anv: Claim to support depthBounds for ID games

Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand 2018-01-29 18:41:15 -08:00
parent 8c048af589
commit c92a463d23

View file

@ -854,6 +854,15 @@ void anv_GetPhysicalDeviceFeatures(
pFeatures->vertexPipelineStoresAndAtomics =
pdevice->compiler->scalar_stage[MESA_SHADER_VERTEX] &&
pdevice->compiler->scalar_stage[MESA_SHADER_GEOMETRY];
struct anv_app_info *app_info = &pdevice->instance->app_info;
/* The new DOOM and Wolfenstein games require depthBounds without
* checking for it. They seem to run fine without it so just claim it's
* there and accept the consequences.
*/
if (app_info->engine_name && strcmp(app_info->engine_name, "idTech") == 0)
pFeatures->depthBounds = true;
}
void anv_GetPhysicalDeviceFeatures2(