Commit graph

20594 commits

Author SHA1 Message Date
Younes Manton
9ddca0b41d g3dvl: Ref count everywhere. 2009-01-18 21:40:11 -05:00
Younes Manton
3933d338f7 g3dvl: Mark all buffers for incoming frame data as discardable. 2009-01-18 21:40:11 -05:00
Younes Manton
7309e80578 nouveau: Rename buffer on map if discardable, busy, and write-only. 2009-01-18 21:40:10 -05:00
Younes Manton
0521c2682a gallium: Add PIPE_BUFFER_USAGE_DISCARD.
When passed to map() signals that the buffer's previous contents are
not required, allowing the driver to allocate a new buffer if the
current buffer can not be mapped immediately.
2009-01-18 21:40:10 -05:00
Younes Manton
11f91936f2 g3dvl: Return BadAlloc if we can't create an XvMC surface. 2009-01-18 21:40:10 -05:00
Younes Manton
c35dc4a741 g3dvl: Follow mesa naming conventions for src dirs. 2009-01-18 21:40:10 -05:00
Jakob Bornecrantz
1fd411539b egl: eglinfo load i915 driver 2009-01-19 02:29:54 +01:00
Jakob Bornecrantz
a835eb930d i915: Build gem and egl winsys by default 2009-01-19 02:24:29 +01:00
Jakob Bornecrantz
353f824379 i915: Make gem submit commands 2009-01-19 02:22:34 +01:00
Jakob Bornecrantz
e082923af6 egl: Fix swap and creation of front buffer 2009-01-19 02:00:35 +01:00
Jakob Bornecrantz
df3ef7a8d6 i915: Use new egl state_tracker 2009-01-18 15:50:15 +01:00
Jakob Bornecrantz
7047f1755f egl: Add a egl state_tracker that use Gallium
This works on top Gallium and KMS. The only thing that
	does not work currently is swap buffers for shown mesa
	screens. So the only fun thing this will produce is a
	white screen.

	The driver wishing to us the state_tracker needs to
	implement the intrace as define in drm_api.h located
	in gallium/include/state_tracker. And also have a
	working KMS implementation.
2009-01-18 15:40:12 +01:00
Jakob Bornecrantz
a874cf37ee i915: Update gem backend a bit 2009-01-18 15:35:50 +01:00
Jakob Bornecrantz
94ddd621d1 egl: Make eglscreen sleep for five seconds 2009-01-18 13:40:24 +01:00
Jakob Bornecrantz
b6b619c6ff egl: Add eglscreen to help debug egl mesa screen 2009-01-18 05:14:01 +01:00
Jakob Bornecrantz
a5df724c52 egl: Make eglinfo print screen info 2009-01-17 20:50:00 +01:00
Alan Hourihane
2e28c1fda2 Merge commit 'origin/master' into gallium-0.2
Conflicts:
	src/mesa/shader/slang/slang_compile.c
2009-01-16 16:44:53 +00:00
Brian Paul
e442fe5ba5 glsl: fix broken sampler assignments 2009-01-16 09:30:58 -07:00
José Fonseca
47ca0234dc scons: Use -std=gnu99
It a scary world out there: people use all sort of non standard C stuff,
and we must enable support for that in here in order to build.

