i965: Stop lowering ir_triop_lrp.

Both the vector and scalar backends now support it natively, so there's
no point in lowering it.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2fdea48e21)
This commit is contained in:
Kenneth Graunke 2014-02-23 16:32:39 -08:00 committed by Ian Romanick
parent 24abd48ac0
commit 9cc1bbcaf4

View file

@ -145,7 +145,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
const int bitfield_insert = brw->gen >= 7
? BITFIELD_INSERT_TO_BFM_BFI
: 0;
const int lrp_to_arith = brw->gen < 6 ? LRP_TO_ARITH : 0;
lower_instructions(shader->base.ir,
MOD_TO_FRACT |
DIV_TO_MUL_RCP |
@ -153,7 +152,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
EXP_TO_EXP2 |
LOG_TO_LOG2 |
bitfield_insert |
lrp_to_arith |
LDEXP_TO_ARITH);
/* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,