Brian
ca1d2fc5f6
Cell: improved bilinear filtering
...
avoid calling get_tex_tile() if all texels are in same tile
2008-02-04 13:16:10 -07:00
Brian
0a45f75948
Cell: implement basic bilinear texture sampler
2008-02-04 12:50:42 -07:00
Brian
9a5074217f
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
2008-02-04 12:50:16 -07:00
Brian
703a869155
Cell: SIMD-ize more of texture sampling
2008-02-04 11:02:47 -07:00
Brian
18105195a8
Cell: checkpoint: start to SIMD-ize texture sampling
2008-02-04 09:54:21 -07:00
Brian
e967a5c746
Cell: move tile clear code to flush_spans()
2008-02-04 08:53:18 -07:00
Brian
6023311c7c
Cell: clamp txmax, tymax in tile_bounding_box()
...
Also, added some debug printfs
2008-02-04 08:46:44 -07:00
Brian
69cc19751d
Cell: insert some draw_flush() calls
2008-02-04 08:45:33 -07:00
Brian
aa761b1605
Cell: comment about emit_quad() mask
2008-02-01 16:54:46 -07:00
Brian
44d3269356
Cell: move some tile get/clear code
...
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
2008-02-01 16:42:09 -07:00
Brian
8bd566a9cb
Cell: use global color_shuffle to remove a switch stmnt
2008-02-01 16:25:42 -07:00
Brian
d7c2eb0df4
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
2008-02-01 15:45:02 -07:00
Brian
42201d7574
Cell: rename/move global vars
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Put tile-related globals into spu_global struct.
Rename c/ztile fields to be more consistant.
2008-02-01 15:33:53 -07:00
Brian
17305489f0
Cell: deprecate some use of struct cell_command - it should go away completely
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Also, remove ALIGN16_ATTRIB from structs that no longer need it.
2008-02-01 15:24:00 -07:00
Brian
b1a472bfb7
Cell: remove commands from top-level while loop which should only appear in batch buffers
2008-02-01 15:20:07 -07:00
Brian
0e9a370ae2
Cell: move ztest before color interp/packing
2008-02-01 14:04:56 -07:00
Brian
c392cc8f1b
Cell: rename fields of the tile_t union
2008-02-01 14:04:55 -07:00
Brian
59be082909
Cell: implement Z16 and Z32 testing with SIMD instructions.
2008-02-01 14:04:55 -07:00
Brian
b108bea6b4
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
2008-02-01 14:04:55 -07:00
Ian Romanick
20df285b14
Fix using "ccache ppu-gcc" for CC and fix parallel builds
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CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the
OSMesa link was missing a dependency.
2008-01-31 17:22:07 -08:00
Brian
635341ec5b
fix typo
2008-01-31 17:05:43 -07:00
Brian
633e1133ae
gallium: fix problem in which texcoords and varying vars got mapped to the same slot
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This fixes the glsl/bump.c and glsl/texdemo1.c programs
2008-01-31 14:35:25 -07:00
Brian
86787043fa
Fix problem in mapping vertex program outputs (found with "spring" game engine)
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If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
2008-01-31 14:05:04 -07:00
Brian
acb81374c1
gallium: comments about fragment Z computation
2008-01-31 13:41:14 -07:00
Brian
9536314a6c
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
2008-01-31 13:41:14 -07:00
Brian
c36cdc6156
gallium: fix get/put typo regression
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This came from commit f3aa4de034 on 1/22/08.
Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c
2008-01-31 13:41:14 -07:00
Brian
cd53eb0db1
Cell: SIMD-ize const_coeff()
2008-01-31 08:21:38 -07:00
Brian
256486829f
Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
2008-01-31 08:12:47 -07:00
Keith Whitwell
e82c9b867c
tgsi: Use ESI instead of EBX as temp reg on non-win32
2008-01-31 11:57:49 +00:00
José Fonseca
50d5f304ad
gallium: Portability fixes.
2008-01-31 18:25:05 +09:00
José Fonseca
f4192cb4ca
gallium: Make the build output dir depend on the configuration.
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The build output dirs mimics the old config names:
build/linux
build/linux-dri
build/linux-dri-x86
build/linux-dri-x86-debug
...
2008-01-31 14:22:21 +09:00
José Fonseca
c42e6254cf
gallium: Add SCons as alternative build system for Gallium.
2008-01-31 14:22:21 +09:00
Ian Romanick
62d11b98c4
I don't know why using uint64_t for "base" doesn't work. Ugh.
2008-01-30 20:14:52 -08:00
Ian Romanick
5a6fd93930
Use SPUs for vertex shader processing
2008-01-30 20:14:52 -08:00
Ian Romanick
a89ee8a96d
Add driver_private field for drivers that hook shader_queue_flush.
2008-01-30 20:14:52 -08:00
Ian Romanick
9ad986b887
Numerous small fixed to PPU-SPU vertex shader protocol
2008-01-30 20:14:52 -08:00
Ian Romanick
de949a471e
cell_array_info should not be 16-byte aligned
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Forcing cell_array_info to be 16-byte aligned makes it more difficult
to stuff that state in batch commands.
2008-01-30 20:14:52 -08:00
Ian Romanick
10270fbe2d
Correctly read / write vertex header from / to main memory
2008-01-30 20:14:52 -08:00
Ian Romanick
193491cbd3
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
2008-01-30 20:14:52 -08:00
Ian Romanick
fb348c2cb1
Set machine->Processor
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The default value is 0, which is TGSI_PROCESSOR_FRAGMENT...not correct
for a vertex shader!
2008-01-30 20:14:52 -08:00
Ian Romanick
137cb72284
Elts are always ints, pass vOut pointers in-line in command
2008-01-30 20:14:51 -08:00
Ian Romanick
3349861146
Implement micro_pow and micro_sqrt
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Unimplemented micro ops get assertions for now.
2008-01-30 20:14:51 -08:00
Ian Romanick
7b27d9fd66
Fix size calculation in attribute fetch.
2008-01-30 20:14:51 -08:00
Ian Romanick
708d699e0c
Fetch uniforms from main memory.
2008-01-30 20:14:51 -08:00
Ian Romanick
a0a707342a
Missing amperstand in previous commit. Oops.
2008-01-30 20:14:51 -08:00
Ian Romanick
fcf9441773
Pass ptr to local memory copy instead of main memory to exec_instruction
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This was essentially a cut-and-paste bug when the instruction fetcher
was added. Also, the test for TGSI_PROCESSOR_FRAGMENT was moved
outside the loop for exec_declaration.
2008-01-30 20:14:51 -08:00
Ian Romanick
3d13605ee5
Provide mechanism to hook in custom vertex shader cache flush function
2008-01-30 20:14:51 -08:00
Ian Romanick
13eec10688
Implement vertex fetch / vertex shader output write-back
2008-01-30 20:14:51 -08:00
Ian Romanick
33cac48241
Initial pass at instruction / declaration fetch
2008-01-30 20:14:51 -08:00
Ian Romanick
524bba17a7
Initial pass at vertex shader on SPU using TGSI VM
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All of the code is wired in on the SPU side, but it is not called from
the PPU yet. Instruction / declaration fetch still needs to be
implemented in spu_exec.c.
2008-01-30 20:14:51 -08:00