The previous implementation could easily get tricked if the LHS of an
assignment included a non-constant index that was "inside" another
dereference. For example:
mat4 m[2];
m[0][i] = vec4(0.0);
Due to the way it tracked whether the array was being assigned, it
would think that the non-constant index was in an r-value. The new
code fixes that by tracking l-values and r-values differently. The
index is also replaced by cloning the IR and replacing the index
variable instead of the odd way it was done before.
v2: Apply some simplifications suggested by Eric Anholt. Making
assignment_generator::rvalue be ir_dereference instead of ir_rvalue
simplified the code a bit.
Fixes i965 piglit fs-temp-array-mat[234]-index-wr and
vs-varying-array-mat[234]-index-wr.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34691
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1731ac3086)
To make bisects work, this also squashes in:
glsl: Correctly return progress from lower_variable_index_to_cond_assign
lower_variable_index_to_cond_assign runs until it can't make any more
progress. It then returns the result of the last pass which will
always be false. This caused the lowering loop in
_mesa_ir_link_shader to end before doing one last round of
lower_if_to_cond_assign. This caused several if-statements (resulting
from lower_variable_index_to_cond_assign) to be left in the IR.
In addition to this change, lower_variable_index_to_cond_assign should
take a flag indicating whether or not it should even generate
if-statements. This is easily controlled by
switch_generator::linear_sequence_max_length. This would generate
much better code on architectures without any flow contol.
Fixes i915 piglit regressions glsl-texcoord-array and
glsl-fs-vec4-indexing-temp-src.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c1e591eed4)
Other code will soon need to know if an array needs lowering based
exclusively on the storage mode.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d2296e784a)
There's no reason for it to be there, and another class that may not
have access to the visitor will need it soon.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8d5f3cef79)
The GLSL 1.20 and later specs say:
"Recursion is not allowed, not even statically. Static recursion is
present if the static function call graph of the program contains
cycles."
Recursion is detected and rejected both a compile-time and at
link-time. The complie-time check happens to detect some cases that
may be removed by various optimization passes. The spec doesn't seem
to allow this, but other vendors (e.g., NVIDIA) appear to only check
at link-time after all optimizations.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33885
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 02c5ae1b3f)
This also squashes in the following commit to make sure that bisects
in scons builds work:
glsl: Add ir_function_detect_recursion.cpp to SConscript.
(cherry picked from commit 76bccaff0c)
Also clarify the documentation for one of the parameters.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1ad3ba4ad9)
Instead of using a chain of manually maintained if/else blocks to
handle "#extension" directives, we now consult a table that specifies,
for each extension, the circumstances under which it is available, and
what flags in _mesa_glsl_parse_state need to be set in order to
activate it.
This makes it easier to add new GLSL extensions in the future, and
fixes the following bugs:
- Previously, _mesa_glsl_process_extension would sometimes set the
"_enable" and "_warn" flags for an extension before checking whether
the extension was supported by the driver; as a result, specifying
"enable" behavior for an unsupported extension would sometimes cause
front-end support for that extension to be switched on in spite of
the fact that back-end support was not available, leading to strange
failures, such as those in
https://bugs.freedesktop.org/show_bug.cgi?id=38015.
- "#extension all: warn" and "#extension all: disable" had no effect.
Notes:
- All extensions are currently marked as unavailable in geometry
shaders. This should not have any adverse effects since geometry
shaders aren't supported yet. When we return to working on geometry
shader support, we'll need to update the table for those extensions
that are available in geometry shaders.
- Previous to this commit, if a shader mentioned
ARB_shader_texture_lod, extension ARB_texture_rectangle would be
automatically turned on in order to ensure that the types
sampler2DRect and sampler2DRectShadow would be defined. This was
unnecessary, because (a) ARB_shader_texture_lod works perfectly well
without those types provided that the builtin functions that
reference them are not called, and (b) ARB_texture_rectangle is
enabled by default in non-ES contexts anyway. I eliminated this
unnecessary behavior in order to make the behavior of all extensions
consistent.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 3097715d41)
These were previously 1-bit-wide bitfields. Changing them to bools
has a negligible performance impact, and allows them to be accessed by
offset as well as by direct structure access.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9c4445de6e)
This is a squash cherry pick commit of:
glsl: Find the "closest" signature when there are multiple matches.
Previously, ir_function::matching_signature had a fatal bug: if a
function had more than one non-exact match, it would simply return NULL.
