mesa: initialize gl_renderbuffer::Depth in core

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák 2013-11-20 01:47:36 +01:00
parent 46cf80fb36
commit a3969aa125
3 changed files with 1 additions and 4 deletions

View file

@ -420,8 +420,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
struct intel_mipmap_tree *mt = intel_image->mt;
int level = image->Level;
rb->Depth = image->Depth;
rb->AllocStorage = intel_nop_alloc_storage;
intel_miptree_check_level_layer(mt, level, layer);

View file

@ -423,8 +423,6 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
struct intel_mipmap_tree *mt = intel_image->mt;
int level = image->Level;
rb->Depth = image->Depth;
rb->AllocStorage = intel_nop_alloc_storage;
intel_miptree_check_level_layer(mt, level, layer);

View file

@ -411,6 +411,7 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
rb->InternalFormat = texImage->InternalFormat;
rb->Width = texImage->Width2;
rb->Height = texImage->Height2;
rb->Depth = texImage->Depth2;
rb->NumSamples = texImage->NumSamples;
rb->TexImage = texImage;