I don't think this matters for how we use CounterMap::operator==.
The BITSET_TEST() was unnecessary because of the BITSET_EQUAL above.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30478>
This should be done after reads are checked and
sgpr_read_by_valu_as_lanemask_then_wr_by_salu is reset. The old version
also skipped checking the reads if the write check passed.
fossil-db (navi31):
Totals from 193 (0.24% of 79395) affected shaders:
Instrs: 3212435 -> 3212735 (+0.01%)
CodeSize: 16462868 -> 16463848 (+0.01%); split: -0.00%, +0.01%
Latency: 19492377 -> 19492462 (+0.00%); split: -0.00%, +0.00%
InvThroughput: 4419705 -> 4419718 (+0.00%); split: -0.00%, +0.00%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Backport-to: 24.1
Backport-to: 24.2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30818>
The GFX11 ISA docs description of this hazard says it's about v_permlane in
general, not just v_permlane(x)16.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27118>
The GFX11 ISA doc explicitly recommends using v_nop in
7.2.8. PERMLANE Specific Rules.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27118>
We don't use these registers and since RDNA3 removed the explicit usage,
it is unlikely that we will properly support them in the future.
Removing the registers from the ACO IR prevents accidentally using them
without proper support.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26664>
Both null def and op result in the same correct encoding, but these
instructions optionally read a sgpr, so it makes more sense to use an operand.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26163>
Don't recompile entire ACO when something changes in NIR.
Instead, only use some headers which are actually needed,
include these in ACO files instead of relying on nir.h to
include them.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22241>
It's just v_fma with fixed DPP8 and builtin s_waitcnt_expcnt, so it can mostly
be handled as a pure VALU instruction.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21023>
Complicated CFG and lots of SALU can cause this to take an extremely long
time to finish.
Fixes
dEQP-VK.graphicsfuzz.cov-value-tracking-selection-dag-negation-clamp-loop
and Monster Hunter Rise demo compile times.
fossil-db (gfx1100):
Totals from 57 (0.04% of 134574) affected shaders:
Instrs: 170919 -> 171165 (+0.14%)
CodeSize: 860144 -> 861128 (+0.11%)
Latency: 961466 -> 961505 (+0.00%)
InvThroughput: 127598 -> 127608 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8153
Fixes: 5806f0246f ("aco/gfx11: workaround VALUPartialForwardingHazard")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20941>
GFX11 has a lot of complicated data dependency hazards.
For debugging GFX10+ data dependency hazards. This creates an excessive
amount of s_waitcnt_depctr.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18273>
fossil-db (gfx1100):
Totals from 57858 (42.85% of 135032) affected shaders:
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18273>
Same as GFX10, but in a separate pass because it's the only hazard that's
shared.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18273>
It doesn't make sense for a "s_waitcnt vmcnt(0)" to affect a store or DS
instruction.
LLVM checks for "s_waitcnt vmcnt(0) lgkmcnt(0) expcnt(0)" but ignores
s_waitcnt_vscnt (which I assume is a bug).
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: bcf94bb933 ("aco: properly recognize that s_waitcnt mitigates VMEMtoScalarWriteHazard")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18270>
According to LLVM, we only need to care about VOPC which writes exec.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
This prevents issues where we insert a s_waitcnt_vscnt(0) at the start of
a block or very end of the shader because we're joining two blocks (for
example, one with has_VMEM=true and the other with
has_branch_after_DS=true).
fossil-db (navi10):
Totals from 2441 (1.51% of 161220) affected shaders:
Instrs: 1383964 -> 1384094 (+0.01%); split: -0.07%, +0.08%
CodeSize: 7438212 -> 7438760 (+0.01%); split: -0.05%, +0.06%
Latency: 13780665 -> 13679664 (-0.73%); split: -1.53%, +0.80%
InvThroughput: 2950835 -> 2921511 (-0.99%); split: -1.06%, +0.07%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
For example, "DS -> branch -> VMEM -> branch -> DS".
fossil-db (navi10):
Totals from 639 (0.40% of 161220) affected shaders:
Instrs: 629090 -> 628254 (-0.13%); split: -0.19%, +0.06%
CodeSize: 3410164 -> 3406748 (-0.10%); split: -0.14%, +0.04%
Latency: 7834755 -> 7821011 (-0.18%); split: -0.70%, +0.52%
InvThroughput: 1369698 -> 1374495 (+0.35%); split: -0.12%, +0.47%
A lot of the fossil-db changes are noise.
threekingdoms.8db138826c386a62.1.foz/0b222ed175eebad0 is an example of a
shader that actually has this issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: c037ba1bb7 ("aco/gfx10: Mitigate LdsBranchVmemWARHazard.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>