mesa: do depth/stencil format conversion in glGetTexImage

glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just
using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row()
to convert texels from the hardware format to the GL format.

Fixes issue reported by David Meng at Intel.  The new piglit
ext_packed_depth_stencil-getteximage test checks for this bug.

Also, add some format/type assertions.  We don't yet handle the
GL_FLOAT_32_UNSIGNED_INT_24_8_REV type.  That should be fixed in
a follow-on patch.

Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Brian Paul 2014-02-27 08:36:13 -07:00
parent 84787aae95
commit 43dee0295e

View file

@ -130,6 +130,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
const GLint depth = texImage->Depth;
GLint img, row;
assert(format == GL_DEPTH_STENCIL);
assert(type == GL_UNSIGNED_INT_24_8);
/* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
@ -145,8 +149,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
/* XXX Z24_S8 vs. S8_Z24??? */
memcpy(dest, src, width * sizeof(GLuint));
/* Unpack from texture's format to GL's z24_s8 layout */
_mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
width,
(const GLuint *) src,
dest);
if (ctx->Pack.SwapBytes) {
_mesa_swap4((GLuint *) dest, width);
}