r300-gallium: Add draw_arrays and friends.

This is the last bit of Gallium-side plumbing for drawing things.
From this point on, the only missing parts should be in r3xx-specific
code areas...
This commit is contained in:
Corbin Simpson 2009-02-16 02:53:34 -08:00
parent 82722a75c5
commit 1b77138a1e
5 changed files with 138 additions and 24 deletions

View file

@ -22,6 +22,76 @@
#include "r300_context.h"
static boolean r300_draw_range_elements(struct pipe_context* pipe,
struct pipe_buffer* indexBuffer,
unsigned indexSize,
unsigned minIndex,
unsigned maxIndex,
unsigned mode,
unsigned start,
unsigned count)
{
struct r300_context* r300 = r300_context(pipe);
int i;
if (r300->dirty_state) {
r300_update_derived_state(r300);
r300_emit_dirty_state(r300);
}
for (i = 0; i < r300->vertex_buffer_count; i++) {
void* buf = pipe_buffer_map(pipe->screen,
r300->vertex_buffers[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(r300->draw, i, buf);
}
if (indexBuffer) {
void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer_range(r300->draw, indexSize,
minIndex, maxIndex, indices);
} else {
draw_set_mapped_element_buffer(r300->draw, 0, NULL);
}
draw_set_mapped_constant_buffer(r300->draw,
r300->shader_constants[PIPE_SHADER_VERTEX].constants,
r300->shader_constants[PIPE_SHADER_VERTEX].user_count *
(sizeof(float) * 4));
/* Abandon all hope, ye who enter here. */
draw_arrays(r300->draw, mode, start, count);
for (i = 0; i < r300->vertex_buffer_count; i++) {
pipe_buffer_unmap(pipe->screen, r300->vertex_buffers[i].buffer);
draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
}
if (indexBuffer) {
pipe_buffer_unmap(pipe->screen, indexBuffer);
draw_set_mapped_element_buffer_range(r300->draw, 0, start,
start + count - 1, NULL);
}
return true;
}
static boolean r300_draw_elements(struct pipe_context* pipe,
struct pipe_buffer* indexBuffer,
unsigned indexSize, unsigned mode,
unsigned start, unsigned count)
{
return r300_draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0,
mode, start, count);
}
static boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
unsigned start, unsigned count)
{
return r300_draw_elements(pipe, NULL, 0, mode, start, count);
}
static void r300_destroy_context(struct pipe_context* context) {
struct r300_context* r300 = r300_context(context);
@ -49,8 +119,12 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300->context.clear = r300_clear;
r300->context.draw_arrays = r300_draw_arrays;
r300->context.draw_elements = r300_draw_elements;
r300->context.draw_range_elements = r300_draw_range_elements;
r300->draw = draw_create();
/*XXX draw_set_rasterize_stage(r300->draw, r300_draw_swtcl_stage(r300));*/
draw_set_rasterize_stage(r300->draw, r300_draw_swtcl_stage(r300));
r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);

View file

@ -88,20 +88,31 @@ struct r300_texture_state {
#define R300_NEW_BLEND 0x0000001
#define R300_NEW_BLEND_COLOR 0x0000002
#define R300_NEW_DSA 0x0000004
#define R300_NEW_FRAMEBUFFERS 0x0000008
#define R300_NEW_FRAGMENT_SHADER 0x0000010
#define R300_NEW_RASTERIZER 0x0000020
#define R300_NEW_SAMPLER 0x0000040
#define R300_NEW_SCISSOR 0x0004000
#define R300_NEW_TEXTURE 0x0008000
#define R300_NEW_VERTEX_FORMAT 0x0800000
#define R300_NEW_VERTEX_SHADER 0x1000000
#define R300_NEW_KITCHEN_SINK 0x1ffffff
#define R300_NEW_CONSTANTS 0x0000004
#define R300_NEW_DSA 0x0000008
#define R300_NEW_FRAMEBUFFERS 0x0000010
#define R300_NEW_FRAGMENT_SHADER 0x0000020
#define R300_NEW_RASTERIZER 0x0000040
#define R300_NEW_SAMPLER 0x0000080
#define R300_NEW_SCISSOR 0x0008000
#define R300_NEW_TEXTURE 0x0010000
#define R300_NEW_VERTEX_FORMAT 0x1000000
#define R300_NEW_VERTEX_SHADER 0x2000000
#define R300_NEW_KITCHEN_SINK 0x3ffffff
/* The next several objects are not pure Radeon state; they inherit from
* various Gallium classes. */
struct r300_constant_buffer {
/* Buffer of constants */
/* XXX first number should be raised */
float constants[8][4];
/* Number of user-defined constants */
int user_count;
/* Total number of constants */
int count;
};
struct r3xx_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
@ -188,6 +199,8 @@ struct r300_context {
struct r300_blend_state* blend_state;
/* Blend color state. */
struct r300_blend_color_state* blend_color_state;
/* Shader constants. */
struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
/* Fragment shader. */
@ -205,6 +218,9 @@ struct r300_context {
struct r300_texture* textures[8];
struct r300_texture_state* texture_states[8];
int texture_count;
/* Vertex buffers. */
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
int vertex_buffer_count;
/* Vertex information. */
struct vertex_info vertex_info;
/* Bitmask of dirty state objects. */

