This helps the CP (command processor) optimize mesh shader
dispatch when Y = Z = 1.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
This just makes it possible to use the dominator
tree information during phi lowering.
No Fossil DB changes on GFX11.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
The branch instruction is no longer conditional when the targets are the
same, so the operand is not necessary and can be removed.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
Verifying that the branch instruction reads exec is not actually
necessary because the pattern that we look for already implies that.
This prepares for the next commit which will remove the exec operand
from branches that have the same target. These branches will no
longer read exec, but they should still get the same optimization.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
Don't eliminate an instruction that writes registers other than exec and scc.
It is possible that this is eg. an s_and_saveexec and the saved value is
used by a later branch.
Fixes: bc13049747
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
While analyzing cache loading performance, hashing the pipeline layout was
surprisingly consuming around 4% of time, sometimes close to the cost of
hashing shader modules.
Turns out we were hashing the pipeline layout on every pipeline creation.
Considering that pipeline layouts are usually deduplicated by the
application, this was amplifying the hashing cost by a big margin.
With Graphics Pipeline Library, we do need to rebuild the pipeline layout
by combining those from each library, but we can memoize the hash of the
descriptor set layout. The cost of re-hashing hashes is negligible since
each descriptor set layout can amount to 1–2KB in size.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22254>
It's currently used when LS store output to LDS.
The LS/HS bug fix seems does not affect this case.
But we'd better treat it as other fixed args.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22045>
AMD recommends doing this to speed up the CP when it processes
the draw ring entries. LLPC also does this.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22211>
When writing the draw ready bit, don't write the high 24 bits
of DWORD3, because that is used by the HW for something else
according to LLPC.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22211>
If a compute pipeline is bound after a raytracing pipeline, the
computes shader slot (aka RT prolog) will be overwritten.
To fix this, move the RT prolog outside of the compute shader slot.
Fixes: d109362a3d ("radv: copy bound shaders to the cmdbuf state")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22235>
Inspired by Nicolai Hähnle's commit in LLPC.
Instead of using a SALU instruction to add to the scalar
offset, rely on the buffer swizzling and use constant offset.
Fossil DB stats on GFX1100:
Totals from 47910 (35.51% of 134913) affected shaders:
CodeSize: 87927612 -> 86968136 (-1.09%)
Instrs: 17584007 -> 17440094 (-0.82%)
Latency: 97232173 -> 97126311 (-0.11%)
InvThroughput: 9904586 -> 9905288 (+0.01%); split: -0.02%, +0.02%
VClause: 544430 -> 542566 (-0.34%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22227>
Sample shading can be enabled from the pipeline and from the fragment
shader, in that case we need to re-emit some states.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22215>
Renames radv_declare_shader_args to declare_shader_args and runs it
twice to first gather the user SGPR count without push constants and
descriptor sets.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22119>
Push constants are handled per bind point internally. Using a separate
structure in the cmdbuf state would allow us to update it easily
without relying on bound pipelines.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22209>
To stop relying on the pipeline. The state is now flagged when a new
fragment shader with a different inner coverage setting is bound.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22194>