This occured, for example, when looking for max(uvec3, uvec3):
- max(vec3, vec3) -> score 1 (found first)
- max(ivec3, ivec3) -> score 1 (found second...used to return NULL here)
- max(uvec3, uvec3) -> score 0 (exact match...the right answer)
This did not occur for max(ivec3, ivec3) since the second match found
was an exact match.
The new behavior is to return a match with the lowest score. If there
is an exact match, that will be returned. Otherwise, a match with the
least number of implicit conversions is chosen.
Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 60eb63a855)
glsl: Suppress warning from matching_signature change.
gcc isn't smart enough to see that we only look at matched_score after
we've initialized it (because match != NULL happens at the same time)
(cherry picked from commit b043409adf)
glsl: Reject ambiguous function calls (multiple inexact matches).
According to the GLSL 1.20 specification, "it is a semantic error if
there are multiple ways to apply [implicit] conversions [...] such that
the call can be made to match multiple signatures."
Fixes a regression caused by 60eb63a855,
which implemented the wrong policy of finding a "closest" match.
However, this is not a revert, since the original code failed to
continue looking for an exact match once it found two inexact matches.
It's OK to have multiple inexact matches if there's also an exact match.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38971
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7304909d65)
This brings us into compliance with page 17 (page 22 of the PDF) of
the GLSL 1.20 spec:
"[Sampler types] can only be declared as function parameters or
uniform variables (see Section 4.3.5 "Uniform"). ... [Samplers]
cannot be used as out or inout function parameters."
The spec isn't explicit about whether this rule applies to
structs/arrays containing shaders, but the intent seems to be to
ensure that it can always be determined at compile time which sampler
is being used in each texture lookup. So to avoid creating a
loophole, the rule needs to apply to structs/arrays containing shaders
as well.
Fixes piglit tests spec/glsl-1.10/compiler/samplers/*.frag, and fixes
bug 38987.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38987
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f07221056e)
The new location, as a member function of glsl_type, is more
consistent with queries like is_sampler(), is_boolean(), is_float(),
etc. Placing the function inside glsl_type also makes it available to
any code that uses glsl_types.
(cherry picked from commit ddc1c96390)
The GLSL spec says:
"If a built-in function is redeclared in a shader (i.e., a
prototype is visible) before a call to it, then the linker will
only attempt to resolve that call within the set of shaders that
are linked with it."
This patch enforces this behavior. When a function call is processed
a flag is set in the ir_call to indicate whether the previously seen
prototype is the built-in or not. At link time a call will only bind
to an instance of a function that matches the "want built-in" setting
in the ir_call.
This has the odd side effect that first call to abs() in the shader
below will call the built-in and the second will not:
float foo(float x) { return abs(x); }
float abs(float x) { return -x; }
float bar(float x) { return abs(x); }
This seems insane, but it matches what the spec says.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31744
(cherry picked from commit 66f4ac988d)
Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:
void main()
{
if (a)
gl_Position = vec4(0);
if (b)
gl_Position = vec4(1);
}
This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d2c6cef18a)
From the OpenGL docs for GL_ARB_explicit_attrib_location:
This extension provides a method to pre-assign attribute locations to
named vertex shader inputs and color numbers to named fragment shader
outputs.
This was accidentally implemented for fragment shader inputs. This
patch fixes it to apply to fragment shader outputs.
Fixes piglit tests
spec/ARB_explicit_attrib_location/1.{10,20}/compiler/layout-{01,03,06,07,08,09,10}.frag
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
(cherry picked from commit b078aad8ab)
Fixes an assertion failure in the piglib out-01.frag
ARB_explicit_attrib_location test. The locations set via the layout
qualifier in fragment shader were not being applied to the shader
outputs. As a result all of these variables still had a location of
-1 set.
This may need some more work for pre-3.0 contexts. The problem is
dealing with generic outputs that lack a layout qualifier. There is
no way for the application to specify a location
(glBindFragDataLocation is not supported) or query the location
assigned by the linker (glGetFragDataLocation is not supported).
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Vinson Lee <vlee@vmware.com>
(cherry picked from commit d32d4f780f)
The set of values initially available (before any kills) must be
tracked with each constant in the set. Otherwise the wrong component
can be selected after earlier components have been killed.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37383
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matthias Bentrup <matthias.bentrup@googlemail.com>
(cherry picked from commit 0eb9797958)
Previously, the builtins in OES_texture_3D.{frag,vert} were only
compiling properly as a consequence of bug 38015, which allows
unsupported extensions to be enabled. This fix eliminates the builtin
compiler's reliance on bug 38015, so that bug 38015 can be fixed.
Previously it was up to the driver or later code generator to reject
these shaders. It turns out that nobody did this.
