Commit graph

1117 commits

Author SHA1 Message Date
Lionel Landwerlin
9efdbb2af4 anv: fix robust buffer access
In 957bbc6ad9 we merged all the per stages allocations of push
constants into a single one. Unfortunately one field remained per
stage.

This fixes the issue by including all the per stage values of the
masked registers for robust buffer access into the push constant data.

v2: Drop unneeded loop (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 957bbc6ad9 ("anv: simplify push constant emissions")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6505>
2020-08-31 19:24:42 +00:00
Lionel Landwerlin
957bbc6ad9 anv: simplify push constant emissions
Instead of allocating a push constant buffer per stage from the
dynamic state pool, we can use the same one for all stages.

We can do this because the push constant data is supposed to be
identical of all stages. Even if vkCmdPushConstants() allows to update
chunks of the push constant data differently per stage, this valid
usage guarantees that any chunk of push constant data used be 2
different stages must be identical :

   "For each byte in the range specified by offset and size and for
    each push constant range that overlaps that byte, stageFlags must
    include all stages in that push constant range’s
    VkPushConstantRange::stageFlags"

v2: Fix dirtying of stages (Jason)

v3: Move push constant data into base pipeline state struct (Jason)

v4: Remove duplicated field (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
2020-08-28 09:58:46 +03:00
Lionel Landwerlin
7953402e57 anv: move push constant allocation tracking into gfx pipeline state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
2020-08-28 09:58:43 +03:00
Lionel Landwerlin
fd10cb8cfc anv: fix transform feedback surface size
Non multiple 4 sizes are causing issue in particular < 4.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3450
Fixes: 36ee2fd61c ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6430>
2020-08-25 10:13:52 +03:00
Tapani Pälli
709dffa856 anv: null check for buffer before reading size
v2: move assignment under existing check (Nanley)

Fixes: b9a05447a1 ("anv: dynamic vertex input binding stride and size support")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6369>
2020-08-20 08:33:59 +03:00
Lionel Landwerlin
ffc8f2ba4c anv: fix up dynamic clip emission
There were 2 issues :

   * We were not emitting the clip state when the pipeline changed

   * On Gen7 we did not program the front facing & cull mode dynamic
     values in the clip state

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c34d8ac26e ("anv: handle dynamic viewport count")
Closes https://gitlab.freedesktop.org/mesa/mesa/-/issues/3379

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6265>
2020-08-11 10:07:08 +03:00
Tapani Pälli
b9a05447a1 anv: dynamic vertex input binding stride and size support
If pStrides or Psizes are NULL we should use the values defined by the
pipeline.

v2: fix commit message and fix the code to set explicitly if we are
    using dynamic stride/size

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
2020-08-02 17:44:54 +00:00
Tapani Pälli
f6fa4a8000 anv: add support for dynamic primitive topology change
This is done using 3DSTATE_VF_TOPOLOGY packet that overrides topology
used in subsequent 3DPRIMITIVE commands. For gen7[5] we override the
pipeline topology when emitting draw commands.

v2: fix the way gen7[5] is handled (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
2020-08-02 17:44:54 +00:00
Tapani Pälli
c34d8ac26e anv: handle dynamic viewport count
Emit 3DSTATE_CLIP during cmd_buffer_flush_state so that we can change
the max viewport count dynamically.

v2: use one common clip state as size is the same for all gens (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
2020-08-02 17:44:54 +00:00
Jordan Justen
ecf3335eef anv/cmd_buffer: Split GPGPU_WALKER out to emit_gpgpu_walker
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5571>
2020-06-24 00:14:36 +00:00
Jordan Justen
c72832e83c anv: Make use of devinfo has_aux_map field
Reworks:
 * Use device rather than physical_device for info. (Lionel)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5572>
2020-06-22 22:32:03 +00:00
Jordan Justen
633dec7163 anv: Set L3 full way allocation at context init if L3 cfg is NULL
If the platform's default L3 config is NULL, then it now gets
initialized only at context init time, and cmd_buffer_config_l3 will
always return immediately.

