The Vulkan 1.1.81 spec says:
"It is legal for offset.x + extent.width or offset.y + extent.height
to exceed the dimensions of the framebuffer - the scissor test still
applies as defined above. Rasterization does not produce fragments
outside of the framebuffer, so such fragments never have the scissor
test performed on them."
Elsewhere, the Vulkan 1.1.81 spec says:
"The application must ensure (using scissor if necessary) that all
rendering is contained within the render area, otherwise the pixels
outside of the render area become undefined and shader side effects
may occur for fragments outside the render area. The render area
must be contained within the framebuffer dimensions."
Unfortunately, there's some room for interpretation here as to what the
consequences are of having the render area set to exactly the
framebuffer dimensions and having a scissor that is larger than the
framebuffer. Given that GL and other APIs provide automatic clipping to
the framebuffer, it makes sense that applications would assume that
Vulkan does this as well. It costs us very little to play it safe and
just clamp client-provided scissors to the framebuffer dimensions.
Fortunately, the user is required to provide us with at least one
scissor so we don't need to handle the case where they don't.
Fixes: fb2a5ceb32 "anv: Emit DRAWING_RECTANGLE once at driver..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I have no idea if I'm correct about what's going wrong or if this is the
correct fix. However, in my multiple weeks of banging my head on this
hang, a VUE reference counting bug seems to match all the symptoms and
it definitely fixes the hang.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107280
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Some of the bits of VERTEX_BUFFER_STATE such as access type, instance
data step rate, and pitch come from the pipeline.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem
in nir for platforms that don't have popcount or popcountll, such as
32bit msvc.
v2: - Fix additional uses of _mesa_bitcount added after this was
originally written
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Seems in case of 32-bit library, usage of msse2 makes
some stack corruption or incorrect instructions.
Usage with mstackrealign fixes that case.
v2: Fixed meson.
v3: Definition of c_sse2_args moved on the top (L.Landwerlin).
Added mstackrealign for Android's mks where msee4.1 is used.
v4: Added for Vulkan also.
v5: Commit message correction.
CC: <mesa-stable@lists.freedesktop.org>
Fixes: 6b05c080f2 (i965: Compile with -msse3)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107779
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The brw_vs_prog_data::double_inputs_read field comes directly from
shader_info::double_inputs which may contain inputs which are not
actually read. Instead of using it directly, AND it with inputs_read
which is only things which are read. Otherwise, we may end up
subtracting too many elements when computing elem_count.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103241
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It was very inconsistently handled; the only things that made use of it
were glsl_to_nir, glspirv, and nir_gather_info. In particular,
nir_lower_io completely ignored it so anyone using nir_lower_io on
64-bit vertex attributes was going to be in for a shock. Also, as of
the previous commit, it's set by every driver that supports 64-bit
vertex attributes. There's no longer any reason to have it be an option
so let's just delete it.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Unused since 09f1de97a7 "anv,i965: Lower away image derefs in
the driver".
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
This is the second patch needed to fix the following piglit tests:
tests/spec/arb_gl_spirv/linker/uniform/multisampler.shader_test
tests/spec/arb_gl_spirv/linker/uniform/multisampler-array.shader_test
Although in this case it doesn't affect so many borrowed tests, as
there aren't too many tests using multisamplers on Intel.
It is worth to note that this patch is also needed when those tests
are run on GLSL mode (using the --glsl option). Although most Intel
drivers would not be able to run/execute tests using multisamplers, as
GL_MAX_IMAGE_SAMPLES is zero, technically those tests are expected to
link correctly, so linking tests should pass.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
To brw_nir_lower_gl_images, as it will be also used on the
ARB_gl_spirv codepath, that doesn't involves GLSL at all. So the
lowering is about images following the OpenGL semantics. In any case
"brw_nir_lower_opengl_images" seemed too long to me, so I just used
gl. That shortening is already used on other parts of the code.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
As of 07a2098a70, brw_nir_optimize calls nir_remove_dead_variables as
the last optimization. Doing it again is just pointless.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
We're hitting an assert in gfxbench because one of the local variable
is a sampler (according to Jason this isn't valid) :
testfw_app: ../src/compiler/nir_types.cpp:551: void glsl_get_natural_size_align_bytes(const glsl_type*, unsigned int*, unsigned int*): Assertion `!"type does not have a natural size"' failed.
Since this particular variable isn't used, it can be eliminated by
removing unused local variables at the end of the optimization loop.
This makes sense also for valid local variables.
v2: Move additional local variable removal out of optimization loop,
but before large constant removal (Jason/Lionel)
v3: Move the removal at the end of brw_nir_optimize()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107806
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The "gen_group_get_length" function can return a negative value
and it can lead to the out of bounds group_iter.
v2: printing of "unknown command type" was added
v3: just the asserts are added
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the valid
range of the offset is [0, 0FFFFFFFh].
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Fixes failure in the new piglit test
tes-patch-input-array-vec2-index-invalid-rd.shader_test.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Amber Lake uses the same gen graphics as Kaby Lake, including a id
that were previously marked as reserved on Kaby Lake, but that
now is moved to AML page.
This follows the ids and approach used on kernel's commit
e364672477a1 ("drm/i915/aml: Introducing Amber Lake platform")
Reported-by: Timo Aaltonen <timo.aaltonen@canonical.com>
Cc: José Roberto de Souza <jose.souza@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Many new platforms got added to gen_device_name_to_pci_device_id()
but the error message inside aubinator didn't reflected those
changes. So syncing on the same order to be sure that we are not
missing any now.
