The variable name states megabytes, while we calculate the amount in
kilobytes. Correct this by dividing with the correct amount.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit fc25956bad)
Fixes glGetTexImage() when converting from MESA_FORMAT_Z32_FLOAT_S8X24_UINT
to GL_UNSIGNED_INT_24_8. Hit by the piglit
ext_packed_depth_stencil-getteximage test.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a12d4d0398)
Though it won't matter on Linux, use _mesa_align_free to release it.
Since i965 doesn't have sys_buffer, I overlooked this in the
GL_ARB_map_buffer_alignment work a few months ago. Fixes i915 (and
presumably i830) regressions in ARB_map_buffer_range tests and the
failure in arb_map_buffer_alignment-sanity_test.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74960
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit ff2cbf9e0c)
There's no reason to have more vertex texture units than fragment
texture units on this hardware. Since increasing the default maximum
number of texture units from 16 to 32, this has triggered some segfault
in i915 driver. There's probably some array or bitfield that isn't
properly sized now. This really papers over the bug, but I don't think
I'll lose any sleep over that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74071
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 8ba157006f)
v2: Don't add function parameters, pass the required size in
prog_data->nr_params.
v3:
- Use the name uniform_array_size instead of uniform_param_count.
- Round up when dividing param_count by 4.
- Use MAX2() instead of taking the maximum by hand.
- Don't crash if prog_data passed to vec4_visitor constructor is NULL
v4: Rebase for current master
v5 (idr): Trivial whitespace change.
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71254
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7189fce237)
This prevents clover from using unsupported devices.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
CC: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f61e382f0a)
glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just
using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row()
to convert texels from the hardware format to the GL format.
Fixes issue reported by David Meng at Intel. The new piglit
ext_packed_depth_stencil-getteximage test checks for this bug.
Also, add some format/type assertions. We don't yet handle the
GL_FLOAT_32_UNSIGNED_INT_24_8_REV type. That should be fixed in
a follow-on patch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43dee0295e)
This avoids the kernel driver spewing out errors about the param not being
supported.
Also correct the max surface size used when the kernel does not support the
query.
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f5e681f3fa)
intelEmitCopyBlit uses a signed 16-bit integer to represent
buffer pitch, so it can only handle buffer pitches < 32k.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b3094d9927)
sh->Source is NULL and this will segfault.
Fixes MESA_GLSL=dump with "The Swapper".
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit f896e82301)
Tt's kind of a trap---calling do_common_optimization() after
lower_instructions() may cause opt_algebraic() to reintroduce
ir_triop_lrp expressions that were lowered, effectively defeating the
point. Because of this, nobody uses it.
v2: Delete more code (caught by Ian Romanick).
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ac0a8b9540)
Both the vector and scalar backends now support it natively, so there's
no point in lowering it.
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2fdea48e21)
When the vec4 backend encountered an ir_triop_lrp, it always emitted an
actual LRP instruction, which only exists on Gen6+. Gen4-5 used
lower_instructions() to decompose ir_triop_lrp at the IR level.
Since commit 8d37e9915a ("glsl: Optimize open-coded lrp into lrp."),
we've had an bug where lower_instructions translates ir_triop_lrp into
arithmetic, but opt_algebraic reassembles it back into a lrp.
To avoid this ordering concern, just handle ir_triop_lrp in the backend.
The FS backend already does this, so we may as well do likewise.
v2: Add a comment reminding us that we could emit better assembly if we
implemented the infrastructure necessary to support using MAC.
(Assembly code provided by Eric Anholt).
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75253
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 56879a7ac4)
Three source instructions didn't exist until Gen6. vec4_generator has
assertions to catch this, but catching it in the visitor provides a
nicer backtrace.
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ffde483f3c)
Requested by Marek.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e4a5a9fd2f)
The linux winsys needs to know whether a surface is shared.
For guest-backed surfaces we need this information to avoid allocating a
mob out of the mob cache for shared surfaces, but instead allocate a shared
mob, that is never put in the mob cache, from the kernel.
Also previously, all surfaces were given the "shareable" attribute when
allocated from the kernel. This is too permissive for client-local surfaces.
Now that we have the needed info, only set the "shareable" attribute if the
client indicates that it needs to share the surface.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 141e39a893)
This is a squash commit of many commits by Thomas Hellstrom.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fe6a854477)
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 59e7c59621)
In some situations, it may be desirable to bypass the cache at buffer
creation but to insert the buffer in the cache at buffer destruction.
