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don't apply pixelzoom to bitmaps
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parent
0dfa5506a3
commit
b28f4a27d5
1 changed files with 5 additions and 2 deletions
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@ -402,6 +402,7 @@ draw_quad_colored(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
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static void
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draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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GLsizei width, GLsizei height,
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GLfloat zoomX, GLfloat zoomY,
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struct pipe_mipmap_tree *mt,
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struct st_vertex_program *stvp,
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struct st_fragment_program *stfp,
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@ -654,7 +655,8 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
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= make_mipmap_tree(ctx->st, width, height, format, type,
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unpack, pixels);
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draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
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width, height, mt, stvp, stfp, NULL);
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width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
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mt, stvp, stfp, NULL);
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free_mipmap_tree(st->pipe, mt);
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}
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else {
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@ -823,7 +825,8 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
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mt = create_bitmap_texture(ctx, width, height, unpack, bitmap);
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draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
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width, height, mt, stvp, stfp,
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width, height, 1.0, 1.0,
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mt, stvp, stfp,
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ctx->Current.RasterColor);
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free_mipmap_tree(st->pipe, mt);
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