Brian
91550f0a17
remove unused tgsi_exec_cond_* types
2007-09-29 09:51:11 -06:00
Brian
fc38c82771
Initial implementation of IF/ELSE/ENDIF using conditional masking.
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mach->CondMask controls writing to each of the 4 components in a quad.
mach->CondMaskStack handles nested conditionals.
Only a few of the micro ops (add/sub/mul/store) have been updated to obey CondMask at this time.
2007-09-28 21:04:34 -06:00
Brian
ae7f200788
fix bug causing unnecessary translations
2007-09-28 20:31:24 -06:00
Brian
bbcbd362a9
remove old debug code, fix warning
2007-09-28 16:20:10 -06:00
Brian
78876bf61c
fix st_use_program()
2007-09-28 16:19:51 -06:00
Brian
636480cc9c
Instead of linked program pairs, keep a list of vertex programs translated for each fragment program.
2007-09-28 15:39:39 -06:00
Brian
f14ece2d2c
Use texture->first_level, not 0, when not mipmapping.
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Fixes crash when GL_BASE_LEVEL!=0.
Also, remove old assertion.
2007-09-28 15:39:39 -06:00
Zack Rusin
8731e391f5
Use sse only if GALLIUM_SSE is defined
2007-09-28 12:29:30 -04:00
Zack Rusin
a1a989f0be
Redoing the way we handle vertex shaders for the draw module.
2007-09-28 12:29:22 -04:00
Zack Rusin
f78193f444
Remove gl dependency from the x86 assembler code
2007-09-28 12:29:14 -04:00
Zack Rusin
901577e07f
Revert "Redoing the way we handle vertex shaders for the draw module."
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This reverts commit 6dcfddb8e2 .
2007-09-28 12:28:16 -04:00
Zack Rusin
f2a33a63f1
Revert "Use sse only if GALLIUM_SSE is defined"
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This reverts commit 57b5d36057 .
2007-09-28 12:28:06 -04:00
Zack Rusin
57b5d36057
Use sse only if GALLIUM_SSE is defined
2007-09-28 09:12:20 -04:00
Zack Rusin
6dcfddb8e2
Redoing the way we handle vertex shaders for the draw module.
2007-09-28 09:12:20 -04:00
Brian
7966e479dc
set miptree pitch to region pitch after allocating the region in st_miptree_create()
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This fixes rendering with small (4x4) textures with softpipe.
Haven't yet tested with i915.
2007-09-27 16:33:01 -06:00
Brian
28b315dc1a
comments
2007-09-27 16:31:13 -06:00
keithw
e0271e16da
remove dead code
2007-09-27 16:20:31 +01:00
keithw
48385cd13a
reduced debug
2007-09-27 12:50:02 +01:00
Keith Whitwell
82e2d32268
Fix some compiler warnings with -pedantic
2007-09-27 07:56:23 +01:00
Keith Whitwell
65e3af51ef
Enable codegen based whenever __i386__ is defined.
2007-09-27 07:56:23 +01:00
keithw
035a824730
fix merge
2007-09-27 07:56:23 +01:00
Keith Whitwell
c5cfa63988
disable debug
2007-09-27 07:56:23 +01:00
keithw
e078f910dc
restore primitive trimming in sp_draw_arrays.c
2007-09-27 07:56:23 +01:00
Keith Whitwell
08589f7105
Make flushing more lazy in the draw module.
2007-09-27 07:56:23 +01:00
keithw
7770acf8d4
Use Gallium in the renderer string
2007-09-27 07:56:22 +01:00
Brian
5c83f13719
Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except convolution).
2007-09-26 18:54:20 -06:00
Brian
c6717a8642
fallback_copy_texsubimage() basically works now (at least w/ Xlib driver).
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Have to map regions before calling get_tile()/put_tile().
Need to invert srcY of glCopyTexSubImage() depending on renderbuffers
up/down orientation.
Still need to invert image in fallback_copy_texsubimage() when needed.
2007-09-26 18:39:14 -06:00
Brian
78008dbcaa
added a8r8g8b8_put_tile()
2007-09-26 18:34:43 -06:00
Brian
fcd4eeb743
don't use scissored bounds in _mesa_clip_copytexsubimage()
2007-09-26 18:34:13 -06:00
Brian
038cb561eb
More work on glCopyTexSubImage.
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Start sketching out a fallback path based on surface->get_tile(), put_tile()
which will do format convertion and GL's pixel transfer ops.
2007-09-26 17:57:15 -06:00
Brian
b27498c7ca
checkpoint: glCopyTexImage work
2007-09-26 17:18:42 -06:00
Brian
b3bb1e3ebf
s/_mesa_copy_rect/copy_rect/
2007-09-26 17:03:40 -06:00
Brian
324ecadbfd
Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in the drivers.
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This should probably be pulled into main-line Mesa...
2007-09-26 17:03:11 -06:00
Brian
bad4e10af7
check for _NEW_PROGRAM mesa state (fixes arbfplight)
2007-09-26 15:34:51 -06:00
Brian
715e5edff6
better debugging
2007-09-26 15:34:31 -06:00
Brian
960fe21008
comments, null ptr checks, etc.
2007-09-25 17:07:59 -06:00
Brian
b28f4a27d5
don't apply pixelzoom to bitmaps
2007-09-25 17:03:19 -06:00
Brian
0dfa5506a3
st_draw_vertices() no longer needs attribs[] array parameter
2007-09-25 16:56:35 -06:00
Brian
ccff14de0d
Simple implementation of glBitmap rendering.
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Create a texture matching the bitmap image and use a fragment program
to modulate current raster color by the boolean-valued texture. Need to
eventually use fragment culling (see comments in code).
2007-09-25 16:52:38 -06:00
Brian
02ea8b8141
re-org/prep for glBitmap
2007-09-25 15:48:14 -06:00
Brian
b5051bf6bb
clean-up #includes
2007-09-25 15:21:19 -06:00
Brian
38504011c8
better debug output
2007-09-25 15:20:58 -06:00
Brian
83fad68ec1
include programopt.h
2007-09-25 15:20:04 -06:00
Brian
3bf8d2ac71
Disable vertex shader fog, compute fog in fragment shader.
2007-09-25 15:18:51 -06:00
Brian
07f31a29b4
some clean-up of ST_NEW_ shader flags
2007-09-25 14:46:49 -06:00
Brian
1201eb8529
disable TGSI_DEBUG
2007-09-25 14:46:18 -06:00
Brian
6b1d2fa815
replaced by st_atom_shader.c
2007-09-25 14:30:26 -06:00
Brian
40c543eb71
Translate mesa vertex/fragment programs to TGSI programs at same time to do proper linking.
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Previously, programs were translated independently during validation.
The problem is the translation to TGSI format, which packs shader
input/outputs into continuous slots, depends on which vertex program is
being paired with which fragment shader. Now, we look at the outputs
of the vertex program in conjunction with the inputs of the fragment shader
to be sure the attributes match up correctly.
The new 'linked_program_pair' class keeps track of the associations
between vertex and fragment shaders. It's also the place where the TGSI
tokens are kept since they're no longer per-program state but per-linkage.
Still a few loose ends, like implementing some kind of hash/lookup table
for linked_program_pairs.
2007-09-25 14:29:11 -06:00
Brian
f9ed2fdaac
translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c)
2007-09-25 14:22:13 -06:00
Brian
07ef3e4245
vertex/fragment shader state and linking
2007-09-25 14:21:18 -06:00