Rework:
 * Remove unneeded check on !cfg in cmd_buffer_config_l3 (Jason)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4956>
2020-06-22 11:41:59 -07:00
Caio Marcelo de Oliveira Filho
9b8347c988 anv: Use new helper functions to pick SIMD variant for CS
Also combine the existing individual anv helpers into a single one for
all CS related parameters.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
2020-05-27 18:16:31 -07:00
Lionel Landwerlin
64473fd8f7 anv: add identifier BO
A buffer added to all execbufs so that we can attribute a batch that
caused a hang to a particular driver.

v2: Reuse workaround BO

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3203>
2020-05-20 15:58:22 +00:00
Lionel Landwerlin
33b452aae7 anv: store the workaround address
This will allow to select a different address later, leaving the
beginning of the buffer to some other use.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3203>
2020-05-20 15:58:22 +00:00
Lionel Landwerlin
2001a80d4a anv: Implement VK_KHR_performance_query
This has the same kernel requirements are VK_INTEL_performance_query

v2: Fix empty queue submit (Lionel)

v3: Fix autotool build issue (Piotr Byszewski)

v4: Fix Reset & Begin/End in same command buffer, using soft-pin &
    relocation on the same buffer won't work currently. This version
    uses a somewhat dirty trick in anv_execbuf_add_bo (Piotr Byszewski)

v5: Fix enumeration with null pointers for either pCounters or
    pCounterDescriptions (Piotr)
    Fix return condition on enumeration (Lionel)
    Set counter uuid using sha1 hashes (Lionel)

v6: Fix counters scope, should be COMMAND_KHR not COMMAND_BUFFER_KHR (Lionel)

v7: Rebase (Lionel)

v8: Rework checking for loaded queries (Lionel)

v9: Use new i915-perf interface

v10: Use anv_multialloc (Jason)

v11: Implement perf query passes using self modifying batches (Lionel)
     Limit support to softpin/gen8

v12: Remove spurious changes (Jason)

v13: Drop relocs (Jason)

v14: Avoid overwritting .sType in
     VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Lionel)

v15: Don't copy the entire
     VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Jason)
     Reuse anv_batch rather than custom packing (Jason)

v16: Fix missing MI_BB_END in reconfiguration batch
     Only report the extension with kernel support (perf_version >= 3)

v17: Some cleanup of unused stuff

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
2020-05-20 14:02:27 +03:00
Lionel Landwerlin
a96d92a689 anv: don't reserve a particular register for draw count
By using the same mi_builder throughout the draw call, we can just
allocate a register from the mi_builder and unref it when we're done.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
2020-05-20 14:02:27 +03:00
Jason Ekstrand
0b5288492b anv: Set MOCS in 3DSTATE_CONSTANT_* on Gen9+
While we're here, we add a nice detailed comment about why always
assuming internal is ok.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5022>
2020-05-14 00:34:47 +00:00
Lionel Landwerlin
8bcfce2fcd anv: fix alignments for uniform buffers
We were not consistent with minimums reported in the physical device
properties.

Fixes a few CTS tests :
   dEQP-VK.memory.requirements.dedicated_allocation.buffer.regular
   dEQP-VK.memory.requirements.extended.buffer.regular
   dEQP-VK.memory.requirements.core.buffer.regular

v2: Use define for the limit

v3: Rename define

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a0de2e0090 ("anv: increase minUniformBufferOffsetAlignment to 64")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4940>
2020-05-08 08:59:02 +00:00
Jason Ekstrand
b07d26be65 anv: Handle null vertex buffer bindings
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4767>
2020-04-28 22:55:25 +00:00
Jason Ekstrand
fd817291c7 anv: Handle NULL descriptors
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4767>
2020-04-28 22:55:25 +00:00
Jason Ekstrand
e63c662c26 anv: Use anv_layout_to_aux_usage for color during render passes
Previously, we tried to treat color image layouts as a special case
during render passes.  This is largely an artifact of history as our
initial understanding of Vulkan placed much more emphasis on render
passes than our current understanding.  The only real practical use for
magic layouts in the middle of a render pass, as far as I can tell, is
to allow more clear colors to get passed through to input attachments.
However, most apps aren't very creative with their clear colors and very
few of them (none coming from DXVK) actually use render passes in any
interesting way.  Therefore, the risk of being able to pass fewer clear
colors through to input attachments should be minimal.

