This simplifies code and helps some shaders
Totals from affected shaders:
Code Size: 51227172 -> 51202216 (-0.05 %) bytes
Max Waves: 19955 -> 19948 (-0.04 %)
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4573>
This simplifies definition handling and
helps a few shaders
Totals from affected shaders:
Code Size: 659540 -> 659376 (-0.02 %) bytes
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4573>
The optimizer isn't yet updated to handle this, since lower_to_hw_instr
will be the only user for now.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4469>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
Is simpler and helps a couple of shaders.
Totals from affected shaders: (Vega)
Code Size: 16341296 -> 16335460 (-0.04 %) bytes
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4642>
Use the f variants of the math functions if the input parameter is a
float, saves converting from float to double and running the double
variant of the math function for gaining no precision at all
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3969>
It's like the layer, it has to be exported via the pos and also
as a varying if the fragment shader reads it.
Fixes dEQP-VK.draw.shader_viewport_index.fragment_shader_*
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4564>
It's like the layer, it has to be exported via the pos and also
as a varying if the fragment shader reads it.
Fixes dEQP-VK.draw.shader_viewport_index.fragment_shader_*
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4564>
shuffle is implemented with shared VGPRs with ACO and Wave64.
Fixes dEQP-VK.subgroups.shuffle.framebuffer.subgroupshuffle*_vertex
with Wave64.
Fixes: c24d9522da ("radv: Enable ACO for NGG VS/TES, but disable NGG for ACO GS.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4595>
Fixes
dEQP-VK.query_pool.statistics_query.*.geometry_shader_primitives.*.
Fixes: c24d9522da ("radv: Enable ACO for NGG VS/TES, but disable NGG for ACO GS.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4593>
The ISA doc is inconsistent whether this instruction writes SCC. It does.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4552>
The enum values can be used directly as indices into arrays, simplifying
the code.
This significantly cuts down the number of CPU cycles spent inside
* Addr::V2::Gfx9Lib::HwlComputeDccAddrFromCoord:
+------------------------------------------------------------------------+
|+ +++ + x x xx|
| |_____AM____| |_A__||
+------------------------------------------------------------------------+
N Min Max Median Avg Stddev
x 5 14.89 15.44 15.14 15.156 0.24704251
+ 5 8.26 9.96 9.37 9.282 0.6262747
Difference at 95.0% confidence
-5.874 +/- 0.694294
-38.7569% +/- 4.58098%
(Student's t, pooled s = 0.476051)
* Addr::V2::CoordEq::solve:
+------------------------------------------------------------------------+
| + x |
| + + + + x x x x|
||__MA____| |______A__M____||
+------------------------------------------------------------------------+
N Min Max Median Avg Stddev
x 5 8.11 9.59 9.21 9.02 0.55605755
+ 5 4.28 5.05 4.48 4.564 0.32867917
Difference at 95.0% confidence
-4.456 +/- 0.666135
-49.4013% +/- 7.38509%
(Student's t, pooled s = 0.456744)
(The measured numbers are the percentages of samples inside the
respective function and its calles for
`perf record --call-graph=fp kitty -e false`, measured on a Lenovo
Thinkpad E595 (Picasso))
v2:
* Add missed 'coords[dim] |= bit << ord;' (Pierre-Eric Pelloux-Prayer)
* Put 'ADDR_ASSERT(dim < DIM_S);' where the code previous had
'ADDR_ASSERT_ALWAYS()' for the s/m dimensions.
* Use 1u for BitsValid (since it's 32-bit unsigned values).
* Use parens in 'BitsValid[dim] & (1u << ord)' for clarity.
Acked-by: Marek Olšák <marek.olsak@amd.com> # v1
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4523>
To workaround a crash with Wolfeinstein Younglood because the
games creates one descriptor with
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV...
I reported the problem to Machine Games, but still no answer, so
let's remove the unreachable calls (which are technically not
unreachable for buggy apps) to help gamers.
Note that AMDVLK and AMDGPU-PRO don't crash because they ignore
unsupported descriptor types.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4571>
It's unsupported because small bitsizes are still not completely
supported. It should have been disabled by default with ACO.
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4549>
v_frexp_exp_i16_f16 returns the two's complement for negative
exponents. For example, with 0.333252 it returns 0.666504 for
the mantissa and 65535 for the exponent (-1 in decimal).
RADV/LLVM and AMDVLK do a v_bfe_i32 and AMDGPU-PRO uses SDWA with
the sign extension bit set. The latter is probably what we want to
do in long term but for now RA doesn't support changing non-SDWA
instructions to SDWA if useful/needed.
Fixes dEQP-VK.glsl.builtin.precision_fp16_storage16b.frexp.compute.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4546>
These's still improvements needed for sub-dword definitions, but that's
not as simple.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4507>
For emitting RMW packets in the command stream. This new helper
will be useful for implementing extended dynamic states to only
overwrite the fields that need to be updated instead of storing
more values in the pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4531>
Because 16-bit constants are represented with the s1 RegClass, we
have to extract the low half.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4509>