Commit graph

1117 commits

Author SHA1 Message Date
Jason Ekstrand
1b5cb92b62 anv: Apply cache flushes after setting index/draw VBs
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-05 10:59:10 -06:00
Jason Ekstrand
7ce39a55c1 anv: Always invalidate the VF cache in BeginCommandBuffer
I think the reason why we only do this for primaries is that we didn't
expect to have blorp calls in secondaries.  However, you are allowed to
have a full render pass in a secondary command buffer so resolves and
clears can end up in there.  We should just always invalidate.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-05 10:59:10 -06:00
Rafael Antognolli
d3e339364f anv: Use 3DSTATE_CONSTANT_ALL when possible.
Use this new instruction introduced in Gen12. The instruction itself is
smaller, and it also allows us to emit a single instruction to all
stages that have the same push constant buffers (e.g. when they don't
have constant buffers).

There's one restriction to use this instruction, though: the length
field is only 5 bits long, so we need to check whether we can use it,
and fallback to the old 3DSTATE_CONSTANT_XS if that field is >= 32.

v2:
 - Rebased on top of the lasted changes from Jason.
 - Added review suggestions by Caio.
 - Removed struct push_bos and merged some code into
 anv_nir_compute_push_layout().

v3:
 - Remove code churn due to gen8+ workaround in
 anv_nir_compute_push_layout(). This code has been removed in an earlier
 commit, and implemented in cmd_buffer_emit_push_constant().

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Rafael Antognolli
7d5da53d27 anv: Move code for emitting push constants into its own function.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Rafael Antognolli
67d2cb3e93 anv: Add get_push_range_address() helper.
Add a helper function to get the push range address. Once we have a
separate function for emitting gen12 push constants, we can use this
helper and avoid duplicating code.

v3: Do not add range->start to the address in gen7 (Caio).
v4: Do not drop range->start from gen7 (Caio, Jason).

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Rafael Antognolli
c0225a728e anv: Move gen8+ push constant packet workaround.
Store push_ranges in ascending order, and only "shift" them to the end
of the array during state packet emission.

We don't need this workaround with the new 3DSTATE_CONSTANT_ALL packet.
So instead of applying the workaround here just for GEN < 12 (which
requires and extra loop through all the ranges to figure out if we
should shift them or not), we simply move the whole logic to the state
emission code. At that point, in a later commit, we are already looping
through all of the ranges anyway to check which packet we will be using,
so we might as well implement the workaround there, where it is going to
be used.

v3: Move gen8+ workaround to the state emission code (Caio).
v4: Add explanation of why we moved the workaroudn (Caio).

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-12-04 20:48:25 +00:00
Jason Ekstrand
178a2946c0 anv: Respect the always_flush_cache driconf option
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-03 17:10:51 -06:00
Jason Ekstrand
a8965c076b anv: Push constants are relative to dynamic state on IVB
Fixes: aecde2351 "anv: Pre-compute push ranges for graphics pipelines"
Closes: #2136
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-26 22:15:54 +00:00
Rafael Antognolli
dadb6ebbd1 intel: Add workaround for stencil state.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-11-19 21:43:09 +00:00
Jason Ekstrand
fdaf8144a8 anv: Emit a NULL vertex for zero base_vertex/instance
If both are zero (the common case), we can emit a null vertex buffer
rather than emitting a vertex buffer with zeros in it.  The packing of
the VERTEX_BUFFER_STATE is faster because no relocation is emitted and
we can avoid creating the vertex buffer which means one less
anv_state_stream_alloc.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
98dc179c1e anv: More carefully dirty state in BindPipeline
Instead of blindly dirtying descriptors and push constants the moment we
see a pipeline change, check to see if it actually changes the bind
layout or push constant layout.  This doubles the runtime performance of
one CPU-limited example running with the Dawn WebGPU implementation when
running on my laptop.

NOTE: This effectively reverts beca63c6c0.  While it was a nice
optimization, it was based on prog_data and we can't do that anymore
once we start allowing the same binding table to be used with multiple
different pipelines.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
22f16ff54a anv: More carefully dirty state in BindDescriptorSets
Instead of dirtying all graphics or all compute based on binding point,
we're now much more careful.  We first check to see if the actual
descriptor set changed and then only dirty the stages used by that
descriptor set.  For dynamic offsets, we keep a bitfield per-stage of
which offsets are actually used in that stage and we only dirty push
constants and descriptors if that stage has dynamic offsets AND those
offsets actually change.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ca8117b5d5 anv: Use a switch statement for binding table setup
It theoretically could be more efficient but the real point here is that
it's no longer really a matter of dealing with special cases and then
the "real" thing.  The way we're handling binding tables, it's more of a
multi-step process and a switch is more natural.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ca91ab8015 anv: Re-arrange push constant data a bit
This moves the compute stuff into a anv_push_constants::cs sub-struct.
It also moves dynamic offsets into the push constants.  This means we
have to duplicate the data per-stage but that doesn't seem like the end
of the world and one day we may wish to make dynamic offsets per-stage
anyway.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
aecde23519 anv: Pre-compute push ranges for graphics pipelines
It turns off that emitting push constants is one of the hottest paths in
the driver and ANY work we do there costs us.  By pre-computing things a
bit ahead of time, we shave 5% off the runtime of a CPU-limited example
running with the Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
4b392ced2d anv: Stop bounds-checking pushed UBOs
The bounds checking is actually less safe than just pushing the data.
If the bounds checking actually ever kicks in and it's not on the last
UBO push range, then the shrinking will cause all subsequent ranges to
be pushed to the wrong place in the GRF.  One of the behaviors we
definitely don't want is for OOB UBO access to result in completely
unrelated UBOs returning garbage values.  It's safer to just push the
UBOs as-requested.  If we're really concerned about robustness, we can
emit shader code to do bounds checking which should be stupid cheap (a
CMP followed by SEL).

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ebad00d9e7 anv: Delete dead shader constant pushing code
As of 2d78e55a8c, nir_intrinsic_load_constant with a constant offset
is constant-folded so we should never end up with any that trigger
brw_nir_analyze_ubo_ranges.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
0709c0f6b4 anv: Flatten descriptor bindings in anv_nir_apply_pipeline_layout
This lets us stop tracking the pipeline layout.  It also means less
indirection on a very hot path.  As an extra bonus, we can make some of
our data structures smaller.  No measurable CPU overhead improvement.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
fa120cb31c anv: Input attachments are always single-plane
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Rafael Antognolli
d4f628235e anv: Use mocs settings from isl_dev.
v2: Remove device->default_mocs and external_mocs (Jason).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-12 20:41:52 +00:00
Lionel Landwerlin
c1c346f166 anv: implement VK_KHR_separate_depth_stencil_layouts
v2: Use ternary to simplify code (Jason)

v3: Reorder switch cases to follow existing section ordering (Nanley)
    Add missing comment in cmd_buffer_end_subpass() about new layout (Nanley)

v4: Fix layout comparison for stencil case (Nanley)
    Update a few more comments (Nanley)
    Move VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR in color
    attachment case for future stencil-CCS support (Nanley)

v5: Missed comments update (Nanley)
    Updated relnotes.txt (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-11-06 20:13:30 +00:00
Jason Ekstrand
f60ef0fff4 anv: Move the RT BTI flush workaround to begin_subpass
Now that we're no longer compacting binding table entries, the only time
they can possibly change is when we actually switch subpasses.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-10-31 21:07:15 +00:00
Jason Ekstrand
853d3b59fd anv: Allocate misc BOs from the cache
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
0a6d2593b8 anv: Allocate descriptor buffers from the BO cache
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
c4be72934e anv: Fix a relocation race condition
Previously, we would read the offset from the BO in anv_reloc_list_add
to generate the presumed offset and then again in the caller to compute
the 64-bit address to write into the buffer.  However, if the offset
somehow changed between these two points, the presumed offset would no
longer match the written offset.  This is unlikely to actually ever be a
problem in practice because the presumed offset gets recorded first and
so if the written address is wrong then the presumed offset is almost
certainly wrong and the relocation will trigger.  However, it's much
safer to simply have anv_reloc_list_add return the 64-bit address.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Rafael Antognolli
3c317e8187 anv: Add Tile Cache Flush for Unified Cache. 2019-10-30 19:51:03 +00:00
Jason Ekstrand
beca63c6c0 anv: Avoid emitting UBO surface states that won't be used
This shaves around 4-5% off of a CPU-limited example running with the
Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-30 16:05:57 +00:00
Plamena Manolova
4fe2317601 anv: Implement new way for setting streamout buffers.
For gen12 we set the streamout buffers using 4 separate
commands instead of 3DSTATE_SO_BUFFER.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-10-29 19:21:20 +00:00
Nanley Chery
6451008e8b intel: Refactor blorp_can_hiz_clear_depth()
Prepare this function to be used in iris and to handle new Gen12 behavior.