This will need changes to support geometry shaders.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable release branches (and don't forget
to re-run "make builtins" after cherry-picking.)
Commit 56ef62d988
"glsl: Generate readable unique names at print time."
changed ir_print_visitor to not generate @0x1234567 suffixes except
where necessary. So there's no need to manually remove them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
The function was named "find_unconditional_discard", but didn't
actually check that the discard statement found was unconditional.
Fixes piglit glsl-fs-discard-04.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ir_print_visitor::visit(ir_constant *) was failing to index properly
into ir->type->fields.structure, so the first field name was being
reprinted for every field in the structure.
Signed-off-by: Brian Paul <brianp@vmware.com>
ast_expression::print() had an incorrect index into the subexpressions
array, so (a ? b : c) was being incorrectly rendered as (a ? b : b).
Signed-off-by: Brian Paul <brianp@vmware.com>
It's just an alias of the ARB variant with some GLSL compiler changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lots of code (deleted by this patch) tried to make type == result->type,
but not all cases did. Don't pretend; just use result->type.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The expression
x = y, 5, 3;
will generate
0:7(9): warning: left-hand operand of comma expression has no effect
The warning is only emitted for the left-hand operands, becuase the
right-most operand is the result of the expression. This could be
used in an assignment, etc.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The 095-recursive-define test case was triggering infinite recursion
with the following test case:
#define A(a, b) B(a, b)
#define C A(0, C)
C
Here's what was happening:
1. "C" was pushed onto the active list to expand the C node
2. While expanding the "0" argument, the active list would be
emptied by the code at the end of _glcpp_parser_expand_token_list
3. When expanding the "C" argument, the active list was now empty,
so lather, rinse, repeat.
We fix this by adjusting the final popping at the end of
_glcpp_parser_expand_token_list to never pop more nodes then this
particular invocation had pushed itself. This is as simple as saving
the original state of the active list, and then interrupting the
popping when we reach this same state.
With this fix, all of the glcpp-test tests now pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32835
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
It's clear enough that the current segmentation fault isn't what we
want. And it's also very easy to know what we do want here, (just
check with any functional C preprocessor such as "gcc -E").
Add the desired output as an expected file so that the test suite
gives useful output, (showing the omitted output and the segfault),
rather than just reporting "No such file" for the expected file.
These were all written as generic list functions, (accepting and returning
a list to act upon). But they were only ever used with parser->active as
the list. By simply accepting the parser itself, these functions can update
parser->active and now return nothing at all. This makes the code a bit
more compact.
And hopefully the code is no less readable since the functions are also
now renamed to have "_parser_active" in the name for better correlation
with nearby tests of the parser->active field.
The common case for this test suite is to quickly test that everything
returns the correct results. In this case, the second run of the test
suite under valgrind was just annoying, (and the user would often
interrupt it).
Now, do what is wanted in the common case by default (just run the
test suite), and require a run with "glcpp-test --valgrind" in order
to test with valgrind.
The expected file here captures the current behavior of glcpp (which
is to generate an obscure "syntax error, unexpected $end" diagnostic
for this case).
It would certainly be better for glcpp to generate a nicer diagnostic,
(such as "missing closing parenthesis in function-like macro
definition" or so), but the current behavior is at least correct, and
expected. So we can make the test suite more useful by marking the
current behavior as expected.
The expected file here captures the current behavior of glcpp (which
is to generate a division-by-zero error) for this case.
It's easy to argue that it should be short-circuiting the evaluation
and not generating the diagnostic (which happens to be what gcc does).
But it doesn't seem like we should force this behavior on our
pre-processor, (and, as always, the GLSL specification of the
pre-processor is too vague on this point).
This test is behaving just fine already---it's generating an informative
diagnostic, ("error: division by 0 in preprocessor directive"), so adding
this in the expected file makes things pass.
We were letting any old operand through, which generally resulted in
assertion failures later.
Fixes array-logical-xor.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This prevents later errors (including an assertion failure) from
cascading the failure.
Fixes invalid-equality-04.vert.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33303
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant false case.
Fixes glslparsertest/glsl2/logic-02.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant true case.
Fixes glslparsertest/glsl2/logic-01.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
By always using a boolean, we should generally avoid further
complaints. The failure case I see is logic_not, where the user might
understandably make the mistake of using `!' on a boolean vector (like
a piglit case did recently!), and then get a further complaint that
the new boolean type doesn't match the bvec it gets assigned to.
Fixes invalid-logic-not-06.vert (assertion failure when the bad type
ends up in an expression and ir_constant_expression gets angry).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33314
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>