Commit graph

21350 commits

Author SHA1 Message Date
Corbin Simpson
8e234d655d r300-gallium: Add draw_arrays for swtcl_emit.
The more I look at this, the more bugs I see.
2009-02-17 21:32:40 -08:00
Corbin Simpson
8ec853d4df r300-gallium: Properly init shader state. 2009-02-17 21:31:33 -08:00
Corbin Simpson
ecb177e198 r300-gallium: Consolidate state updates. 2009-02-17 21:30:55 -08:00
Corbin Simpson
46ef26eb90 r300-gallium: Hook up new swtcl vbuf stage.
Hold on to your hats.
2009-02-17 19:23:09 -08:00
Corbin Simpson
81daa5323e r300-gallium: Turn swtcl_emit into a vbuf_render stage.
Movin' out of the Stone Ages.
2009-02-17 19:04:39 -08:00
Corbin Simpson
75f950c222 r300-gallium: Update r300_reg from classic Mesa.
Mostly needed a few defines for index buffers, but there's other goodies too.
2009-02-17 18:50:07 -08:00
Jakob Bornecrantz
54e20828e6 demos: Add polygon mode point to isosurf 2009-02-13 17:53:49 +01:00
Jakob Bornecrantz
94189b3001 nv20: Use the new draw vbuf interface 2009-02-17 15:04:02 +00:00
Jakob Bornecrantz
7973d47cad nv10: Use the new draw vbuf internface 2009-02-17 14:47:42 +00:00
Jakob Bornecrantz
1ba3849192 nv04: Use the new draw vbuf interface 2009-02-17 14:37:56 +00:00
Jakob Bornecrantz
16a440f326 i915: Use the new draw vbuf interface 2009-02-13 11:38:34 +01:00
Keith Whitwell
1c4f67b980 draw: second argument to unmap is max, not count 2009-02-17 12:39:05 +00:00
Keith Whitwell
7ca78a07b3 softpipe: update to new draw interfaces 2009-02-17 12:20:05 +00:00
Keith Whitwell
befa4ff50e draw: add map/unmap directives for swtnl driver interface
Previously draw module asked for a pointer into (mapped) vertex data,
which it would incrementally fill and emit draw commands against.  This
was hard for the drivers to deal with, especially in the case where a
draw command would force a flush and thus an unmap of the vertex data.

With this change, the draw module explicitly maps & then unmaps vertex
data prior to emitting draw commands.
2009-02-17 12:07:09 +00:00
Brian Paul
c5c383596d mesa: remove old comments
Note: the default value for EmitCondCodes is FALSE.  This means the GLSL
compiler will emit code like this:

SEQ TEMP[0].x, A, B;
IF TEMP[0].x;
   ...
ENDIF

But if EmitCondCodes is TRUE, condition codes will be used instead:

SEQ.C TEMP[0].x, A, B;
IF (NE.xxxx);
   ...
ENDIF
2009-02-16 12:04:16 -07:00
Brian Paul
a9e753c84c i965: tell GLSL compiler to emit code using condition codes
The default for EmitCondCodes got flipped when gallium-0.2 was merged.
This fixes GLSL if/else/endif regressions.
Drivers that use GLSL should always explicitly set the flag to be safe.
2009-02-16 12:04:16 -07:00
Patrice Mandin
0f4a91b509 nouveau: oops :-) 2009-02-16 18:44:17 +01:00
Dan Nicholson
252671f6eb autoconf: Always enable glew
Maybe this should turn into an option (--disable-glew), but for now just
enable glew all the time.
2009-02-16 09:28:35 -08:00
Brian Paul
9d49802b7a glsl: silence some uninit var warnings 2009-02-16 08:33:03 -07:00
Brian Paul
c51938afe1 cell: use some SPU intrinsics to get slightly better code in eval_inputs()
Suggested by Jonathan Adamczewski.  There may be more places to do this...
2009-02-16 08:33:03 -07:00
Corbin Simpson
ffbe28d25d r300-gallium: Add verbosity level to debugging.
Makes it a bit more manageable to read through the console logs.
2009-02-16 04:12:42 -08:00
Corbin Simpson
f211da4c67 r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch. 2009-02-16 04:12:42 -08:00
Corbin Simpson
1bb2fb498e r300-gallium: Set up draw rasterizer. 2009-02-16 04:12:41 -08:00
Alan Hourihane
cfae542d1f demos: fix glxpixmap and call glXWaitGL before calling XCopyArea. 2009-02-16 11:56:21 +00:00
Alan Hourihane
63b51b5cf1 dri2: support glXWaitX & glXWaitGL by using fake front buffer. 2009-02-16 11:47:05 +00:00
Corbin Simpson
18f20b70b1 r300-gallium: Ooops, forgot to apply this stash.
"git stash": The cause of, and solution to, all my problems.
2009-02-16 03:16:59 -08:00
Corbin Simpson
b16d439989 r300-gallium: Include-guard r300_emit.h 2009-02-16 03:16:59 -08:00
Corbin Simpson
1b77138a1e r300-gallium: Add draw_arrays and friends.
This is the last bit of Gallium-side plumbing for drawing things.
From this point on, the only missing parts should be in r3xx-specific
code areas...
2009-02-16 03:16:59 -08:00
Corbin Simpson
82722a75c5 r300-gallium: Add SC_CLIP_RULE to clear.
This is a register that is in r300_demo but not r300_surface, so adding it in
to see if it helps.
2009-02-16 03:16:59 -08:00
Brian Paul
9576ddd97d cell: minor Makefile clean-up 2009-02-15 14:03:25 -07:00
Brian Paul
37c4f7eed2 cell: new/tighter code for computing fragment program inputs 2009-02-15 14:03:24 -07:00
Brian Paul
96b19195ec cell: combine eval_z(), eval_w() functions 2009-02-15 14:03:24 -07:00
Corbin Simpson
484858ae48 r300-gallium: Fix scissors.
Don't use SCISSORS_OFFSET since we're DRI2,
and don't forget to set scissors in clear.
2009-02-15 05:05:59 -08:00
Corbin Simpson
4e309b5d64 r300-gallium: Grab bag of goodies.
Some fixes from glisse, moar swtcl emit setup, cleanup a bunch of regs,
properly do clear flush, and BEGIN_CS count fixes.
2009-02-15 05:05:59 -08:00
Corbin Simpson
39d0ac4826 r300-gallium: Clean up some clear registers. 2009-02-15 05:05:59 -08:00
Corbin Simpson
f176c94e49 r300-gallium: Use fui instead of a roll-my-own.
Man, util/u_math just gets better by the day.
2009-02-15 05:05:58 -08:00
Nicolai Haehnle
8520b15018 r300: Redirect constant TEX coordinates
R3xx/R5xx fragment program texture constants must come from a hardware
register instead of the constant file, so we redirect if necessary during
the native rewrite phase.

