr_ptr += 128;
|
||||
}
|
||||
|
||||
for (unsigned c = 0; c < local_child_count; ++c) {
|
||||
node->children[c] = child_ids[c];
|
||||
for (unsigned i = 0; i < 2; ++i)
|
||||
for (unsigned j = 0; j < 3; ++j)
|
||||
node->coords[c][i][j] = bounds[c][i * 3 + j];
|
||||
}
|
||||
for (unsigned c = local_child_count; c < 4; ++c) {
|
||||
for (unsigned i = 0; i < 2; ++i)
|
||||
for (unsigned j = 0; j < 3; ++j)
|
||||
node->coords[c][i][j] = NAN;
|
||||
}
|
||||
}
|
||||
|
||||
node_counts[(d & 1) ^ 1] = dst_count;
|
||||
}
|
||||
|
||||
compute_bounds(base_ptr, header->root_node_offset, &header->aabb[0][0]);
|
||||
|
||||
/* TODO init sizes and figure out what is needed for serialization. */
|
||||
|
||||
fail:
|
||||
device->ws->buffer_unmap(accel->bo);
|
||||
return result;
|
||||
}
|
||||
|
||||
VkResult
|
||||
radv_BuildAccelerationStructuresKHR(
|
||||
VkDevice _device, VkDeferredOperationKHR deferredOperation, uint32_t infoCount,
|
||||
const VkAccelerationStructureBuildGeometryInfoKHR *pInfos,
|
||||
const VkAccelerationStructureBuildRangeInfoKHR *const *ppBuildRangeInfos)
|
||||
{
|
||||
RADV_FROM_HANDLE(radv_device, device, _device);
|
||||
VkResult result = VK_SUCCESS;
|
||||
|
||||
for (uint32_t i = 0; i < infoCount; ++i) {
|
||||
result = build_bvh(device, pInfos + i, ppBuildRangeInfos[i]);
|
||||
if (result != VK_SUCCESS)
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
@ -2697,6 +2697,20 @@ radv_use_llvm_for_stage(struct radv_device *device, UNUSED gl_shader_stage stage
|
|||
return device->physical_device->use_llvm;
|
||||
}
|
||||
|
||||
struct radv_acceleration_structure {
|
||||
struct vk_object_base base;
|
||||
|
||||
struct radeon_winsys_bo *bo;
|
||||
uint64_t mem_offset;
|
||||
uint64_t size;
|
||||
};
|
||||
|
||||
static inline uint64_t
|
||||
radv_accel_struct_get_va(const struct radv_acceleration_structure *accel)
|
||||
{
|
||||
return radv_buffer_get_va(accel->bo) + accel->mem_offset;
|
||||
}
|
||||
|
||||
#define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType) \
|
||||
\
|
||||
static inline struct __radv_type *__radv_type##_from_handle(__VkType _handle) \
|
||||
|
|
@ -2730,6 +2744,7 @@ RADV_DEFINE_HANDLE_CASTS(radv_instance, VkInstance)
|
|||
RADV_DEFINE_HANDLE_CASTS(radv_physical_device, VkPhysicalDevice)
|
||||
RADV_DEFINE_HANDLE_CASTS(radv_queue, VkQueue)
|
||||
|
||||
RADV_DEFINE_NONDISP_HANDLE_CASTS(radv_acceleration_structure, VkAccelerationStructureKHR)
|
||||
RADV_DEFINE_NONDISP_HANDLE_CASTS(radv_cmd_pool, VkCommandPool)
|
||||
RADV_DEFINE_NONDISP_HANDLE_CASTS(radv_buffer, VkBuffer)
|
||||
RADV_DEFINE_NONDISP_HANDLE_CASTS(radv_buffer_view, VkBufferView)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue