Overallocating by 2 gprs for ugprs is a wild guess by me. It does make
sense though as each subgroup shares 64 ugprs and that's 2 per thread.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24261>
The API bits are already implemented in clover and rusticl and by
definition a CPU driver implements SVM.
This should allow anybody to work on proper SyCL/CHIP-SPV support for
rusticl running llvmpipe.
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24092>
This enables the DG2 render compression modifier in anv. When I tested
this against vkcube, I observed that the full resolve which happened at
the end of every frame was converted to a partial resolve, allowing the
framebuffer to retain compression.
According to Caleb Callaway's testing, enabling this modifier positively
impacts the FPS of the following game benchmarks:
- Strange Brigade.vk-g6 +12.78%
- Strange Brigade.dx12vk-g6 + 9.33%
- Shadow of the Tomb Raider.vk-g6-lx + 2.37%
- Dota 2 (replay Jul 2020).vk-g6 + 2.28%
Thanks to Felix Degrood for pointing out that Strange Brigade would
benefit from this optimization.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
Replace the aux_usage field with two booleans: one for render
compression and one for media compression.
This more accurately describes how CCS_E is used on gfx12. On those
platforms, the FCV feature may be enabled or disabled, but ISL's
modifier table has been using the FCV aux-usage for every gfx12 render
compression modifier. Instead, set the newly-added render compression
boolean to true.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
We're going to enable the DG2 modifier. Account for the reduced plane
count that exists with it.
Also add an assert to make it clearer that the aux in use is CCS.
Otherwise, it may not be obvious because of the generic compression
names being used here.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
We're going to enable the DG2_RC_CCS modifier in anv. Add and use this
function to prepare for the new plane count that comes with that
modifier.
iris is left alone for now because it supports more modifiers than
isl_drm_modifier_get_score is aware of.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
Before this change, anv_get_image_format_features2 reported support for
ASTC formats with any modifier (even those not supported by anv). But,
we didn't intend to support that compressed image format with modifiers.
With this change, the format feature function reports no support for
modifiers on ASTC-formatted images.
This prevents the next patch from causing assertion failures due to
unsupported modifiers.
Fixes: 355f318843 ("anv: Allow transfer-only linear ASTC images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
We'd eventually like to use an ISL helper that doesn't support
DRM_FORMAT_MOD_INVALID. Prepare for this by replacing the invalid value
with the modifier associated with the BO's tiling in more cases.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
There can be other writes to the dstBuffer gated by proper barriers
beforehand.
TEST=dEQP-VK.pipeline.*.timestamp.* with Venus on Turnip
Fixes: 487aa807bd ("tu: Rewrite flushing to use barriers")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24245>
Partial renders exist to the spill the tilebuffer to memory, there's nothing to
do if it's already spilled (and would just waste memory bandwidth and create a
feedback loop).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
To accommodate framebuffers which exceed tilebuffer limits, we'll need to spill
render targets to main memory. In effect, we need to emulate an immediate-mode
renderer for some render targets. This decision is made on a per-render target
basis. In our tilebuffer layout calculation, rather than asserting that all
render targets fit, introduce a notion of spilling.
This doesn't actually implement spilling -- it just pushes the assert failure
down to the users. But it's progress.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
This is internally used by the hardware when writing to the tilebuffer. We need
to use it externally to spill multisample render targets.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
We need these fencing intrinsics because our image caches aren't coherent with
memory. Furthermore, we need some sync intrinsics for imageblocks (which are
spicy images). These are a stub of what the final fragment shader interlock
implementation will look like, or what a real Metal-grade imageblock
implementation needs, but this is good enough for handling the sync requirements
with spilled render targets.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Texture loads can be reordered freely but image loads can't be (since there
could be writes). Implement image_load natively to avoid subtle problems with
CSE and scheduling.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
This is equivalent to texture_load but cannot be reordered, since it might be
writeable.
It also sets bit 43. This needs more investigation, but it fixes
KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs. Some sort of cache
control bit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
Bizarrely, the clamps/wrap modes are respected so we need to set them
appropriately for correct out-of-bounds behaviour (returning all zero). That in
turn means we can't use whatever sampler is already there, instead we need to
allocate a dedicated sampler just for txf. Good news is we have an extra sampler
state register available for the purpose.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>