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-28 10:47:06 -07:00
Nanley Chery
300d77c2fa anv/cmd_buffer: Don't assume CCS_E includes CCS_D
There's no longer a clear-only compression mode of CCS on Gen12+.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-28 10:47:05 -07:00
Jordan Justen
7737f56544
anv/gen12: Write GFX_AUX_TABLE base address register
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-28 00:09:14 -07:00
Lionel Landwerlin
2b5f30b1d9 anv: implement VK_INTEL_performance_query
v2: Introduce the appropriate pipe controls
    Properly deal with changes in metric sets (using execbuf parameter)
    Record marker at query end

v3: Fill out PerfCntr1&2

v4: Introduce vkUninitializePerformanceApiINTEL

v5: Use new execbuf extension mechanism

v6: Fix comments in genX_query.c (Rafael)
    Use PIPE_CONTROL workarounds (Rafael)
    Refactor on the last kernel series update (Lionel)

v7: Only I915_PERF_IOCTL_CONFIG when perf stream is already opened (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-10-23 05:41:15 +00:00
Jordan Justen
9790cfcefa
anv,iris: L3ALLOC register replaces L3CNTLREG for gen12
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-09-06 13:11:25 -07:00
Francisco Jerez
c2fe7a0fb8 anv/gen9: Optimize slice and subslice load balancing behavior.
See "i965/gen9: Optimize slice and subslice load balancing behavior."
for the rationale.  According to Jason, improves Aztec Ruins
performance by 2.7%.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)

v2: Undo CPU performance micro-optimization done in i965 and iris due
    to lack of data justifying it on anv.  Use
    cmd_buffer_apply_pipe_flushes wrapper instead of emitting pipe
    control command directly.  (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-08-12 14:40:21 -07:00
Lionel Landwerlin
cefb4341b7 anv: drop unused code
We stopped using this when we moved to Jason's mi_builder.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-08-09 17:01:38 +03:00
Jason Ekstrand
bc612536eb anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
There is an object-level  preemption workaround which requires this.
However, even without object-level preemption, we seem to have issues
with geometry flickering when 3D and compute are combined in the same
batch and this appears to fix it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109630
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111267
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-08-06 05:46:28 +00:00
Eric Engestrom
e775b938b2 intel: drop incorrect MAYBE_UNUSED
All these are actually always used.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-31 09:41:05 +01:00
Sagar Ghuge
806e5a37ed anv: Implement VK_KHR_imageless_framebuffer
v2: Pass pointer instead of struct instance (Lionel)

v3: 1) Fix small nits (Jason)
    2) Add way to detect anv_framebuffer don't have attachments (Jason)
    3) Get rid of unncessary pNext chain walk (Jason)
    4) Keep framebuffer instance in anv_cmd_state (Jason)

v4: 1) Dump attachments from cmd_buffer (Jason)

v5: 1) Fix condition check and add assertion (Lionel)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-23 10:01:45 -07:00
Jason Ekstrand
6a2ff217b8 anv: Set Stateless Data Port Access MOCS
This is the MOCS setting used for the A64 stateless messages which we
sometimes use for SSBO operations.