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Matt Turner <mattst88@gmail.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This reverts commit f8cfc77660.
This appears to break intel_dump_gpu for Gen9 systems - I can load them
in the simulator, but nothing happens. Reverting the patch makes the
simulator properly execute our commands and shaders again.
This fixes the GL_ARB_fragment_shader_interlock piglit test on gen8
platforms where the lack of metadata dirtying was causing another pass
to accidentally delete a much needed loop.
https://bugs.freedesktop.org/show_bug.cgi?id=107745
Fixes: 37f7983bcc "intel/compiler: Do image load/store lowering..."
Jason Ekstrand <jason@jlekstrand.net> writes:
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Now that the drivers are lowering to surface indices themselves, we no
longer need to push the surface index into the shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, the back-end compiler turn image access into magic uniform
reads and there was a complex contract between back-end compiler and
driver about setting up and filling out those params. As of this
commit, both drivers now lower image_deref_load_param_intel intrinsics
to load_uniform intrinsics controlled by the driver and lower the other
image_deref_* intrinsics to image_* intrinsics which take an actual
binding table index. There are still "magic" uniforms but they are now
added and controlled entirely by the driver and that contract no longer
spans components.
This also has the side-effect of making most image use compile-time
binding table indices. Previously, all image access pulled the binding
table index from a uniform. Part of the reason for this was that the
magic uniforms made it difficult to decouple binding table indices from
the uniforms and, since they are indexed completely differently
(especially in Vulkan), it was hard to pull them apart. Now that the
driver is handling both, it's trivial to decouple the two and provide
actual binding table indices.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15166872 -> 15164293 (-0.02%)
instructions in affected programs: 115834 -> 113255 (-2.23%)
helped: 191
HURT: 0
total cycles in shared programs: 571311495 -> 571196465 (-0.02%)
cycles in affected programs: 4757115 -> 4642085 (-2.42%)
helped: 73
HURT: 67
total spills in shared programs: 10951 -> 10926 (-0.23%)
spills in affected programs: 742 -> 717 (-3.37%)
helped: 7
HURT: 0
total fills in shared programs: 22226 -> 22201 (-0.11%)
fills in affected programs: 1146 -> 1121 (-2.18%)
helped: 7
HURT: 0
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit expands the current memory access enum to contain the extra
two bits provided for images. We choose to follow the SPIR-V convention
of NonReadable and NonWriteable because readonly implies that you *can*
read so readonly + writeonly doesn't make as much sense as NonReadable +
NonWriteable.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Having the array length component stored in .z was a small convenience
for the ISL image param filling code and an annoyance in the NIR
lowering code. The only convenience of treating 1D arrays like 2D
arrays in the lowering code is in the address calculation code so let's
put all the complexity there as well.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit moves our storage image format conversion codegen into NIR
instead of doing it in the back-end. This has the advantage of letting
us run it through NIR's optimizer which is pretty effective at shrinking
things down. In the common case of rgba8, the number of instructions
emitted after NIR is done with it is half of what it was with the
lowering happening in the back-end. On the downside, the back-end's
lowering is able to directly use predicates and the NIR lowering has to
use IFs.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15166910 -> 15166872 (<.01%)
instructions in affected programs: 5895 -> 5857 (-0.64%)
helped: 15
HURT: 0
Clearly, we don't have that much image_load_store happening in the
shaders in shader-db....
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dead code will get rid of them eventually but it's better if they're
just gone so we guarantee they won't trip up later passes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We have a name for that, it's called a uvec. This just makes the
function name a bit shorter. While we're here, we also add an assert
for one of the assumptions this function makes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Newer blit tests are enabling depth&stencils blits. We currently don't
support it but can do by iterating over the aspects masks (copy some
logic from the CopyImage function).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9f44745eca ("anv: Use blorp to implement VkBlitImage")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
No shader-db changes on any Intel platform.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This greatly simplifies the next patch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
All of the other brw_*_desc functions take a devinfo parameter, and all
of the others at least have an assert that uses it. Keep the parameter,
but mark it as unused.
Silences 37 warnings like:
In file included from src/intel/common/gen_disasm.c:27:0:
src/intel/compiler/brw_eu.h: In function ‘brw_pixel_interp_desc’:
src/intel/compiler/brw_eu.h:377:53: warning: unused parameter ‘devinfo’ [-Wunused-parameter]
brw_pixel_interp_desc(const struct gen_device_info *devinfo,
^~~~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Adds suppport for INTEL_fragment_shader_ordering. We achieve
the fragment ordering by using the same instruction as for
beginInvocationInterlockARB() which is by issuing a memory
fence via sendc.
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
INTEL_DEBUG=hex prints 32 bit hex value and due to endianness of CPU
byte order is reversed. In order to disassemble binary files, print
each byte instead of 32 bit hex value.
v2: Print blank spaces in order to vertically align output of compacted
instructions hex value with uncompacted instructions hex value.
(Matt Turner)
v3: Fix line wrap at correct length
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Gen7.5 has a BLEND_STATE of size 0 which includes a variable length
group. We did not deal with that very well, leading to an endless
loop.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107544
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
VkPhysicalDeviceProtectedMemoryProperties structure is new on Vulkan 1.1.
Fixes Vulkan CTS CL#2849.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>