Commit graph

17370 commits

Author SHA1 Message Date
Ilia Mirkin
148fbf32a8 freedreno/a3xx: disable filtering for texture buffers and int textures
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-11 13:14:06 -04:00
Ilia Mirkin
a8c0c7301c gm107/ir: allow indirect inputs to be loaded by frag shader
Looks like the GM107 IPA op does not allow a separate offset when
using an indirect register. Instead we must use AL2P like we do for
indirect vertex operations on Kepler+.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-09-10 13:40:04 -04:00
Ilia Mirkin
a22aee5ad1 gm107/ir: AL2P writes to a predicate register
We have to force it to write to predicate 7 (aka PT) in order for it not
to mess up another predicate. Unclear what would be returned in the
predicate, perhaps an error code for out-of-bounds requests. Blob
doesn't seem to check it.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2016-09-10 13:36:20 -04:00
Marek Olšák
08bcbfdc07 radeonsi: flush TC L2 before using a compute indirect buffer
There is no known test for this.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-09 22:45:07 +02:00
Marek Olšák
a5a2cc530c radeonsi: fix the VGT performance tweak for small instances
Based on the VGT spec.

The Vulkan driver doesn't do it optimally and they plan to fix it.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-09 22:45:06 +02:00
Marek Olšák
a67d81580b radeonsi: remove the cache_flush atom
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-09 22:45:06 +02:00
Max Staudt
02675622b0 r300g: Set R300_VAP_CNTL on RSxxx to avoid triangle flickering
On the RSxxx chip series, HW TCL is missing and r300_emit_vs_state()
is never called.

However, if R300_VAP_CNTL is never set, the hardware (at least the
RS690 I tested this on) comes up with rendering artifacts, and
parts that are uploaded before this "fix" remain broken in VRAM.
This causes artifacts as in fdo#69076 ("triangle flickering").

It seems like this setup needs to happen at least once after power on
for 3D rendering to work properly. In the DDX with EXA, this happens in
RADEON_SWITCH_TO_3D() when processing an XRENDER Composite or an
Xv request. So playing back a video or starting a GTK+2 application
fixes 3D rendering for the rest of the session. However, this auto-fix
doesn't happen when EXA is not used, such as with GLAMOR or Wayland.

This patch ensures the register is configured even in absence of
the DDX's EXA module.

The register setting is taken from:
  xf86-video-ati  --  RADEONInit3DEngineInternal()
  mesa/src/mesa/drivers/dri/r300  --  r300EmitClearState()

Tested on RS690.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Max Staudt <mstaudt@suse.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-09-09 13:30:47 +10:00
Marek Olšák
5981ab5445 gallium: remove PIPE_BIND_TRANSFER_READ/WRITE
not used in any useful way

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-09-08 22:51:33 +02:00
Marek Olšák
0fbaf74977 radeonsi: unify si_set_optimal_micro_tile_mode call sites
There is nothing special happening in those code blocks.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-08 22:51:33 +02:00
Marek Olšák
758bc52959 radeonsi: fix texture reinterpretation after DCC fast clear
The problem is that TC-compatible DCC clear codes translate
into different clear values when you change the format.

I have a new piglit reproducing the issue.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-08 22:51:33 +02:00
Marek Olšák
46c425e7c8 radeonsi: enable DCC fast clear for 128-bit formats
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-08 22:51:33 +02:00
Marek Olšák
831c0c80f1 radeonsi: clamp integer clear color values for DCC fast clear
It should be possible to get TC-compatible fast clear more often now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-08 22:51:33 +02:00
Marek Olšák
93f3d8e10d Revert "radeonsi: enable SDMA on CIK"
This reverts commit 0241d8300f.

It doesn't work with mobile Bonaire. It looks like the programming of
tiling parameters is wrong on some chips.
2016-09-08 22:51:33 +02:00
Tim Rowley
7514e326f8 swr: fixes for format mapping and texture sizing
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-09-08 10:43:21 -05:00
Rob Clark
32c061b110 freedreno: reject imports with bogus pitch
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-09-07 11:41:38 -04:00
Marek Olšák
fe40a65fb6 radeonsi: skip redundant INDEX_TYPE writes
Ported from Vulkan.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-07 11:13:13 +02:00
Marek Olšák
bdf767dac4 radeonsi: add more unlikely() uses into si_draw_vbo
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-07 11:13:13 +02:00
Marek Olšák
a8e7ea6abc radeonsi: skip draws with instance_count == 0
loosely ported from Vulkan

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-07 11:13:13 +02:00
Marek Olšák
e7a73b75a0 gallium: switch drivers to the slab allocator in src/util 2016-09-06 14:24:04 +02:00
Dave Airlie
a86be7b6ad radeon: move radeon_family/chip_class defintions to common
This just moves these to a common header file.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-06 10:06:04 +10:00
Dave Airlie
f1f1ba3781 radeonsi: move sid.h/r600d_common.h to a common place.
Step one to merging radv would be to move some files around.

This only adds the include path to r600/radeonsi, because later
we want to avoid having to add it to the generic target paths.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-06 10:05:13 +10:00
Marek Olšák
0d7ec8b7d0 gallium/radeon: remove VPORT_ZMIN/ZMAX from init config states
It's part of the viewport state now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
687c4be9cf gallium/radeon: set VPORT_ZMIN/MAX registers correctly
Calculate depth ranges from viewport states and
pipe_rasterizer_state::clip_halfz.

