Commit graph

178241 commits

Author SHA1 Message Date
Eric Engestrom
9618fefd18 ci: unify container and build jobs rules
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25294>
2023-09-26 18:06:23 +00:00
Lina Versace
15fcfbe046 intel/pci_ids: Consistently use lowercase
The pci ids used a mixture of uppercase and lowercase, even in the same
file. The inconsistency introduces unnecessary complexity in regular
expressions.

Diff made in vim with `%s/\v(CHIPSET\()([^,]+)/\1\L\2\E/`.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>`
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25257>
2023-09-26 15:47:25 +00:00
Karol Herbst
2a90ee1693 meson/rusticl: add sha1_h
This ensures this file is generated.

Fixes: 20c90fed5a ("rusticl: added")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25400>
2023-09-26 15:16:33 +00:00
Martin Roukala (né Peres)
07e3eb061a radv/ci/vkcts-navi10: catch all the line-related flakes
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25395>
2023-09-26 13:39:52 +00:00
Martin Roukala (né Peres)
31f852048c radv/ci/vkcts-navi21: document more flakes
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25395>
2023-09-26 13:39:52 +00:00
Martin Roukala (né Peres)
593666182a radv/ci/vkcts-navi21: catch all the line_stipple_(enable|params) flakes
There are so many of these tests, so let's just write a regular
expression to catch them all.

Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25395>
2023-09-26 13:39:52 +00:00
David Rosca
f7083ae94b gallium/auxiliary/vl: Only map the shader constants buffer in render
Don't map the buffer in vl_compositor_set_csc_matrix.
This avoids mapping the buffer twice with compute shaders.

Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
2023-09-26 13:03:46 +00:00
David Rosca
40487b8e14 gallium/auxiliary/vl: Fix YUV to RGB bob compute shader deinterlacing
This reverts commit ef0d92459c and instead removes the y coordinate
divide by two in weave shaders. The scale ratio now works correctly
with interlaced input.

Also remove the YUV to YUV bob shader and reuse the progressive shader
for bob deinterlacing, same as in YUV to RGB case (video_buffer shader).

Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
2023-09-26 13:03:46 +00:00
David Rosca
09578e141c gallium/auxiliary/vl: Use chroma offset in YUV to RGB weave compute shader
Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
2023-09-26 13:03:46 +00:00
David Rosca
d3d577b768 gallium/auxiliary/vl: Add RGB to YUV compute shader
Compared to fragment shader that was being used before, it supports
chroma location and fixes wrong color at right/bottom edge when scaling.

Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
2023-09-26 13:03:45 +00:00
Corentin Noël
0456f5bad1 mesa: Ensure that the baselevel will never exceed the maximal supported number
GL_TEXTURE_BASE_LEVEL is only supported up to MAX_TEXTURE_LEVELS

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25332>
2023-09-26 08:24:04 +00:00
Samuel Pitoiset
7e00ec1c6f radv: declare shader_query_state for mesh/task shaders
This will control whether mesh/task queries is enabled.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:16 +00:00
Samuel Pitoiset
fae4360a08 radv: enable lowering of mesh/task shader queries when enabled
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:16 +00:00
Samuel Pitoiset
918a57579f radv: adjust lowering of intrinsic queries for mesh/task shaders
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:16 +00:00
Samuel Pitoiset
8ea9680890 radv: add GDS counters offset for mesh/task queries
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:16 +00:00
Samuel Pitoiset
9a3b902cac ac/nir: add lowering for task shader queries
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:15 +00:00
Samuel Pitoiset
57dec0678e ac/nir: add lowering for mesh shader queries
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:15 +00:00
Samuel Pitoiset
1ce80653b2 nir: rename atomic_add_gs_invocation_count_amd to make it more generic
It will be re-used to implement mesh/tash shader invocations queries.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:15 +00:00
Kenneth Graunke
1c1aa579ff mesa: Fix zeroing of new ParameterValues array entries when growing
On non-Windows OSes, align_realloc is the os_realloc_aligned() from
src/util/os_memory_aligned.h, which doesn't use realloc internally.
Instead, it uses os_malloc_aligned() and memcpy's over the old data,
which is why it needs an "old size" (unlike normal realloc).

In _mesa_reserve_parameter_storage, the call to align_realloc above
passes (oldValNum * sizeof(gl_constant_value)) as the old size, which
is all the actual data.  The actual allocation size of the array may
be larger (in fact, we allocate 16 extra components), which is tracked
in SizeValues.  After realloc, we memset to zero starting at the old
allocation size, to the new allocation size.

This would work if it were a real realloc.  However, because we actually
malloc + memcpy and only copy the previous /data/, not the allocated
size, and then memset from the old /allocated size/, our new copy will
have the spaces between the old data and the old allocation size neither
copied nor memset, leaving them as uninitialized garbage memory.

