mesa/glspirv: pick off the only entry point we need

This is the same we do for vulkan drivers

This is needed to pass the following CTS test:
KHR-GL45.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Iago Toral Quiroga 2018-07-31 15:37:59 +02:00 committed by Alejandro Piñeiro
parent 32e1d4c34b
commit 40947d4744

View file

@ -252,8 +252,23 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
prog->Name);
nir_validate_shader(nir);
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_copy_prop);
/* Pick off the single entrypoint that we want */
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
if (func != entry_point)
exec_node_remove(&func->node);
}
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
*/