Commit graph

59894 commits

Author SHA1 Message Date
Chad Versace
97851145bc egl: Kill macro _EGL_DECLARE_MUTEX
Replace all occurences of the macro with its expansion.

It seems that the macro intended to provide cross-platform static mutex
intialization. However, it had the same definition in all pre-processor
paths:
    #define _EGL_DECLARE_MUTEX(m) _EGLMutex m = _EGL_MUTEX_INITIALIZER

Therefore this abstraction obscured rather than helped.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-26 12:50:30 -08:00
Chad Versace
3c58d4c700 egl: Enable EGL_EXT_client_extensions
Insert two fields into _egl_global to hold the client extensions and
statically initialize them:
    ClientExtensions // a struct of bools
    ClientExtensionString

Post-patch, Mesa supports exactly one client extension,
EGL_EXT_client_extensions.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-26 12:50:29 -08:00
Tom Stellard
ddc77c5092 radeon/compute: Unconditionally inline all functions v2
We need to do this until function calls are supported.

v2:
  - Fix loop conditional

https://bugs.freedesktop.org/show_bug.cgi?id=64225

CC: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-25 20:42:49 -08:00
Kenneth Graunke
ad542a10c5 i965: Use __attribute__((flatten)) on fast tiled teximage code.
The fast tiled texture upload code does not compile with GCC 4.8's -Og
optimization flag.

memcpy() has the always_inline attribute set.  This poses a problem,
since {x,y}tile_copy_faster calls it indirectly via {x,y}tile_copy,
and {x,y}tile_copy normally aren't inlined at -Og.

Using __attribute__((flatten)) tells GCC to inline every function call
inside the function, which I believe was the author's intent.

Fix suggested by Alexander Monakov.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
2013-11-25 19:13:23 -08:00
Zack Rusin
0510ec67e2 llvmpipe: support 8bit subpixel precision
8 bit precision is required by d3d10 but unfortunately
requires 64 bit rasterizer. This commit implements
64 bit rasterization with full support for 8bit subpixel
precision. It's a combination of all individual commits
from the llvmpipe-rast-64 branch.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-25 13:05:03 -05:00
Maarten Lankhorst
5455c818b5 gbm/dri: hide extension loader symbols
They should not be exposed.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-25 13:13:47 +01:00
Chris Forbes
e6a0eca45e i965: Enable ARB_draw_indirect (and ARB_multi_draw_indirect) on Gen7+
.. and mark them off on the extensions list as done.

V2: Enable only if pipelined register writes work.
V3: Also update relnotes

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:36 +13:00
Chris Forbes
093965f9e3 vbo: map indirect buffer and extract params if doing sw primitive restart
V2: Check for mapping failure (thanks Brian)
V3: - Change error on mapping failure to OUT_OF_MEMORY (Brian)
    - Unconst; remove casting away of const.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:36 +13:00
Chris Forbes
3953766e57 mesa: pass indirect buffer to sw primitive restart
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:36 +13:00
Chris Forbes
803fcc3298 i965: pass indirect buffer to primitive restart check
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
02f9757ab5 i965: implement indirect drawing for Gen7
Just prior to emitting the 3DPRIMITIVE command, we load each of the
indirect registers. The values loaded are either from offsets into the
current indirect BO, or constant zero if the parameter is not used for
this draw.

Enabling use of the indirect registers is done by turning on a bit in
the first dword of the 3DPRIMITIVE command itself.

V3: - Deduplicate the common part of both indexed and nonindexed indirect
setup.
    - Just refer to the indirect bo out of the context directly.

V4: - Fix bo reference to specify the range we care about.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
1a00317169 i965: Add new defines for indirect draws
- MMIO registers for draw parameters
- New bit in 3DPRIMITIVE command to enable indirection

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
5a798e73b5 vbo: Flesh out implementation of indirect draws
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-25 22:01:35 +13:00
Chris Forbes
aadbb0f275 mesa: add indirect_offset, is_indirect to _mesa_prim
V3: Add missing cases
V4: Add indirect_offset here too

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
36046ae278 mesa: Add validation helpers for new indirect draws
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

V3: - Disallow primcount==0 for DrawMulti*Indirect. The spec is unclear
      on this, but it's silly. We might go back on this later if it
      turns out to be a problem.

    - Make it clear that the caller has dealt with stride==0

V4: - Allow primcount==0 again.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
a95236cfc1 mesa: Add binding point for indirect buffer
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
56e98fe2fe mesa: Add extension scaffolding for ARB_draw_indirect
We will reuse the same extension flag for ARB_multi_draw_indirect since
it can always be supported by looping.

Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
5127318ae8 glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirect
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Christoph Bumiller
80ac616fca mesa: add indirect drawing buffer parameter to draw functions
Split from patch implementing ARB_draw_indirect.

v2: Const-qualify the struct gl_buffer_object *indirect argument.
v3: Fix up some more draw calls for new argument.
v4: Fix up rebase conflicts in i965.
v5: Undo const-qualification

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
José Fonseca
eb0892b4b1 docs/llvmpipe: Add one other good reference. 2013-11-25 08:28:23 +00:00
Chris Forbes
90d185544c docs: describe the INTEL_* envvars that do exist
V2: drop description of `fall` and `wm`, which have been removed by the
previous patch; describe `stats`.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-25 21:18:33 +13:00
Chris Forbes
195994fe4c drop old INTEL_DEBUG names for perf (fall) and fs (wm)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-25 21:18:33 +13:00
Chris Forbes
452721c1fa i965: remove unused DEBUG_IOCTL
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-25 21:18:33 +13:00
Chris Forbes
e0c98fa401 radeon: change last instance of DEBUG_IOCTL to use RADEON_IOCTL
DEBUG_IOCTL comes from i965, and is about to be removed. Both defines
have the same value (4).

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-11-25 21:18:33 +13:00
Chris Forbes
26eb6ad831 docs: drop INTEL_* envvars which no longer exist
These were removed back in 2012.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-25 21:18:33 +13:00
Chris Forbes
f6159afa19 docs: bump supported shading language version
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-25 21:18:33 +13:00
Dave Airlie
72cae2a599 st/mesa: respect higher GLSL levels. (v2)
Limit the max glsl version level to what the state tracker supports.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-11-25 13:03:02 +10:00
Timothy Arceri
3c9f0096c7 glsl: Improve error message when attemping assignment to unsized array
V2: Return after error to avoid cascading error messages and
removed redundant "to" from error message

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-23 15:52:27 -08:00
Jordan Justen
bd00c66500 intel: enable GL_AMD_vertex_shader_layer extension for gen7+
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-11-23 10:49:56 -08:00
Marek Olšák
751e8697f2 radeonsi: implement MSAA for CIK
There are also some changes to the printfs.

Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2013-11-23 01:54:58 +01:00
Marek Olšák
7b136de79a radeonsi: enable 2D tiling on CIK
libdrm does the DRM version check and decides if 2D tiling is used.

Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2013-11-23 01:54:58 +01:00
Marek Olšák
a3969aa125 mesa: initialize gl_renderbuffer::Depth in core
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-23 01:54:57 +01:00
Eric Anholt
46cf80fb36 i965/fs: Make the first pre-allocation heuristic be the post heuristic.
I recently made us try two different things that tried to reduce register
pressure so that we would be more likely to allocate successfully.  But
now that we have the logic for trying two, we can make the first thing we
try be the normal, not-prioritizing-register-pressure heuristic.

This means one less scheduling pass in the common case of that heuristic
not producing spills, plus the best schedule we know how to produce, if
that one happens to succeed.  This is important, because our register
allocation produces a lot of possibly avoidable dependencies for the
post-register-allocation schedule, despite ra_set_allocate_round_robin().

GLB2.7: 1.04127% +/- 0.732461% fps improvement (n=31)
nexuiz: No difference (n=5)
lightsmark: 0.838512% +/- 0.300147% fps improvement (n=86)
minecraft apitrace: No difference (n=15)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-22 16:36:27 -08:00
Eric Anholt
09db4940ee mesa: Remove the ralloc canary on release builds.
The canary is basically just to give a better debugging message when you
ralloc_free() something that wasn't rallocated.  Reduces maximum memory
usage of apitrace replay of the dota2 demo by 60MB on my 64-bit system (so
half that on a real 32-bit dota2 environment).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-22 16:36:27 -08:00
Eric Anholt
5891f98145 i965: Fix streamed state dumping/annotation after the blorp-flush change.
I think I was thinking of the batch command packet cache when I pasted
this in, but this counter is only used for dumping out streamed state for
INTEL_DEBUG=batch and for putting annotations in our aub files.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-22 16:36:27 -08:00
Chad Versace
315b06ff62 i965: Let driconf clamp_max_samples affect context version
Commit 2f89662 added the driconf option 'clamp_max_samples'.  In that
commit, the option did not alter the context version. The neglect to
alter the context version is a fatal issue for some apps.

For example, consider running Chromium with clamp_max_samples=0.
Pre-patch, Mesa creates a GL 3.0 context but clamps GL_MAX_SAMPLES to
0. This violates the GL 3.0 spec, which requires GL_MAX_SAMPLES >= 4.
The spec violation causes WebGL context creation to fail in many
scenarios because Chromium correctly assumes that a GL 3.0 context
supports at least 4 samples.

