Commit graph

104159 commits

Author SHA1 Message Date
Marek Olšák
8fb34050b5 radeonsi: don't use emit_data->args in store_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:04 -04:00
Marek Olšák
a2c18bfbe3 radeonsi: don't use emit_data->args in atomic_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:03 -04:00
Marek Olšák
297fb213b3 radeonsi: don't use emit_data->args in build_interp_intrinsic
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:21:01 -04:00
Marek Olšák
99ae440d4e radeonsi: inline atomic_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:59 -04:00
Marek Olšák
267e92893c radeonsi: inline store_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:58 -04:00
Marek Olšák
f15e55aa8a radeonsi: inline load_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:56 -04:00
Marek Olšák
2c94f321eb radeonsi: merge txq_emit and resq_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:55 -04:00
Marek Olšák
a14c803166 radeonsi: inline resq_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:54 -04:00
Marek Olšák
347e52adcd radeonsi: inline txq_fetch_args
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:52 -04:00
Marek Olšák
c9b2ce2672 radeonsi: use get_resinfo directly in lower_gather4_integer
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:36 -04:00
Marek Olšák
7804ddaf87 radeonsi: inline tex_fetch_args into build_tex_intrinsic
The diff looks like it moves code that I didn't touch.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:34 -04:00
Marek Olšák
da1d8adc29 radeonsi: remove fetch_args callbacks for ALU instructions
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:33 -04:00
Marek Olšák
ac72a6bd0b radeonsi: move internal TGSI shaders into si_shaderlib_tgsi.c
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:20:31 -04:00
Marek Olšák
0ca8294ece radeonsi: implement EXT_window_rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:19:02 -04:00
Marek Olšák
465e929d6a gallium/u_blitter: save/restore window rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:19:01 -04:00
Marek Olšák
15fc0f8d4a noop: implement set_window_rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:18:59 -04:00
Marek Olšák
7c8716e4fb ddebug: implement set_window_rectangles
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 21:18:51 -04:00
Rodrigo Vivi
44f1dcf9b3 i965: Add a new CFL PCI ID.
One more CFL ID added to spec.

Align with kernel commit d0e062ebb3a4 ("drm/i915/cfl:
Add a new CFL PCI ID.")

Cc: José Roberto de Souza <jose.souza@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-08-14 15:46:56 -07:00
Rob Clark
70bf639328 freedreno/ir3: add support for a6xx 'merged' register set
Starting with a6xx, half and full precision registers conflict.  Which
makes things a bit more efficient, ie. if some parts of the shader are
heavy on half-precision and others on full precision, you don't have to
allocate the worst case for both.  But it means we need to setup some
additional conflicts.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
4813060ed4 freedreno/ir3: small RA cleanup
Collapse is_temp() into it's only callsite, and pass compiler object as
struct rather than void.  Just cleanups to reduce noise in next patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
fdd35f497b freedreno/ir3: stop hard-coding FS input regs
We originally did this because at the time we didn't know all the
bitfields to configure where various frag shader sysval's went.  But
we do.

So switch to using sysvals for all the frag shader inputs.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
e97b56172c freedreno/ir3: use r63.x for unused inputs
This way, unused sysval inputs, like frag_vcoord, get the correct regid
value to disable the input.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
066930e54d freedreno/ir3: create all inputs in first block
create_input()/create_input_compmask() should take the ctx as arg,
rather than block, to enforce that all inputs are created in the first
block, so that RA sees them as live at the start of the shader.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
62da068fd3 freedreno/ir3: rename s/frag_pos/frag_vcoord/g
Make it more clear that this is varying fetch related.  Also fixup some
comments.  Just cleanup for next patches.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
4a7f9feada compiler: add SYSTEM_VALUE_VARYING_COORD
Used internally in freedreno/ir3 for the vec2 value that hw passes to
shader to use as coordinate for bary.f (varying fetch) instruction.
This is not the same as SYSTEM_VALUE_FRAG_COORD.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Rob Clark
b5a098b202 freedreno/ir3: move per-generation compiler config
Move it from the compile ctx to the compiler object, before adding
new things for a6xx.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 17:59:02 -04:00
Bas Nieuwenhuizen
66e12451ac radv: Update to new VK_EXT_vertex_attribute_divisor to version 2.
Behavior wrt firstInstance got changed, and a divisor of 0 has been
disallowed.

The new version of the ext got published in specification 1.1.81.