There are, however, three very big advantages to this change:

 1. We are now consistent in our handling of aux usage and layouts
    between color and depth/stencil.

 2. We are now actually following the layout guidelines from the app and
    aren't nearly as likely to see strange behavior due to us overriding
    the image layouts manually.

 3. It's more obviously correct.  While I think our old render pass code
    was probably correct, it was full of corner cases and it's very
    possible that it was behaving badly in weird ways.  This follows the
    Vulkan API much more blindly and, as such, is more likely to be
    correct and behave the same as other implementations.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
30016f6e82 anv: Split color_attachment_compute_aux_usage in two
In particular, we split out an anv_can_fast_clear_color_view helper
which only cares about fast-clear and not aux_usage itself.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
3fe45a9b6c anv: Rework depth_stencil_attachment_compute_aux_usage
Instead of making it a function that pretends to choose aux usage (which
isn't what it does at all), make it a function which returns whether or
not we want to do a fast clear.  This is far more accurate to the
purpose of the function.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
26e6da90ab anv: Refactor cmd_buffer_setup_attachments
This commit just renames some things so that we use names for temporary
variables which are more consistent with other places in the code-base.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
36a74835df anv: Stop allowing non-zero clear colors in input attachments
Previously, we bent over backwards to allow non-zero clear colors input
attachments whenever we could.  However, very few apps use input
attachments and very few use non-zero clear colors.  Getting rid of
support for non-zero clear colors input attachments will allow us to
treat them identically to textures which should help us simplify things
a good bit.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
bf92e96d9c anv: Disallow fast-clears which require format-reinterpretation
In order to actually hit this case you have to be using a very odd
color/view combination.  The common cases of clear-to-zero and 0/1 clear
colors with an sRGB view don't require any re-interpretation.  This is
probably better than always resolving whenever we have a format mismatch
like we are today because that hits the sRGB case every time.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
814dc66935 anv: Allocate surface states per-subpass
Instead of allocating surface states for attachments in BeginRenderPass,
we now allocate them in begin_subpass.  Also, since we're zeroing
things, we can be a bit cleaner about or implementation and just fill
out all those passes for which we have allocated surface states.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
a3d185d091 anv: Split command buffer attachment setup in three
This commit splits genX(cmd_buffer_setup_attachments)() into three
functions: one which sets up cmd_buffer->state.attachments, one which
allocates surface states, and one which fills out the surface states.
While we're here, we make both functions take the framebuffer (if any)
as an argument instead of pulling it from the command buffer so it's
more clear what things are inputs to the functions.  We also make the
render pass and framebuffer parameters const as those are immutable
objects.  The only functional change here should be that we now
vk_zalloc the attachments which should be a bit safer.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
c195d55161 anv: Mark images written in end_subpass
This makes a lot more sense than marking them written in begin_subpass
since, at that point, we haven't written them yet.  This should reduce
the chances of accidental extra resolves.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
d5e30872ca anv: Use ANV_FROM_HANDLE for pInheritanceInfo fields
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
7cbc5fde13 anv: Assert surface states are valid
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
eaa8f043cd anv: Stop filling out the clear color in compute_aux_usage
It's a pointless micro-optimization that just makes compute_aux_usage
unnecessarily entangled with setting up surface states.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
5808efdf40 anv: Add TRANSFER_SRC to pass usage not subpass usage
The subpass usage flags are supposed to always be one bit and never
multiple bits.  However, when adding in TRANSFER_SRC usage for resolve
attachments we were adding it to the subpass bits and not the render
pass bits.  This potentially is causing issues where images aren't
getting marked written properly.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
513ed7542a anv: Return an error if allocating attachment memory fails
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
80ffbe915f anv: Add support for HiZ+CCS
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
2020-04-24 16:17:45 +00:00
Jason Ekstrand
483a1d5e6c anv/cmd_buffer: Move anv_image_init_aux_tt higher
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
2020-04-24 16:17:45 +00:00
Jason Ekstrand
0d91dae7f0 anv: Generalize some aux usage checks
For the checks dealing with fast-clear values, we change them to check
for the depth aspect because the distinction there really is between
color and depth more than between HiZ and CCS.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
2020-04-24 16:17:45 +00:00
Rafael Antognolli
e3ab86c599 anv: Enable HiZ on multi-layer depth buffers.
Improves The Witcher 3 fps by 2-10% on ICL (depending on the configs and
system).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4661>
2020-04-24 15:14:59 +00:00
Jason Ekstrand
969aeb6a93 anv: Apply any needed PIPE_CONTROLs before emitting state
Push constants in particular can get picked up by the hardware at weird
times that happen *before* 3DPRIMITIVE.  Therefore, we need to flush
before we emit all our state to ensure that any data they may pick up is
in memory in time.  This fixes an app which does vkCmdCopyBuffers
immediately followed by a vkCmdBeginRenderPass and vkCmdDraw which uses
the destination of the copy as a UBO which we push.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4601>
2020-04-19 02:41:22 +00:00
Jason Ekstrand
ffc84eac0d anv: Move vb_emit setup closer to where it's used in flush_state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4601>
2020-04-19 02:41:22 +00:00
Jason Ekstrand
d0d039a4d3 anv: Emit pushed UBO bounds checking code in the back-end compiler
This commit fixes performance regressions introduced by e03f965280
in which we started bounds checking our push constants.  This added a
LOT of shader code to shaders which use the robustBufferAccess feature
and led to substantial spilling.  The checking we just added to the FS
back-end is far more efficient for two reasons:

