This address is delivered on Gfx12.5+ in compute/mesh/task shaders
from the command stream instruction.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40174>
Will be useful to retain the base offset added in 0e9453291c ("brw:
improve push constant loading using base offsets") once we move push
constant data loading into NIR.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40174>
The implementation for dumping shader line numbers was broken for anv as of:
1de9f367e8 anv: remove unused gfx/compute pipeline code
Now the implementation is moved to the shader heap upload and mimics the
current implementation in iris.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40248>
Like accumulators and ARF address registers, the virtual address
registers are not tracked in a way the defs analysis can know
about. This could actually be fixed, but that is future work.
Fixes: b110b06447 ("brw: introduce a new register type for the address register")
Suggested-by: Lionel
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40083>
brw_reg::nr encodes both which ARF it is and which instance of that
ARF. In other words, nr for acc0 and acc2 have some bits that say
BRW_ARF_ACCUMULATOR and some bits that say 0 vs 2. The previous test
would only detect acc0.
Fixes: 0d144821f0 ("intel/brw: Add a new def analysis pass")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40083>
This can occur if NULL or an accumulator is an explicit destination.
update_for_reads still needs to process the sources.
v2: Pass a brw_reg to ::mark_invalid, and do the VGRF check in that one
place.
Fixes: 0d144821f0 ("intel/brw: Add a new def analysis pass")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40083>
Set max outstanding ray queries to 1024. This value can be tuned later
specific to apps.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40182>
Applications often miss emitting barriers between a shader
initializing data & another shader writing data in the same location
afterward. This is very common for UAVs (see vkd3d-proton).
Vkd3d-proton does a pretty good job as inserting missing barriers
between UAV clears & writes. But some applications also have similar
issues with custom shaders. Here we introduce an analysis pass that
recognize shaders doing clear/initialization. We'll use that
information in the following commit to insert barriers after those
shaders.
Since Gfx12.5 our HW has become a lot more sensitive to those issues
due to the introduction of an L1 untyped data cache that is not
coherent across the shader units. On Gfx20+, typed data is also L1
cacheable exposing even more issues.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40187>
This doesn't have a functional impact, but when this command is run:
$ src/intel/genxml/genxml_import.py --import
It causes the gen125_rt.xml file to be processed in the expected
order, before xe2.xml.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40217>
The code is a bit simpler to follow. We add new files so rarely, that
it shouldn't be much of a burden add new items.
Reworks:
* Iván Briano recommended to use array of names rather than more
complicated filename parsing.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40103>
Coverity notes that we break out of the loop walking the analysis_ranges
early if n_push_ranges >= max_push_buffers, so it notes that
n_push_ranges could already be 3 or 4 (depending on whether we're doing
mesh), and that then if we need the padding we insert another, which
would write past the end of the array.
I don't think this is actually possible in practice, but we can add an
assert to both keep coverity happy and detect that this has actually
happened.
CID: 1681478
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40147>
this isn't C++ brw code, it's just a devinfo query.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40143>
Shaders are allocated from anv_shader_heap, which is backed by the
util_vma_heap. Rename the VA range field to shader_heap to match current
usage and avoid confusion.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40131>
Binding report test cases are failing for Gen12.5 platforms due to
missing binding events from private bindings for images creating
inconsistencies in the number of unbind events reported from
anv_DestroyImage(). Adding bind events from alloc_private_binding() to
fix the issue.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37422>