The evergreend.h change is required to silence a warning.

This fixes this recently updated piglit: arb_depth_clamp/depth-clamp-range

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
8b0507672e gallium/radeon: unify viewport emission code
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
6c8b76263d radeonsi: also do VS_PARTIAL_FLUSH before updating VGT ring pointers
ported from Vulkan

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
22cb5aecbe radeonsi: fix variable naming in si_emit_cache_flush
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
911202817d radeonsi: don't emit CS_PARTIAL_FLUSH if compute is not used
for less noise in the HUD

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
addca75f4e radeonsi: add HUD queries for counting VS/PS/CS partial flushes
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
1d0593abd7 gallium/radeon: rename the num-cs-flushes query to num-ctx-flushes
num-cs-flushes will mean compute shader flushes

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
1469c70c2a radeonsi: fix a badly implemented GS bug workaround
Limit it to geometry shaders and Hawaii.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
21de3be8e6 radeonsi: fix texture format reinterpretation with DCC
DCC is limited in how texture formats can be reinterpreted using texture
views. If we get a view format that is incompatible with the initial
texture format with respect to DCC, disable DCC.

There is a new piglit which tests all format combinations.
What works and what doesn't was deduced by looking at the piglit failures.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
63da0c991d radeonsi: fix Gather4 with integer formats
The closed compiler does the same thing.

This fixes: GL45-CTS.texture_gather.*-int-* (18 tests)

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
3e756f09d4 radeonsi: fix a crash in imageSize for cubemap arrays
Sometimes it was f32, other times it was i32. Now it's always i32.

This fixes:
GL45-CTS.texture_cube_map_array.image_texture_size.texture_size_compute_sh

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
03708deed2 radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shader
This fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation
.gl_PatchVerticesIn

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
a4fa215058 radeonsi: fix cubemaps viewed as 2D
This fixes: GL43-CTS.texture_view.view_sampling

v2: fix a typo, merge both if statements

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
2975230fdc radeonsi: always use the same function signature for llvm.SI.export
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
1c13c71ef8 radeonsi: return correct eviction stats for NVX_gpu_memory_info
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
f660d1cb21 gallium/radeon: also eliminate DCC fast clear in resource_get_handle
just do what the comment says

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
01dd73f2f4 gallium/radeon: use the current ctx for CMASK elimination in resource_get_handle
For coherency with the current context.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
d22feeaa9d gallium/radeon: use the current ctx for DCC decompression in resource_get_handle
For coherency with the current context.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
0d2e43fcb1 gallium/radeon: derive buffer placement and flags only at initialization
Invalidated buffers don't have to go through it.

Split r600_init_resource into r600_init_resource_fields and
r600_alloc_resource.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
a14c50bceb radeonsi: set more sampler settings
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák
b012a13af5 noop: implement resource_get_handle
X+DRI3 locks up if the returned handle is invalid.
2016-09-05 16:12:04 +02:00
Marek Olšák
1c71bccdaa noop: set missing functions 2016-09-05 16:12:04 +02:00
Marek Olšák
ed164f0d6b noop: simplify some functions 2016-09-05 16:12:04 +02:00
Ilia Mirkin
61e978524a gk110/ir: fix quadop dall emission
We recently starting to always emit the NDV (== dall) bit for quadops.
However it was folded into the wrong code word.

Fixes: e0a067ed48 (nv50/ir: always emit the NDV bit for OP_QUADOP)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
2016-09-04 18:28:29 -04:00
Ilia Mirkin
ca313e00b6 a3xx: use window scissor to simulate viewport xy clip
Unfortunately a3xx does not have a separate disable for depth clipping,
so when depth clamp is enabled, we disable the whole 3d clipper logic.
This in turn also gets rid of the xy clip that it would normally do.
When we detect this would happen, instead we integrate the viewport into
the window scissor. This may have slightly different behavior around
wide points, but it's unlikely that anything depends on this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-09-03 19:58:42 -04:00
Ilia Mirkin
83d7230fd5 a3xx: make use of software clipping when hw can't handle it
The hw clipper only handles up to 6 UCPs. If there are more than 6 UCPs,
or a clip vertex, or clip distances are in use, then we must use the
fallback discard-based clipping from the frag shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-09-03 19:58:42 -04:00
Ilia Mirkin
dac72234c7 a3xx: make sure to actually clamp depth as requested
We were previously ... not clamping. I guess this meant that everything
got clamped to 1/0, which was enough to pass the existing tests. Or
perhaps the clamping would only happen to the rasterized depth value and
not the frag shader's output depth value.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-09-03 19:58:42 -04:00
Karol Herbst
ae7eb93e6c nvc0/ir: allow min/max instructions to be dual-issued in pairs
changes for GpuTest /test=pixmark_piano /benchmark /no_scorebox /msaa=0
/benchmark_duration_ms=60000 /width=1024 /height=640:

inst_executed: 1.03G
inst_issued1: 614M -> 580M
inst_issued2: 213M -> 230M

score: 1021 -> 1030

Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-09-03 13:53:09 -04:00