One such situation is where we already have a kernel representation of a
buffer that we want to use, but we also want to insert it in the cache when
it's freed up.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8af358d8bc)
In some situations it's important to restrict the sizes of buffers that the
cached buffer manager is allowed to return
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c9e9b1862b)
And update some existing commands.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 823fbfdca7)
This adds new interface functions for guest-backed surfaces and
adds a mobid parameter to the surface_relocation() function.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d993ada50c)
The old svga3d_reg.h file is split into separate header files and we
add new items for guest-backed surfaces.
Plus some minor code fixes because of renamed symbols.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2e0c90847f)
If the shader is too large, plug in a dummy shader. This patch also
reworks the existing dummy shader code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 97fdace6d7)
Put common code in new svga_shader.c file. Considate separate vertex/
fragment shader ID generation.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 4686f610b1)
The sort priorites for GLX_SAMPLES and GLX_SAMPLE_BUFFERS are
not defined in GL_ARB_multisample, but they are defined in
the GLX 1.4 specification.
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 3616e862f2)
The default values for GLX_DRAWABLE_TYPE and GLX_RENDER_TYPE are
GLX_WINDOW_BIT and GLX_RGBA_BIT respectively, as specified in
the GLX 1.4 specification.
This fixes the glx-choosefbconfig-defaults piglit test.
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f41c2f6c33)
Unfortunately there's only one RT_ARRAY_MODE setting for all
attachments, so clears were previously truncated to the minimum number
of layers any attachment had. Instead set the RT_ARRAY_MODE to 512 (the
max number of layers) before doing the clear. This fixes
gl-3.2-layered-rendering-clear-color-mismatched-layer-count.
Also fix clears of individual layered rt/zeta, in case it ever happens.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Cc: 10.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6152ba0894)
Flush the context when we unmap a buffer, otherwise VDPAU might
start rendering the next frame while we still reference that buffer.
Signed-off-by: Christian König <christian.koenig@amd.com>
Tested-by: StrangeNoises (rachel@strangenoises.org)
(cherry picked from commit db54fca9b8)
Bugzilla (bug needs XBMC changes as well):
https://bugs.freedesktop.org/show_bug.cgi?id=73191
When VL uploads vertex buffers, it uses PIPE_TRANSFER_DONTBLOCK, which always
flushes the context in the winsys if the buffer being mapped is busy. Since
I added handling of DISCARD_RANGE, DONTBLOCK has had no effect when combined
with DISCARD_RANGE and I think the context isn't flushed anywhere else,
so no commands are submitted to the GPU until the IB is full, which takes
a lot of frames.
Using DISCARD_RANGE is not the only way to trigger this bug. The other way
is to reallocate the vertex buffer before every upload.
BTW, I'm not sure if this is the right place for flushing, but it does fix
the bug.
v2 (chk): move the flush to the right place.
Signed-off-by: Christian König <christian.koenig@amd.com>
Tested-by: StrangeNoises (rachel@strangenoises.org)
(cherry picked from commit 3f98053fc9)
brw_init_state() calls brw_upload_initial_gpu_state(). If hardware
contexts are enabled (brw->hw_ctx != NULL), this will upload some
initial invariant state for the GPU. Without hardware contexts, we
rely on this state being uploaded via atoms that subscribe to the
BRW_NEW_CONTEXT bit.
Commit 46d3c2bf4d accidentally moved
the call to brw_init_state() before creating a hardware context.
This meant brw_upload_initial_gpu_state would always early return.
Except on Gen6+, we stopped uploading the initial GPU state via
state atoms, so it never happened.
Fixes a regression since 46d3c2bf4d.
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3663bbe773)
From page 14 (page 20 of the PDF) of the GLSL 1.10 spec:
"In addition, all identifiers containing two consecutive underscores
(__) are reserved as possible future keywords."
The intention is that names containing __ are reserved for internal use
by the implementation, and names prefixed with GL_ are reserved for use
by Khronos. Names simply containing __ are dangerous to use, but should
be allowed.
Per the Khronos bug mentioned below, a future version of the GLSL
specification will clarify this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Cc: Tapani Pälli <lemody@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870
Bugzilla: Khronos #11702
(cherry picked from commit 2c85fd5a96)