The symptoms of this bug started appearing when the Mesa fixed function
texenvprogram code started using STATE_CURRENT_ATTRIB constants for
texture coordinates when the corresponding attributes were constant across
all vertices.

Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
2009-02-14 17:36:04 +01:00
Corbin Simpson
76142d2b8b radeon-gallium: Clean out extensions explicitly enabled by Mesa.
This cleans up some of the cruft from the old DRI setup, and
it turns out that only the GLSL extensions are still off if we
let st_extensions.c handle the setup instead.
2009-02-14 02:51:02 -08:00
Corbin Simpson
5352ec3b87 r300-gallium: Update r300_screen comments and add a few formats. 2009-02-14 02:24:30 -08:00
Corbin Simpson
9a20ef0a52 r300-gallium: Enable all four colorbuffer render targets.
As far as I can tell all the state emission necessary has been set up.
Well, except for the fragment shader, but c'mon, gimme a break. :3
2009-02-14 02:07:29 -08:00
Corbin Simpson
1c533bdeb6 r300-gallium: Add Z/stencil buffer format emit.
Also set BEGIN_CS correctly.
2009-02-14 02:06:17 -08:00
Corbin Simpson
b45e5e2a12 r300-gallium: Emit Z/stencil buffer offset. 2009-02-14 01:55:38 -08:00
Corbin Simpson
e511110b71 r300-gallium: Add derived state for vertex formats.
Next up: The evil RS block.
2009-02-13 23:22:39 -08:00
Brian Paul
c51c822ee0 i965: rewrite the code for handling shader subroutine calls
Previously, the prog_instruction::Data field was used to map original Mesa
instructions to brw instructions in order to resolve subroutine calls.  This
was a rather tangled mess.  Plus it's an obstacle to implementing dynamic
allocation/growing of the instruction buffer (it's still a fixed size).

Mesa's GLSL compiler emits a label for each subroutine and CAL instruction.
Now we use those labels to patch the subroutine calls after code generation
has been done.  We just keep a list of all CAL instructions that needs patching
and a list of all subroutine labels.  It's a simple matter to resolve them.

This also consolidates some redundant post-emit code between brw_vs_emit.c and
brw_wm_glsl.c and removes some loops that cleared the prog_instruction::Data
fields at the end.

Plus, a bunch of new comments.
2009-02-13 17:18:36 -07:00
Brian Paul
74b6d55864 i965: add missing break for OPCODE_RET case
This doesn't effect correctness, but we were emitting an extraneous ADD.
2009-02-13 17:18:36 -07:00
Brian Paul
97937e0ac8 i965: the return value of translate_insn() is never used. Make it void. 2009-02-13 17:18:36 -07:00
Brian Paul
2f2082bf16 i965: minor clean-ups 2009-02-13 17:18:36 -07:00
Brian Paul
2f78d4a2cd i965: code clean-ups, comments, and minor refactoring 2009-02-13 17:18:36 -07:00
Brian Paul
7cffcaaba1 i965: updated comments 2009-02-13 17:18:35 -07:00
Brian Paul
643d940138 intel: turn on GL_ARB_shading_language_120
It's done in the Mesa GLSL compiler.  The only part of it that might
matter in drivers is the centroid sampling option for MSAA.
2009-02-13 17:18:35 -07:00