This allows us to communicate to the back-end that we don't actually
know if the framebuffer is multisampled or not. No drivers set anything
but ALWAYS/NEVER and we still have a few ALWAYS/NEVER assumptions but
those should be asserted.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
Whenever one of them is BRW_SOMETIMES, we depend on dynamic flag pushed
in as a push constant. In this case, we have to often have to do the
calculation both ways and SEL the result. It's a bit more code but
decouples MSAA from the shader key.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
Patch changes comment to refer to the lineage 14014097488, this
workaround applies for ICL as well.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20952>
We don't use a base workgroup ID for BLOCS. It needs to be lowered, or
else we'll assert fail when compiling the compute shader.
(Note for stable: this patch doesn't fix a bug in 4abdecce22
specifically, but rather is a missing patch that needed to go along with
the rest of MR 20068, on whichever branches it exists on.)
Fixes: 4abdecce22 ("iris: Lower load_base_workgroup_id to zero")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20750>
Because commit b9403b1c47 moved dispatch enable handling away from the
compiler, the drivers must ensure correct dispatch enable values. This
is handled by the intel_set_ps_dispatch_state function.
v2: Fix gfx6 build and use brw_fs_get_dispatch_enables for gfx6 in
crocus
v3: Rebase, use intel_set_ps_dispatch_state, drop gfx6 handling
Fixes: b9403b1c47 ("intel: factor out dispatch PS enabling logic")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20267>
This replaces brw_fs_get_dispatch_enables(), which was added in
b9403b1c47 ("intel: factor out dispatch PS enabling logic"), but this
function will not work well for future changes to 3DSTATE_PS.
So, instead, this moves the related code into a "genX" file which can
directly update 3DSTATE_PS for the given platform.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20329>
None of the drivers have used this since we dropped i965, and BLORP
no longer uses it as of the previous commit. We can also drop the
former compressed_multisample_tex_mask (now padding) field so that
things remain 64-bit aligned.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
This will result in us using the TXF_CMS_W message rather than the
TXF_CMS message on Skylake through Tigerlake for 2/4/8x MSAA blits,
which is technically slightly worse. However, it shouldn't be that
much worse: the TXF_CMS message was removed altogether on Alchemist.
iris and anv set key->msaa_16 unconditionally, to avoid paying the
cost of shader recompiles for a miniscule gain. crocus and hasvk
don't need to set it as they don't support 16x MSAA. BLORP already
recompiles based on the sample count, so it could easily keep doing
this for the minor benefit. But avoiding it will let us drop the
entire msaa_16 key field out of the compiler, which is nice.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
The compiler looks at this key field to determine whether to perform
an MCS fetch for a txf_ms or samples_identical texture message, if a
nir_tex_src_ms_mcs_intel source wasn't provided. If it isn't set,
it instead uses constant 0 (nothing is compressed).
All of the drivers (iris, crocus, anv, hasvk) unconditionally set this
to ~0 because we don't want to pay for costly shader recompiles (which
can cause nasty stuttering). Most textures are compressed anyway, and
the hardware ignores the l2dms MCS parameter if MCS is disabled.
The only user was BLORP, which sets the key field based on whether the
texture's aux usage has MCS. But if it has MCS, it also does the MCS
fetch itself and supplies it directly. Otherwise, it relies on the
compiler to fill in the 0 value. But it could easily just provide the
0 value itself in that case and not rely on the compiler at all.
With that fixed, we can just drop the key fields entirely. We leave
them as padding for now to avoid repacking structures; we won't need
to after the next commits anyway.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
We'll want it in blorp_clear.c shortly.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15183>
Correct the max thread number for DG2+ platforms according
to below bspec.
Ref: Bspec: 47202
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chuansheng Liu <chuansheng.liu@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17506>
src/mesa/main includes are for Mesa's OpenGL implementation, and the
compiler is used in Vulkan drivers and other tools. We really only
needed one #define, which is that we offer 32 samplers. It probably
makes more sense to have our own defined limit for that rather than
importing a project-wide value which theoretically could be adjusted,
so swap MAX_SAMPLERS for a new BRW_MAX_SAMPLERS and call it a day.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
This pattern pops up a bunch and the semantics of nir_channels() aren't
very convenient much of the time. Let's add a nir_trim_vector() which
matches nir_pad_vector().
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16309>
Otherwise the driver setting interacts with it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 939ddccb7a ("anv: Add support for depth bounds testing.")