Since the driconf option was introduced largely for Chromium, the issue
really needs fixing.

This patch fixes calculation of the context version to respect the
post-clamped value of GL_MAX_SAMPLES. This in turn fixes WebGL on
Chromium when clamp_max_samples=0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-11-22 15:27:03 -08:00
Chad Versace
95ebabbc5f i965: Share code between intel_quantize_num_samples and clamp_max_samples
clamp_max_samples() and intel_quantize_num_samples() each maintained
their own list of which MSAA modes the hardware supports. This patch
removes the duplication by making intel_quantize_num_samples() use the
same list as clamp_max_samples(), the list maintained in
brw_supported_msaa_modes().

By removing the duplication, we prevent the scenario where someone
updates one list but forgets to update the other.

Move function `brw_context.c:static brw_supported_msaa_modes()` to
`intel_screen.c:(non-static) intel_supported_msaa_modes()` and patch
intel_quantize_num_samples() to use the list returned by that function.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-11-22 14:56:15 -08:00
Chad Versace
8d1a8d65b5 i965: Terminate brw_supported_msaa_modes() list with -1, not 0
This simplifies the loop logic in a subsqequent patch that refactors
intel_quantize_num_samples() to use brw_supported_msaa_modes().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-11-22 14:56:02 -08:00
Brian Paul
aad2511c6d st/mesa: simplify writemask for emitting fog result
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-22 09:01:13 -07:00
Brian Paul
73b19be32d mesa: fix indentation in ffvertex_prog.c
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-22 08:52:09 -07:00
José Fonseca
69049555af tgsi: Prevent emission of instructions with empty writemask.
These degenerate instructions can often be emitted by state trackers
when the semantics of instructions don't match precisely.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-11-22 15:03:36 +00:00
José Fonseca
4ade77f625 tgsi: Rework calls to ureg_emit_insn().
Mere syntactical change.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-11-22 15:03:36 +00:00
José Fonseca
68b696e595 docs: Add a section with recommended reading for llvmpipe development.
Several of links the were contributed by Keith Whitwell and Roland Scheidegger.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-22 15:03:36 +00:00
Roland Scheidegger
f69d2c857d llvmpipe: (trivial) disable new accurate origin calculation
It looks like there's some bugs in it...
2013-11-22 11:29:00 +00:00
Vinson Lee
bb354c6c27 meta: Move declaration before code.
Fixes MSVC build.

meta.c(2411) : error C2143: syntax error : missing ';' before 'type'
meta.c(2411) : error C2143: syntax error : missing ')' before 'type'
meta.c(2411) : error C2065: 'layer' : undeclared identifier
meta.c(2411) : error C2059: syntax error : ')'
meta.c(2411) : error C2143: syntax error : missing ';' before '{'
meta.c(2413) : error C2065: 'layer' : undeclared identifier
meta.c(2415) : error C2065: 'layer' : undeclared identifier

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-11-21 20:29:38 -08:00
Paul Berry
ec79c05cbf mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.
From section 6.1.18 (Renderbuffer Object Queries) of the GL 3.2 spec,
under the heading "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is TEXTURE, then":

    If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will
    contain TRUE if an entire level of a three-dimesional texture,
    cube map texture, or one-or two-dimensional array texture is
    attached. Otherwise, params will contain FALSE.

Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture-defaults

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

v2: Don't include "EXT" in the error message, since this query only
makes sensen in context versions that have adopted
glGetFramebufferAttachmentParameteriv().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 18:16:47 -08:00
Paul Berry
af1471dc04 mesa: Fix texture target validation for glFramebufferTexture()
Previously we were using the code path for validating
glFramebufferTextureLayer().  But glFramebufferTexture() allows
additional texture types.

Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

v2: Clarify comment above framebuffer_texture().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 18:16:44 -08:00
Paul Berry
0831523350 i965: Fix fast clear of depth buffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:

    When the Clear or ClearBuffer* commands are used to clear a
    layered framebuffer attachment, all layers of the attachment are
    cleared.

This patch fixes the fast depth clear path.

Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-depth".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-21 18:16:42 -08:00
Paul Berry
c1019670ea i965: Fix blorp clear of layered framebuffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:

    When the Clear or ClearBuffer* commands are used to clear a
    layered framebuffer attachment, all layers of the attachment are
    cleared.

This patch fixes the blorp clear path for color buffers.

Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-color".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-21 18:16:39 -08:00
Paul Berry
1ec5365429 i965: refactor blorp clear code in preparation for layered clears.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-11-21 18:16:36 -08:00