-pedantic still warn us when we use that nonstandard though.
2009-01-16 15:16:55 +00:00
José Fonseca
eac69bf99e stw: Dispatch to our stw_winsys::flush_front_buffer
pipe_winsys::flush_front_buffer should die someday, but this is good enough
for now.
2009-01-16 15:16:55 +00:00
Xiang, Haihao
66a4f5cf9a i915: fallback on transfer mode 2009-01-16 16:06:33 +08:00
Karl Schultz
a740858fc0 windows: updated VC8 project file 2009-01-15 11:32:47 -07:00
Karl Schultz
e7c988d065 windows: updated mesa.def file 2009-01-15 07:05:31 -07:00
Brian Paul
4a8356209d glsl: use _mesa_sprintf() 2009-01-15 07:05:30 -07:00
Brian Paul
e1ba29ea19 glsl: move declaration before code 2009-01-15 07:05:30 -07:00
Alan Hourihane
abd280ab0b mesa: tweak to formatting 2009-01-15 14:02:09 +00:00
Alan Hourihane
fbf13bcb8a mesa: check frambuffer complete status before rendering 2009-01-15 11:56:00 +00:00
Alan Hourihane
bfbb57790a mesa: small cleanup 2009-01-15 11:54:41 +00:00
Alan Hourihane
8708fa1174 mesa: revert partial commit for 0x0 render targets 2009-01-15 11:53:59 +00:00
Alan Hourihane
263b96e160 mesa: check frambuffer complete status before rendering 2009-01-15 11:51:39 +00:00
Jakob Bornecrantz
938f1e9804 mesa: Fix merge conflicts 2009-01-15 12:33:05 +01:00
Brian Paul
8f8435637d mesa: bump version to 7.3-rc2 2009-01-14 17:05:26 -07:00
Brian Paul
7d08091767 glsl: fix comment 2009-01-14 17:05:26 -07:00
Brian Paul
b5f32e1d5a glsl: minor clean-up for rect sampler test 2009-01-14 17:05:26 -07:00
Brian Paul
0dffd22349 r300: work-around FRAG_BIT_FOGC warning/error
See bug 17929.

Fog doesn't actually work, but the often complained about warning is
silenced.
2009-01-14 16:49:24 -07:00
Brian Paul
947d1c5b2a i965: asst. fixes, work-arounds for FBOs and render to texture
OpenGL allows mixing and matching depth and stencil renderbuffers in
framebuffer objects while the hardware really only supports interleaved
depth/stencil buffers.  This makes for some tricky buffer management.

An extra wrinkle is the situation where the user allocates a 16bpp depth
texture or renderbuffer then tries to render to it along with a stencil
buffer.  We'd have to promote the 16bpp Z values to 24-bit Z values and
mix in the stencil values to setup the depth/stencil renderbuffer.

There's no support for that now, so always allocate 32bpp depth textures/
renderbuffers for now.
2009-01-14 16:49:24 -07:00
Brian Paul
c7f43543af i965: fix incorrect renderbuffer DataType assignment 2009-01-14 16:49:24 -07:00
Brian Paul
5912cdff3e i965: fix some FBO depth/stencil assertions 2009-01-14 16:49:24 -07:00
Alan Hourihane
658b1bdb1c Merge commit 'origin/master' into gallium-0.2
Conflicts:
	docs/install.html
	docs/relnotes-7.3.html
	src/mesa/shader/slang/slang_codegen.c
	src/mesa/shader/slang/slang_compile.c
	src/mesa/shader/slang/slang_emit.c
	src/mesa/shader/slang/slang_preprocess.c
	src/mesa/shader/slang/slang_preprocess.h
2009-01-14 23:33:41 +00:00
Ian Romanick
03188b09e0 intel: SW fallback maps texture images, not texture coordinates 2009-01-14 12:48:22 -08:00
Brian Paul
fae9604727 glsl: propagate pragma info down into compiler from preprocessor 2009-01-14 12:16:00 -07:00
Brian Paul
aac4a0509e windows: remove reference to swizzle.c file 2009-01-14 12:07:25 -07:00
Brian Paul
b5f89e5f17 glsl: simplify IR storage for samplers
Don't overload the Size field with the texture target, to avoid confusion.
2009-01-14 11:58:45 -07:00
Brian Paul
c12d24b513 mesa: fix incorrect transformation of GL_SPOT_DIRECTION
This was changed between GL 1.0 and 1.1.  Mesa still had the 1.0 behaviour.
2009-01-14 11:51:30 -07:00
Ian Romanick
2549c26a8b Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs.  Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.

Fixes bugzilla #19468.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-14 10:09:01 -08:00
Alan Hourihane
e82784559e mesa: add new samplers_array test 2009-01-14 17:01:16 +00:00
Alan Hourihane
85dfed93fe mesa: handle some cases of 0x0 render targets 2009-01-14 16:53:22 +00:00
Alan Hourihane
a98dccca36 glsl: fix regression from sampler arrays commit 2009-01-14 16:34:19 +00:00
Alan Hourihane
1d376ae7c9 glsl: fix regression from sampler arrays commit 2009-01-14 16:32:44 +00:00
Brian Paul
1b3e3e6b84 i965: indentation fixes 2009-01-14 08:34:07 -07:00