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Implement vertex fetch / vertex shader output write-back
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parent
33cac48241
commit
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3 changed files with 57 additions and 40 deletions
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@ -30,11 +30,13 @@
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include <spu_mfcio.h>
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#include "pipe/p_util.h"
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#include "pipe/p_state.h"
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#include "pipe/p_shader_tokens.h"
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#include "spu_exec.h"
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#include "spu_vertex_shader.h"
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#include "spu_main.h"
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#define DRAW_DBG 0
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@ -412,16 +414,18 @@ static void fetch_xyz_rgb_st( struct spu_vs_context *draw,
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/**
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* Fetch vertex attributes for 'count' vertices.
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*/
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static void generic_vertex_fetch( struct spu_vs_context *draw,
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struct spu_exec_machine *machine,
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const unsigned *elts,
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unsigned count )
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static void generic_vertex_fetch(struct spu_vs_context *draw,
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struct spu_exec_machine *machine,
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const unsigned *elts,
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unsigned count)
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{
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unsigned nr_attrs = draw->vertex_fetch.nr_attrs;
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unsigned attr;
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assert(count <= 4);
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wait_on_mask(1 << TAG_VERTEX_BUFFER);
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// _mesa_printf("%s %d\n", __FUNCTION__, count);
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/* loop over vertex attributes (vertex shader inputs)
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@ -441,13 +445,23 @@ static void generic_vertex_fetch( struct spu_vs_context *draw,
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* a prototype for an sse implementation, which would have
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* difficulties doing that.
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*/
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for (i = 0; i < count; i++)
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fetch( src + elts[i] * pitch, p[i] );
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for (i = 0; i < count; i++) {
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uint8_t buffer[32 + (sizeof(float) * 4)] ALIGN16_ATTRIB;
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const unsigned long addr = src + elts[i] * pitch;
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const unsigned size = (sizeof(float) * 4) + (addr & 0x0f);
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mfc_get(buffer, addr & ~0x0f, size, TAG_VERTEX_BUFFER, 0, 0);
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wait_on_mask(1 << TAG_VERTEX_BUFFER);
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memcpy(& buffer, buffer + (addr & 0x0f), sizeof(float) * 4);
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fetch(buffer, p[i]);
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}
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/* Be nice and zero out any missing vertices:
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*/
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for (/* empty */; i < 4; i++)
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p[i][0] = p[i][1] = p[i][2] = p[i][3] = 0;
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p[i][0] = p[i][1] = p[i][2] = p[i][3] = 0;
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/* Transpose/swizzle into sse-friendly format. Currently
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* assuming that all vertex shader inputs are float[4], but this
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@ -475,6 +489,9 @@ void spu_update_vertex_fetch( struct spu_vs_context *draw )
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draw->vertex_fetch.fetch_func = generic_vertex_fetch;
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/* Disable the fast path because they don't use mfc_get yet.
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*/
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#if 0
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switch (draw->vertex_fetch.nr_attrs) {
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case 2:
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if (draw->vertex_fetch.format[0] == PIPE_FORMAT_R32G32B32_FLOAT &&
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@ -490,4 +507,5 @@ void spu_update_vertex_fetch( struct spu_vs_context *draw )
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default:
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break;
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}
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#endif
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}
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@ -32,6 +32,8 @@
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* Ian Romanick <idr@us.ibm.com>
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*/
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#include <spu_mfcio.h>
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#include "pipe/p_util.h"
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#include "pipe/p_state.h"
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#include "pipe/p_shader_tokens.h"
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@ -40,9 +42,7 @@
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#include "pipe/draw/draw_private.h"
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#include "pipe/draw/draw_context.h"
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#include "pipe/cell/common.h"
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#define DBG_VS 0
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#include "spu_main.h"
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static INLINE unsigned
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compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
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@ -110,6 +110,12 @@ run_vertex_program(struct spu_vs_context *draw,
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for (j = 0; j < count; j++) {
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unsigned slot;
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float x, y, z, w;
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unsigned char buffer[sizeof(struct vertex_header)
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+ MAX_VERTEX_SIZE] ALIGN16_ATTRIB;
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struct vertex_header *const tmpOut =
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(struct vertex_header *) buffer;
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const unsigned vert_size = sizeof(struct vertex_header)
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+ (sizeof(float) * 4 * draw->num_vs_outputs);
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/* Handle attr[0] (position) specially:
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*
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@ -117,14 +123,14 @@ run_vertex_program(struct spu_vs_context *draw,
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* program as a set of DP4 instructions appended to the
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* user-provided code.
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*/
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x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
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y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
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z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
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w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
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x = tmpOut->clip[0] = machine->Outputs[0].xyzw[0].f[j];
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y = tmpOut->clip[1] = machine->Outputs[0].xyzw[1].f[j];
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z = tmpOut->clip[2] = machine->Outputs[0].xyzw[2].f[j];
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w = tmpOut->clip[3] = machine->Outputs[0].xyzw[3].f[j];
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vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane,
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tmpOut->clipmask = compute_clipmask(tmpOut->clip, draw->plane,
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draw->nr_planes);
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vOut[j]->edgeflag = 1;
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tmpOut->edgeflag = 1;
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/* divide by w */
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w = 1.0f / w;
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@ -133,35 +139,27 @@ run_vertex_program(struct spu_vs_context *draw,
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z *= w;
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/* Viewport mapping */
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vOut[j]->data[0][0] = x * scale[0] + trans[0];
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vOut[j]->data[0][1] = y * scale[1] + trans[1];
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vOut[j]->data[0][2] = z * scale[2] + trans[2];
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vOut[j]->data[0][3] = w;
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tmpOut->data[0][0] = x * scale[0] + trans[0];
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tmpOut->data[0][1] = y * scale[1] + trans[1];
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tmpOut->data[0][2] = z * scale[2] + trans[2];
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tmpOut->data[0][3] = w;
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#if DBG_VS
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printf("output[%d]win: %f %f %f %f\n", j,
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vOut[j]->data[0][0],
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vOut[j]->data[0][1],
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vOut[j]->data[0][2],
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vOut[j]->data[0][3]);
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#endif
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/* Remaining attributes are packed into sequential post-transform
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* vertex attrib slots.
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*/
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for (slot = 1; slot < draw->num_vs_outputs; slot++) {
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vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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#if DBG_VS
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printf("output[%d][%d]: %f %f %f %f\n", j, slot,
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vOut[j]->data[slot][0],
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vOut[j]->data[slot][1],
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vOut[j]->data[slot][2],
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vOut[j]->data[slot][3]);
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#endif
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tmpOut->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
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tmpOut->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
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tmpOut->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
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tmpOut->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
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}
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wait_on_mask(1 << TAG_VERTEX_BUFFER);
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mfc_put(tmpOut, vOut[j], vert_size, TAG_VERTEX_BUFFER, 0, 0);
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} /* loop over vertices */
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wait_on_mask(1 << TAG_VERTEX_BUFFER);
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}
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@ -71,10 +71,11 @@ struct draw_context *draw_create( void )
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*/
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{
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uint i;
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char *tmp = (char*) MALLOC( Elements(draw->vcache.vertex) * MAX_VERTEX_SIZE );
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const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
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char *tmp = align_malloc(Elements(draw->vcache.vertex) * size, 16);
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for (i = 0; i < Elements(draw->vcache.vertex); i++)
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draw->vcache.vertex[i] = (struct vertex_header *)(tmp + i * MAX_VERTEX_SIZE);
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draw->vcache.vertex[i] = (struct vertex_header *)(tmp + i * size);
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}
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draw->convert_wide_points = TRUE;
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