It was using the same switch case from IRIS_HEAP_SYSTEM_MEMORY_UNCACHED
allocating both as uncached.
Cc: stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34533>
there comes a time when a project has to be declared unfit to remain
in the tree
this frontend hasn't seen actual development in about 6 years
if someone has a pressing need to continue development, there's no
blocker to un-deleting it, but unless that happens, there's now a
more featureful, more conformant, more active CL frontend in the tree
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19385>
Introduces a backwards dataflow analysis pass to determine when a
certain register is always written to prior to being read in a
similar manner to SSA liveness but performed after RA which we can
use to determine when we can insert (last) on src regs on A7XX.
Passing VK-CTS: dEQP-VK.pipeline.*
Signed-off-by: Mark Collins <mark@igalia.com>
Co-Authored-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25077>
If application doesn't specify color range, use studio for YUV and
full for RGB.
Also stop always forcing full for RGB as that's wrong.
Reviewed-by: Peyton Lee <peytolee@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34519>
Similar to previous generations that support compression, except that
the driver don't need to configure a meta VA because DCC is completely
transparent to the userspace.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34517>
On GFX12, DCC is transparent to the driver and there is no meta VA.
Adding a new flag to know if the SDMA surface is compressed is needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34517>
This wasn't technically incorrect because V_028C70_BU_NUM_xxx values
are similar to V_028C70_NUMBER_xxx but it's better to use the corect
helper.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34517>
It has no effect because num_entries is 1K, but the table shows a lot of
potential.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34432>
It's not needed since:
8b3056343f - ac/gpu_info: bump required DRM minor version to 3.42.0 (kernel 5.15+)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34432>
Floating point SEL.CMOD may flush denorms to zero. We don't have enough
information at this point in compilation to know whether or not it is
safe to remove that.
Integer SEL or SEL without a conditional modifier is just a fancy
MOV. Those are always safe to eliminate.
See also 3f782cdd25.
Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
The condition modifier on SEL means something completely different than
it means on MOV. On MOV it means to modify the flags based on the value
written to the destination. On SEL it means to compare the sources using
that mode and pick the result (i.e., as min() or max()) without
modifying the flags.
The resulting MOV should not have a condition modifier for the same
reason it (already) doesn't have a predicate. This bug was found by
inspection, so I added a unit test.
Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
Floating point SEL.CMOD may flush denorms to zero. We don't have enough
information at this point in compilation to know whether or not it is
safe to remove that.
Integer SEL or SEL without a conditional modifier is just a fancy
MOV. Those are always safe to eliminate.
See also 3f782cdd25.
Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")
No shader-db changes on any Intel platform.
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 209903490 -> 209903492 (+0.00%)
Cycle count: 30546025224 -> 30546021980 (-0.00%); split: -0.00%, +0.00%
Max live registers: 65516231 -> 65516235 (+0.00%)
Totals from 2 (0.00% of 706657) affected shaders:
Instrs: 3197 -> 3199 (+0.06%)
Cycle count: 361650 -> 358406 (-0.90%); split: -10.05%, +9.15%
Max live registers: 300 -> 304 (+1.33%)
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
The condition modifier on SEL means something completely different than
it means on MOV. On MOV it means to modify the flags based on the value
written to the destination. On SEL it means to compare the sources using
that mode and pick the result (i.e., as min() or max()) without
modifying the flags.
The resulting MOV should not have a condition modifier for the same
reason it (already) doesn't have a predicate. This bug was found by
inspection, so I added a unit test.
No shader-db or shader-db changes on any Intel platform.
Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
I was surprised this had any affect on Intel GPUs because we have been
unconditionally performing this optimization in the backend since June
2014.
Once that error is fixed (later in this MR), this change prevents a
couple dozen regressions in shader-db and around 90 regressions in
fossil-db. Many of the regressions in fossil-db were loss of SIMD32, and
that can be a big deal.
v2: Add 64-bit too. Suggested by Alyssa.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 16970141 -> 16970139 (<.01%)
instructions in affected programs: 40 -> 38 (-5.00%)
helped: 2 / HURT: 0
total cycles in shared programs: 914617580 -> 914617548 (<.01%)
cycles in affected programs: 3428 -> 3396 (-0.93%)
helped: 2 / HURT: 0
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Cycle count: 30546028462 -> 30546025224 (-0.00%); split: -0.00%, +0.00%
Non SSA regs after NIR: 237017827 -> 237017731 (-0.00%)
Totals from 83 (0.01% of 706657) affected shaders:
Cycle count: 3042978 -> 3039740 (-0.11%); split: -0.13%, +0.02%
Non SSA regs after NIR: 78997 -> 78901 (-0.12%)
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
Our strategy of covering the entire address space in buffer views
requires that we be able to create very large buffer views. The
pre-Maxwell texture unit doesn't allow for this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34542>