These values then get written to the shader cache, meaning that if you
compile the same shader multiple times, you may get different shader
cache entries.  This is bad for reproducible, deterministic compiles.

While at it, we also memset to zero in _mesa_add_parameter, as this
looks like another place where memset-to-zero is missing.

To reproduce this error, one can run shader-db:

$ MESA_SHADER_CACHE_DIR=a ./run -b shaders/godot3.4/49-28.shader_test
$ MESA_SHADER_CACHE_DIR=b ./run -b shaders/godot3.4/49-28.shader_test

and see an occasional difference in the end of the ParameterValues
array, where there's a padding gap between the last two elements that
was never zero-initialized.

Thanks to Mark Janes for discovering this and tracking it down together!

Cc: mesa-stable
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25316>
2023-09-25 23:26:41 -07:00
Marek Olšák
f79617fe80 amd/llvm: fix build with LLVM 18
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25388>
2023-09-26 05:45:17 +00:00
Marek Olšák
6060b656f8 gallivm: fix build with LLVM 18
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25388>
2023-09-26 05:45:17 +00:00
Faith Ekstrand
ebf9d6d9c3 nvk: Don't store the descriptor pool BO in the set
Instead, store an address, size, and mapped pointer.  This is more
consistent with how things like images work.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:27 +00:00
Faith Ekstrand
8a1602f187 nvk/drm: Split exec as needed for large command buffers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:27 +00:00
Faith Ekstrand
15235af629 nvk/drm: Restructure nvk_queue_submit_drm_nouveau()
Now that we don't need the lock, we can return directly.  Also, now that
we don't have the old UAPI, we can clean things up and make the whole
function make a bit more sense.  Also, drop some pointless braces while
we're just moving code around.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:27 +00:00
Faith Ekstrand
d17db521f7 nvk: Get rid of the tiled memory allocation helpers
These existed entirely to support shadow memory for VkImage cases where
we needed tiling.  Now that we have VM_BIND, these are no longer used so
we can drop the wrappers and just implement VkAllocate/FreeMemory again.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:27 +00:00
Faith Ekstrand
39bb73b21f nvk: Drop the device-level mutex
This existed to let us lock the memory_objects list and for handling
BO-based vk_sync waits.  We don't have either of these things anymore so
there's no need for a device-level lock.  We already have fine-grained
locks around the data structures that need them.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:27 +00:00
Faith Ekstrand
b4364f5762 nvk: Drop memory object tracking
We no longer have to pass a list of BOs to the kernel so there's no need
to track allocated memory objects like this.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:26 +00:00
Faith Ekstrand
c2e185e5f8 nvk: Drop command buffer BO tracking
We no longer need to provide this information to the kernel so there's
no reason to track it.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:26 +00:00
Faith Ekstrand
6cfac35554 nvk/drm: Drop the push_add_bo() helper
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:26 +00:00
Faith Ekstrand
f925128f98 nvk/drm: Drop the push_add_push_bo() helper
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:26 +00:00
Faith Ekstrand
6af617095b nvk: Rip out old UAPI support
This was mostly generated by

    unifdef -DNVK_NEW_UAPI=1 -m src/nouveau/**/*.h

with a few manual fixups for device features and to remove includes and
strip out the meson bits.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25357>
2023-09-26 05:05:26 +00:00
Tapani Pälli
31883b1f5e anv: fix a leak of fp64_nir shader
Fixes: 8c4c4c3ee1 ("anv: Add softtp64 workaround")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9846
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25372>
2023-09-26 03:24:42 +00:00
Caio Oliveira
d27b135b3a util: Fix bookkeeping of linear node sizes
When creating a new node, we were clobbering the original size
requested, and use that as offset, so the node would always be full.

Fixes: 591db9a9a5 ("util: Remove per-buffer header in linear alloc for release mode")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25382>
2023-09-26 02:53:27 +00:00
Dave Airlie
6d00c2f78c draw/mesh: reset some user state values on mesh draws.
Otherwise previous non-mesh draws and can leave things dirty.

Fixes crashes in:
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
after other shaders have run.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25385>
2023-09-26 01:45:23 +00:00
Hyunjun Ko
a38cb1f597 anv: don't use cmd_buffer after destroyed.
Fixes: 13b3d7f74 ("anv: Handle companion RCS in end/destory/reset code path")

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25366>
2023-09-26 00:01:40 +00:00
Charmaine Lee
c761d408ed svga: use srv raw buffer for accessing readonly shader buffer
When a surface is to be created for a buffer that is to be persistently mapped,
set the UAV bind flag as well, otherwise, an extra copy of the surface will have
to be created when the buffer is later bound as shader storage buffer, and
it will then incur extra buffer copies to keep the shadow copies of the surface
in sync. But when a buffer is simultanously bound to uniform buffer and shader
storage buffer, having both srv and uav on the same resource can also be costly.
This patch also provides optimization for readonly shader buffer. In this case,
instead of creating uav for accessing a readonly shader buffer, srv
raw buffer is used instead.