 1. It can be done at a whole register granularity rather than per-
    scalar and so we emit one SIMD8 SEL per 32B GRF rather than one
    SIMD16 SEL (executed as two SELs) for each component loaded.

 2. Because we do it with NoMask instructions, we can do it on whole
    pushed GRFs without splatting them out to SIMD8 or SIME16 values.
    This means that robust buffer access no longer explodes our register
    pressure for no good reason.

As a tiny side-benefit, we're now using can use AND instead of SEL which
means no need for the flag and better scheduling.

Vulkan pipeline database results on ICL:

    Instructions in all programs: 293586059 -> 238009118 (-18.9%)
    SENDs in all programs: 13568515 -> 13568515 (+0.0%)
    Loops in all programs: 149720 -> 149720 (+0.0%)
    Cycles in all programs: 88499234498 -> 84348917496 (-4.7%)
    Spills in all programs: 1229018 -> 184339 (-85.0%)
    Fills in all programs: 1348397 -> 246061 (-81.8%)

This also improves the performance of a few apps:

 - Shadow of the Tomb Raider: +4%
 - Witcher 3: +3.5%
 - UE4 Shooter demo: +2%

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4447>
2020-04-17 14:48:06 +00:00
Caio Marcelo de Oliveira Filho
928f5f5434 anv: Stop using cs_prog_data->threads
Move the calculation to helper functions -- similar to what GL already
needs to do.

This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case.  And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
2020-04-09 19:23:12 -07:00
Caio Marcelo de Oliveira Filho
cf54785239 anv/gen12: Lower VK_KHR_multiview using Primitive Replication
Identify if view_index is used only for position calculation, and use
Primitive Replication to implement Multiview in Gen12.  This feature
allows storing per-view position information in a single execution of
the shader, treating position as an array.

The shader is transformed by adding a for-loop around it, that have an
iteration per active view (in the view_mask).  Stores to the position
now store into the position array for the current index in the loop,
and load_view_index() will return the view index corresponding to the
current index in the loop.