View file

@ -219,7 +219,7 @@ void r300_emit_scissor_state(struct r300_context* r300,
}
/* Emit all dirty state. */
static void r300_emit_dirty_state(struct r300_context* r300)
void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;

View file

@ -22,7 +22,9 @@
#include "util/u_math.h"
#include "util/u_pack_color.h"
#include "pipe/p_debug.h"
#include "pipe/internal/p_winsys_screen.h"
#include "r300_context.h"
#include "r300_reg.h"
@ -211,7 +213,24 @@ static void
uint shader, uint index,
const struct pipe_constant_buffer* buffer)
{
/* XXX */
struct r300_context* r300 = r300_context(pipe);
/* This entire chunk of code seems ever-so-slightly baked.
* It's as if I've got pipe_buffer* matryoshkas... */
if (buffer && buffer->buffer && buffer->buffer->size) {
void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
PIPE_BUFFER_USAGE_CPU_READ);
memcpy(r300->shader_constants[shader].constants,
map, buffer->buffer->size);
pipe->winsys->buffer_unmap(pipe->winsys, map);
r300->shader_constants[shader].user_count =
buffer->buffer->size / (sizeof(float) * 4);
} else {
r300->shader_constants[shader].user_count = 0;
}
r300->dirty_state |= R300_NEW_CONSTANTS;
}
static uint32_t translate_depth_stencil_function(int zs_func) {
@ -738,7 +757,12 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
/* XXX Draw */
memcpy(r300->vertex_buffers, buffers,
sizeof(struct pipe_vertex_buffer) * count);
r300->vertex_buffer_count = count;
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
}

View file

@ -54,22 +54,22 @@ static INLINE void r300_emit_vertex(struct r300_context* r300,
j = vinfo->attrib[i].src_index;
switch (vinfo->attrib[i].emit) {
case EMIT_1F:
CS_OUT_32F(vertex->data[j][0]);
OUT_CS_32F(vertex->data[j][0]);
break;
case EMIT_2F:
CS_OUT_32F(vertex->data[j][0]);
CS_OUT_32F(vertex->data[j][1]);
OUT_CS_32F(vertex->data[j][0]);
OUT_CS_32F(vertex->data[j][1]);
break;
case EMIT_3F:
CS_OUT_32F(vertex->data[j][0]);
CS_OUT_32F(vertex->data[j][1]);
CS_OUT_32F(vertex->data[j][2]);
OUT_CS_32F(vertex->data[j][0]);
OUT_CS_32F(vertex->data[j][1]);
OUT_CS_32F(vertex->data[j][2]);
break;
case EMIT_4F:
CS_OUT_32F(vertex->data[j][0]);
CS_OUT_32F(vertex->data[j][1]);
CS_OUT_32F(vertex->data[j][2]);
CS_OUT_32F(vertex->data[j][3]);
OUT_CS_32F(vertex->data[j][0]);
OUT_CS_32F(vertex->data[j][1]);
OUT_CS_32F(vertex->data[j][2]);
OUT_CS_32F(vertex->data[j][3]);
break;
default:
debug_printf("r300: Unknown emit value %d\n",