Tested with yuzu tracefile included in VMware bug 3029385.

Reviewed-by: Martin Krastev <krastevm@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25381>
2023-09-25 23:36:58 +00:00
Charmaine Lee
2f6497c50a svga: fix immediates used in rawbuf for constant buffer
Since constant buffers can be accessed as raw buffers, indices to
the constant buffers will have to be declared as immediates.
But it is a waste to define immediates for every possible indices
to the constant buffer, we will only include immediates that are used in
the shader. But since immediate block is declared in a very early stage
of a shader, this patch will append any new immediates to the immediate
list and reemit the immediate block if needed.

Fixes assertion running yuzu

Reviewed-by: Maaz Mombasawalam <mombasawalam@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25381>
2023-09-25 23:36:58 +00:00
Charmaine Lee
d6b9a0a997 svga: restrict use of rawbuf for constant buffer access to GL43 device
Restrict use of rawbuf for constant buffer access to GL43 capable
device only.

Fixes glretrace regressions running with SW Renderer.

Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25381>
2023-09-25 23:36:58 +00:00
Charmaine Lee
b46526b7a4 svga: fix persistent mapped surface update to constant buffer
Currently when a buffer is mapped with the persistent bit set and is
later bound as a constant buffer, the updated buffer content is not
properly updated to the constant buffer surface as the constant buffer
surface is different from the original buffer surface. Doing
a buffer copy to sync the content of the constant buffer will fix
the problem, but the buffer copy can be costly.
To properly fix the issue, instead of creating a secondary surface
for the constant buffer, the original buffer surface will be accessed as
a raw buffer.

This fixes the rendering issue running yuzu deko_basic.nro

Reviewed-by: Martin Krastev <krastevm@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25381>
2023-09-25 23:36:58 +00:00
Gert Wollny
4f96d2f6ba ci: Upref virglrenderer
Pull in the latest changes regarding texture wrapping
modes handling.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25343>
2023-09-25 22:51:20 +00:00
Gert Wollny
9efe50c83b virgl: report MIRROR_CLAMP features better
The new host version checks the support of these features better,
so report here accordingly. This fixes a number of texwrap piglit
tests on Intel.

v2: Stick to old test for PIPE_CAP_TEXTURE_MIRROR_CLAMP because
    host has to be backward compatible.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25343>
2023-09-25 22:51:20 +00:00
Faith Ekstrand
733c07bba0 nvk: Advertise discreteQueuePriorities = 2
This is a lie since we don't do anything with queue priorities at
present but Vulkan requires us to advertise at least 2.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25383>
2023-09-25 22:06:26 +00:00
Faith Ekstrand
00b681058f nvk: Advertise maxMemoryAllocationCount = 4096
This is the minimum and also what the proprietary driver advertises.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25383>
2023-09-25 22:06:26 +00:00
Faith Ekstrand
59000decf4 nvk: Re-order physical device limits
They now match the order in vulkan_core.h which makes it easier to find
missing entries of which there was one.  This also fixes a bug where we
were setting .bufferImageGranularity twice and we were overwriting the
correct value with an incorrect one.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25383>
2023-09-25 22:06:26 +00:00
Connor Abbott
f5b8b2f57a tu: Remove pipeline from state
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
2023-09-25 19:03:57 +00:00
Connor Abbott
9efb0f3c7d tu: Don't use pipeline for active stages
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
2023-09-25 19:03:57 +00:00
Connor Abbott
2cd93ea4a0 tu: Don't use pipeline for per_view_viewport
We already have the state in the command buffer.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
2023-09-25 19:03:57 +00:00
Connor Abbott
630e60fae7 tu: Don't use pipeline for bandwidth validity
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
2023-09-25 19:03:57 +00:00
Connor Abbott
768b1eacc7 tu: Don't use pipeline for dynamic draw states
For dynamic states that are precompiled from static state, just set the
corresponding dynamic draw state directly, and keep a record of which
ones are precompiled when we go to emit states at draw time so we don't
accidentally re-emit them.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
2023-09-25 19:03:57 +00:00
Connor Abbott
edce0af242 tu: Make compute dispatch use the shader
With this, the last use of the compute pipeline is gone. We still use
the pipeline for the load state, though.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
2023-09-25 19:03:57 +00:00