The feature is controlled by setting the environment variable
ANV_PRIMITIVE_REPLICATION_MAX_VIEWS, which defaults to 2 if unset.
For pipelines with view counts larger than that, the regular
instancing will be used instead of Primitive Replication.  To disable
it completely set the variable to 0.

v2: Don't assume position is set in vertex shader; remove only stores
    for position; don't apply optimizations since other passes will
    do; clone shader body without extract/reinsert; don't use
    last_block (potentially stale). (Jason)

    Fix view_index immediate to contain the view index, not its order.
    Check for maximum number of views supported.
    Add guard for gen12.

v3: Clone the entire shader function and change it before reinsert;
    disable optimization when shader has memory writes. (Jason)

    Use a single environment variable with _DEBUG on the name.

v4: Change to use new nir_deref_instr.
    When removing stores, look for mode nir_var_shader_out instead
    of the walking the list of outputs.
    Ensure unused derefs are removed in the non-position part of the
    shader.
    Remove dead control flow when identifying if can use or not
    primitive replication.

v5: Consider all the active shaders (including fragment) when deciding
    that Primitive Replication can be used.
    Change environment variable to ANV_PRIMITIVE_REPLICATION.
    Squash the emission of 3DSTATE_PRIMITIVE_REPLICATION into this patch.
    Disable Prim Rep in blorp_exec_3d.

v6: Use a loop around the shader, instead of manually unrolling, since
    the regular unroll pass will kick in.
    Document that we don't expect to see copy_deref or load_deref
    involving the position variable.
    Recover use_primitive_replication value when loading pipeline from
    the cache.
    Set VARYING_SLOT_LAYER to 0 in the shader.  Earlier versions were
    relying on ForceZeroRTAIndexEnable but that might not be
    sufficient.
    Disable Prim Rep in cmd_buffer_so_memcpy.

v7: Don't use Primitive Replication if position is not set, fallback
    to instancing; change environment variable to be
    ANV_PRIMITVE_REPLICATION_MAX_VIEWS and default it to 2 based on
    experiments.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
2020-04-07 17:16:09 +00:00
Jason Ekstrand
3252041a78 anv: Only add END_OF_PIPE_SYNC if we actually have AUX_INVAL
Fixes: 43dc842cb9 "anv: Wait for the GPU to be idle before..."
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4234>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4234>
2020-03-19 21:58:49 +00:00
Jason Ekstrand
46187bb54f anv: Swizzle fast-clear values
Starting with Gen12, we can fast-clear a lot more surface formats and we
are suddenly in the position of having to fast-clear surfaces with
formats with an implicit swizzle such as VK_FORMAT_R4G4B4A4_UNORM_PACK16
which is represented as ISL_FORMAT_A4B4G4R4 with a BGRA swizzle.  In
order for blorp to do the fast-clear color conversion for us, it needs
a properly swizzled color.

This fixes the following Vulkan CTS groups on TGL:

 - dEQP-VK.pipeline.blend.format.b4g4r4a4_unorm_pack16.*
 - dEQP-VK.api.image_clearing.core.clear_color_image.*.b4g4r4a4*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
2020-03-18 21:05:07 +00:00
Jason Ekstrand
d60375cbc2 anv: Do an end-of-pipe sync before updating AUX table entries
We've found in GL that an actual end-of-pipe sync is required before
invalidating the aux tables and that a simple CS stall is insufficient.
If we're about to modify the actual AUX table entries from the GPU, we
should definitely make sure it's stopped dead before we do so.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4206>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4206>
2020-03-17 16:38:50 +00:00
Jason Ekstrand
4061ac859d anv: Push UBO ranges relative to the start of the binding
There was a disconnect between anv_nir_compute_push_layout and the code
which sets up the push_ubo_sizes array.  The NIR code we emit checks
relative to the start of the bound UBO range so that, if we end up with
a vector which straddles the start of the push range, we can perform the
bounds check without risking overflow issues.  The code which sets up
the push_ubo_sizes, on the other hand, assumed it was relative to the
start of the push range.  Somehow, this didn't get get caught by any of
the available tests.

Fixes: e03f965280 "anv: Bounds-check pushed UBOs when ..."
Closes: #2623
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
2020-03-16 15:14:14 +00:00
Jason Ekstrand
ae15b4fd73 anv: Fix the comparison in an assert
Fixes: e03f965280 "anv: Bounds-check pushed UBOs when ..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
2020-03-16 15:14:14 +00:00
Caio Marcelo de Oliveira Filho
925df46b7e anv: Split graphics and compute bits from anv_pipeline
Add two new structs that use the anv_pipeline as base.  Changed all
functions that work on a specific pipeline to use the corresponding
struct.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00