Sending to stable since the only known user is DXVK, which needs
this for correctness.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
CC: 18.2 <mesa-stable@lists.freedesktop.org>
2018-08-14 22:13:09 +02:00
Bas Nieuwenhuizen
4bb6c49375 radv: Allow ETC2 on RAVEN and VEGA10 instead of all GFX9.
Follow radeonsi.

Fixes: 3665f66ef2 "radv: Add support for ETC2 textures."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 22:11:04 +02:00
Bas Nieuwenhuizen
bf33ca7512 radv: Fix missing Android platform define.
CC: <mesa-stable@lists.freedesktop.org>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-08-14 22:11:04 +02:00
Rob Clark
13b9d32fb1 freedreno: move free() into fdN_context_destroy()
Following patches will be doing further cleanup after calling
fd_context_destroy() so it is easier if we move the free() into
the per-gen backend code.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 15:46:34 -04:00
Jonathan Marek
dc9705f30d freedreno: a2xx: ir2 update
this patch brings a number of changes to ir2:
-ir2 now generates CF clauses as necessary during assembly. this simplifies
 fd2_program/fd2_compiler and is necessary to implement optimization passes
-ir2 now has separate vector/scalar instructions. this will make it easier
 to implementing scheduling of scalar+vector instructions together. dst_reg
 is also now seperate from src registers instead of a single list
-ir2 now implements register allocation. this makes it possible to compile
 shaders which have more than 64 TGSI registers
-ir2 now implements the following optimizations: removal of IN/OUT MOV
 instructions generated by TGSI and removal of unused instructions when
 some exports are disabled
-ir2 now allows full 8-bit index for constants
-ir2_alloc no longer allocates 4 times too many bytes

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-08-14 12:46:25 -04:00
Andres Gomez
5406eb5513 docs: update calendar 18.2.0-rc1 and 18.2.0-rc2 are out
Signed-off-by: Andres Gomez <agomez@igalia.com>
2018-08-14 17:07:09 +03:00
Bas Nieuwenhuizen
fbcd167314 radv: Add on-demand compilation of built-in shaders.
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of creating a Device.

For CTS this cost is unacceptable, and likely for starting random
apps too.

So if there is no cache, with this patch radv will compile shaders
on demand. Once there is a cache from the first run, even if
incomplete, the driver knows that it can likely write the cache
and precompiles everything.

Note that I did not switch the buffer and itob/btoi compute pipelines
to on-demand, since you cannot really do anything in Vulkan without
them and there are only a few.

This reduces the CTS runtime for the no caches scenario on my
threadripper from 32 minutes to 8 minutes.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:24 +02:00
Bas Nieuwenhuizen
24a9033d6f radv: Refactor blit pipeline creation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:11 +02:00
Bas Nieuwenhuizen
806a792b43 radv: Make fs key exemplars ordered to be a reverse fs_key lookup.
While at it, share the exemplars and account for a non-occurring
fs key.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:06 +02:00
Dave Airlie
0be5e9f5a1 virgl: ARB_texture_barrier support
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2018-08-14 16:55:56 +10:00
Dylan Baker
6d61aed231 docs: update calendar, add news item and link release notes for 18.1.6
Signed-off-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-13 10:06:45 -07:00
Dylan Baker
973ae7a06b docs: Add sha256 sums for 18.1.6 2018-08-13 10:05:44 -07:00
Dylan Baker
66c8a64e67 docs: Add release notes for 18.1.6 2018-08-13 10:05:42 -07:00
Alejandro Piñeiro
668ab8aeb1 mesa/glspirv: fix compilation with MSVC
From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
patch replaces it with unsigned.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-08-13 18:57:18 +02:00
Eric Engestrom
f976d22759 travis: install correct version of mako for each build system
Meson now uses python3, so let's add a block for Autotools, move that
line into the buildsys-specific blocks, and set the correct version for
Meson.

Fixes: 2ee1c86d71 "meson: Build with Python 3"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-13 17:29:42 +01:00
Erik Faye-Lund
ae5770171c mesa/st/glsl_to_tgsi: fixup copy-paste mistake
This is clearly a copy-paste error; if we validate the reladdr2-pointer,
we don't want to traverse to the reladdr-pointer. Especially since the
check above shows that reladdr could be NULL here.

Noticed by Coverity.

