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Charmaine Lee c761d408ed svga: use srv raw buffer for accessing readonly shader buffer
When a surface is to be created for a buffer that is to be persistently mapped,
set the UAV bind flag as well, otherwise, an extra copy of the surface will have
to be created when the buffer is later bound as shader storage buffer, and
it will then incur extra buffer copies to keep the shadow copies of the surface
in sync. But when a buffer is simultanously bound to uniform buffer and shader
storage buffer, having both srv and uav on the same resource can also be costly.
This patch also provides optimization for readonly shader buffer. In this case,
instead of creating uav for accessing a readonly shader buffer, srv
raw buffer is used instead.

Tested with yuzu tracefile included in VMware bug 3029385.

Reviewed-by: Martin Krastev <krastevm@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25381>
2023-09-25 23:36:58 +00:00
.ci-farms Revert "ci: disable lima LAVA lab for maintance" 2023-09-15 16:38:06 +00:00
.ci-farms-disabled Revert "ci: disable lima LAVA lab for maintance" 2023-09-15 16:38:06 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab issue_templates/Bug Report: fix outdated URL for GFXReconstruct 2023-09-14 10:22:39 +00:00
.gitlab-ci ci: Upref virglrenderer 2023-09-25 22:51:20 +00:00
android Android.mk: Only link LLVM for radeonsi, not amd_vk 2023-09-15 18:43:02 +00:00
bin ci_run_n_monitor: add comment to explain "MR > fork" logic 2023-09-12 18:37:40 +00:00
build-support
docs docs: add calendar for 23.3 2023-09-25 11:49:10 +00:00
include intel: Sync xe_drm.h 2023-09-13 16:38:15 +00:00
src svga: use srv raw buffer for accessing readonly shader buffer 2023-09-25 23:36:58 +00:00
subprojects meson: Update libarchive to v3.7.2-2 2023-09-18 11:01:02 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include clang-format: enforce formatting of egl 2023-07-07 23:00:06 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci/farm-rules: re-add "run every container and build job when a farm gets re-enabled" 2023-09-15 16:07:17 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: Add @flynnjiang for VirGL video 2023-08-23 08:35:08 +00:00
meson.build Revert "util: Add NONNULL macro" 2023-09-21 10:50:34 +00:00
meson_options.txt intel: Allow using intel_clc from the system 2023-09-01 21:36:02 +00:00
README.rst
VERSION VERSION: bump to 23.3.0-devel 2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.