Fixes: 48ed2a7bb0 "anv: Implement VK_EXT_buffer_device_address"
Fixes: 79fb0d27f3 "anv: Implement SSBOs bindings with GPU addr..."
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-07-10 19:35:23 +00:00
Jason Ekstrand
9672b7044c anv: Set STATE_BASE_ADDRESS upper bounds on gen7
This should fix floating-point border color on all gen7 HW.  Integer is
still thoroughly busted on gen7 because it doesn't exist on IVB and it's
crazy on HSW.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-17 18:53:07 -05:00
Jason Ekstrand
f3ea0cf828 anv: Add stencil texturing support for gen7
Intel hardware didn't get support for sampling from W-tiled (required
for stencil) images until Broadwell so we can't directly sample from
stencil.  Instead, if we want to support stencil texturing on gen7
hardware, we have to keep a texture-capable shadow copy around and use
BLORP to update when stencil changes.  The one thing this commit does
not implement is self-dependencies with stencil input attachments.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99493
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-06-17 22:32:26 +00:00
Jason Ekstrand
2b736d9e6c anv/cmd_buffer: Add a stencil transition helper
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-06-17 22:32:26 +00:00
Jason Ekstrand
86fc268142 anv/blorp: Take an aspect in anv_image_copy_to_shadow
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-06-17 22:32:26 +00:00
Ville Syrjälä
6230bfeb65 anv/cmd_buffer: Reuse gen8 Cmd{Set, Reset}Event on gen7
Modern DXVK requires event support [1], but looks like it only
uses vkCmdSetEvent() + vkGetEventStatus(). So we can just
borrow the relevant code from gen8, leaving CmdWaitEvents still
unimplemented.

[1] 8c3900c533

v2: Also move CmdWaitEvents into genX_cmd_buffer.c (Jason)

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-11 16:25:07 -05:00
Nanley Chery
b4198e792c anv/cmd_buffer: Initalize the clear color struct for CNL+
On CNL+, the clear color struct is composed of RGBA channel values and
fields which are either reserved by the HW or used to control
fast-clears. Currently anv initializes the channel values to zero and
allows the other fields to be undefined.

Satisfy the MBZ field requirements by removing an optimization that
doesn't hold true for CNL+ and pulling in the number of dwords to
initialize from ISL.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-06-07 18:43:06 +00:00
Caio Marcelo de Oliveira Filho
f7d53fffa2 anv: Remove special allocation for anv_push_constants
The key reason for that mechanism is gone: all the extra optional data
that could be in the anv_push_constants was moved elsewhere.  At this
point, just put anv_push_constants directly in anv_cmd_state (part of
anv_cmd_buffer).

v2: Remove a NULL check we don't need anymore in
    anv_cmd_buffer_push_constants().  (Lionel)
    Fix size we consider for valid push params.  (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-05-09 19:01:14 -07:00
Jason Ekstrand
e6803f6b6f anv: Use bindless textures and samplers
This commit changes anv to put bindless handles and sampler pointers
into the descriptor buffer and use those instead of bindful when we run
out of binding table space.  This "spilling" of descriptors allows to to
advertise an almost unbounded number of images and samplers.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-04-19 19:56:42 +00:00
Jason Ekstrand
3b755b52e8 anv: Put image params in the descriptor set buffer on gen8 and earlier
This is really where they belong; not push constants.  The one downside
here is that we can't push them anymore for compute shaders.  However,
that's a general problem and we should figure out how to push descriptor
sets for compute shaders.  This lets us bump MAX_IMAGES to 64 on BDW and
earlier platforms because we no longer have to worry about push constant
overhead limits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-04-19 19:56:42 +00:00
Jason Ekstrand
83b943cc2f anv: Make all VkDeviceMemory BOs resident permanently
We spend a lot of time in the driver adding things to hash sets to track
residency.  The reality is that a properly built Vulkan app uses large
memory objects and sub-allocates from them.  In a typical frame, most of
if not all of those allocations are going to be resident for the entire
frame so we're really not saving ourselves much by tracking fine-grained
residency.  Just throwing everything in the validation list does make it
a little bit more expensive inside the kernel to walk the list and
ensure that all our VA is in order.  However, without relocations, the
overhead of that is pretty small.

If we ever do run into a memory pressure situation where the fine-
grained residency could even potentially help, we would likely be
swapping one page out to make room for another within the draw call and
performance is totally lost at that point.  We're better off swapping
out other apps and just letting ours run a whole frame.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-04-19 19:56:42 +00:00
Jason Ekstrand
0d6dea0ac8 anv/cmd_buffer: Use gen_mi_sub instead of gen_mi_add with a negative
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-11 18:04:09 +00:00