CID: 1438389, 1438390
Fixes: 568bda2f2d ("mesa/st/glsl_to_tgsi: Split arrays whose elements are only accessed directly")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gert Wollny <gw.fossdev@gmail.com>
2018-08-13 18:15:36 +02:00
Neil Roberts
c91a5f70fb i965/nir: Use the nir copy of shader_info to handle gl_PatchVerticesIn
Instead of using the copy of shader_info stored in gl_program, it now
uses the one in nir_shader. This is needed for SPIR-V because the
info.tess.tcs_vertices_out is filled in via _mesa_spirv_to_nir which
happens much later than with a GLSL shader. The copy of shader_data in
gl_program is only updated later via brw_shader_gather_info but that
is too late.

For GLSL this shouldn't create any problems because the nir copy of
the shader_info is immediately copied from the gl_program in
glsl_to_nir.

v2: updated after commit "i965: Combine both gl_PatchVerticesIn
    lowering passes." (488972) (Alejandro Piñeiro)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Neil Roberts
a105c1e6e5 mesa/glspirv: Set separate_shader on shader_info
The value is copied from the gl_program. If we don’t do this then it
will get reset back to zero in brw_shader_gather_info. This isn’t a
problem for GLSL because in that case the nir_shader is initialised
with a copy of the shader_info from the gl_program.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Iago Toral Quiroga
40947d4744 mesa/glspirv: pick off the only entry point we need
This is the same we do for vulkan drivers

This is needed to pass the following CTS test:
KHR-GL45.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
32e1d4c34b mesa/glspirv: compute double inputs and remap attributes
input locations used by input attributes are not handled in the same
way in OpenGL vs Vulkan. There is a detailed explanation of such
differences on the following commit:

c2acf97fcc

So with this commit, the same adjustment that is done after
glsl_to_nir, is being done after spirv_to_nir, when it is used on
OpenGL (ARB_gl_spirv).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
d6c8066663 nir/glsl: make nir_remap_attributes public
As we plan to reuse it for ARB_gl_spirv implementation.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
af194bd38e nir/lower_samplers: don't assume a deref for both texture and sampler srcs
After commit "nir: Use derefs in nir_lower_samplers"
(75286c2d08) assumes one deref for both
the texture and the sampler. However there are cases (on OpenGL, using
ARB_gl_spirv) where SPIR-V is not providing a sampler, like for
texture query levels ops. Although we could make spirv_to_nir to
provide a sampler deref for those cases, it is not really needed, and
wrong from the Vulkan point of view.

This patch fixes the following (borrowed) tests run on SPIR-V mode:
  arb_compute_shader/execution/basic-texelFetch.shader_test
  arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test
  arb_texture_query_levels/execution/fs-baselevel.shader_test
  arb_texture_query_levels/execution/fs-maxlevel.shader_test
  arb_texture_query_levels/execution/fs-miptree.shader_test
  arb_texture_query_levels/execution/fs-nomips.shader_test
  arb_texture_query_levels/execution/vs-baselevel.shader_test
  arb_texture_query_levels/execution/vs-maxlevel.shader_test
  arb_texture_query_levels/execution/vs-miptree.shader_test
  arb_texture_query_levels/execution/vs-nomips.shader_test
  glsl-1.30/execution/fs-textureSize-compare.shader_test

v2: merge lower_tex_src_to_offset and calc_sampler_offsets together,
    update texture/sampler index and texture_array_size directly on
    lower_tex_src_to_offset (Jason)
v3: clarify one comment (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
fe2de39fb2 nir/linker: take into account hidden uniforms
So they are not exposed through the introspection API.

It is worth to note that the number of hidden uniforms of GLSL linking
vs SPIR-V linking would be somewhat different due the differen order
of the nir lowerings/optimizations.

For example: gl_FbWposYTransform. This is introduced as part of
nir_lower_wpos_ytransform. On GLSL that is executed after the IR-based
linking. So that means that on GLSL the UniformStorage will not
include this uniform. With the SPIR-V linking, that uniform is already
present, but marked as hidden. So it will be included on the
UniformStorage, but as hidden.

One alternative would create a special how_declared for that case, but
seemed an overkill. Using hidden should be ok as far as it is used
properly.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:27 +02:00
Alejandro Piñeiro
5332d7582d nir: add how_declared to nir_variable.data
Equivalent to the already existing how_declared at GLSL IR. The only
difference is that we are not adding all the declaration_type
available on GLSL, only the one that we will use on the short term. We
would add more mode if needed on the future.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-13 16:28:26 +02:00