Fixes: 1df871f8ff ("iris: Add support for depth bounds testing.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15763>
On Gen11+, we have a feature that requires us to shift binding table
offsets by 3. This adds a helper which gives the driver a hook to do
this if it so chooses.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
This introduces a new blorp_copy() path using the new XY_BLOCK_COPY_BLT
blitter command introduced on Tigerlake. Unlike the blitter commands of
old, this one is actually fast and worth using. Although it doesn't use
shaders like the rest of BLORP, we still can use some surface-munging
code from there, and BLORP also provides a nice place to put this which
is shared among the drivers.
To use the new path, set BLORP_BATCH_USE_BLITTER (much like Jordan's
recent BLORP_BATCH_USE_COMPUTE bit) and target the batch at the copy
engine.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
This will be used as a performance hint for XY_BLOCK_COPY_BLT to
indicate whether the source/destination surfaces are (likely) in
device-local memory or system memory. We don't need to be precise
here - it's okay to set the fields to LOCAL even if a buffer has
been evicted out to system memory.
We should set this from Vulkan too, but I haven't yet. There isn't
a convenient anv_bo field like there is in iris...
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
Will be useful to figure out when blorp operations end.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Acked-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13996>
Anv allows non-8x4-aligned depth buffer clears, but it has multisampled
HiZ disabled for BDW. iris allows multisampled HiZ on BDW, but disallows
non-8x4-aligned depth buffer clears.
Drop the unused optimization for non-8x4-aligned clears of multisampled
surfaces on BDW and use this opportunity to use some PRM text in the
code comment.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14091>
The state cache invalidation shouldn't be necessary on recent
platforms. On ICL it *seems* to be required to get the hardware to
pick up an updated indirect clear color, so this change is only
applied to TGL platforms and later for the moment.
On some DG2 configs this seems to improve SynMark2/OglDrvRes by 16.0%
±0.1%, n=8.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
Actually, no, there's no need to do anything, just update some
comments for the record. An earlier revision of this change that
implemented the workaround text to the letter required no less than 8
new PIPE_CONTROLs throughout the tree. However Felix Degrood noticed
that the cost of some of the PIPE_CONTROLs was showing up in workloads
like Shadow of the Tomb Raider. The Windows driver wasn't emitting
many of those pipe controls, contrary to the W/A instructions, so we
engaged in a back and forth with the hardware team, who concluded that
the original suggested workaround was unnecessarily strict, and the
Windows driver's behavior acceptable. It turns out that Wa_1408224581
we had already implemented for TGL is roughly equivalent to the
Windows behavior, so no need to do anything new after all.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14278>
The alignment and scale down values have changed on this platform.
To support drivers that won't use a CCS surface on this platform, this
patch computes the CCS fast clear rectangle using the main surface.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
According to Bspec 2424, "Render Target Resolve":
The Resolve Rectangle size is same as Clear Rectangle size from SKL+.
Use get_fast_clear_rect in blorp_ccs_resolve for SKL+.
Note that the Bspec differs from Vol7 of the Sky Lake PRM, which only
specifies aligning by the scaledown factors.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
We don't support typed image writes for multisampling, so we can't
handle multisampled destinations. We also usually handle MSAA by
running the fragment shader per-sample, which we aren't accounting
for in our compute shaders, so we can't handle MSAA sources either.
We could do both of these things if we really wanted to, but we don't.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
When we're doing a stencil blit via a fragment shader, we can avoid
W-tiling shenanigans by using the stencil write hardware on Skylake
and later.
Of course, the compute engine doesn't have stencil fragment writes,
so it can't do that. Just fall back to the detiling shenanigans.
Caught by Piglit's arb_copy_image-formats when forcing iris to use
BLOCS for resource_copy_region on Icelake.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
When dispatching compute shaders to do a blit, our destination rectangle
may not line up perfectly with the workgroup size. For example, we may
round the left x0 coordinate down to a multiple of the workgroup width,
and the right x1 coordinate up to the next multiple of the workgroup
width. Similarly for y0/y1 and workgroup height. This means that we
may dispatch additional invocations which should not actually do any
blitting. We need to set key->uses_kill to bounds check and drop those.
Caught by Piglit's arb_copy_image-simple when forcing iris to perform
resource_copy_region via BLOCS and running with INTEL_DEBUG=norbc on
Icelake.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
We don't current enable post sync operations, but it is probably
better to set them to "internal" MOCS than to remove the non-zero
checking for this genxml field.
Reworks:
* Fix COMPUTE_WALKER in cmd_buffer_trace_rays (s-b Jason)
Fixes: 7b78b2fcac ("intel/genxml: Assert that all MOCS fields are non-zero on Gfx7+")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13624>