Soft-pin is but one possible mechanism for pinning buffers. We're
working on another called VM_BIND. Most of the time, the real question
we're asking isn't "are we using soft-pin?" but rather "are we using
relocations?" because it's relocations, and not soft-pin, that cause us
all the extra pain we have to write code to handle. This commit flips
the majority of those checks around. The new helper is currently just
the exact inverse of the old use_softpin helper.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
We don't current enable post sync operations, but it is probably
better to set them to "internal" MOCS than to remove the non-zero
checking for this genxml field.
Reworks:
* Fix COMPUTE_WALKER in cmd_buffer_trace_rays (s-b Jason)
Fixes: 7b78b2fcac ("intel/genxml: Assert that all MOCS fields are non-zero on Gfx7+")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13624>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is disabled stream output targets, MOCS shouldn't matter, as
there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for these null stream
output buffers; we can just assume a MOCS for generic internal buffers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We'd like to add safeguards against accidental use of MOCS 0 (uncached),
which can have large performance implications. One case where we use
MOCS of 0 is 3DSTATE_VERTEX_BUFFERS where we set NullVertexBuffer.
It shouldn't matter here, as there's no actual buffer to be cached.
That said, it should be harmless to set MOCS for null vertex buffers.
We can assume an internal buffer and request isl's vertex buffer MOCS.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
This avoids MOCS != 0 assertions in later patches. iris also does this,
and we do it for the 3DSTATE_CONSTANT_ALL packet path as well. It's a
bit pointless, but it should hopefully be harmless also.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
We were only setting this on Gfx9+. It's MBZ on Gfx8, but it exists
on Gfx7.x and doesn't have those restrictions there; we should set it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
isl now uses info->mocs regardless of whether there's any actual
depth/stencil/HiZ buffers involved, so pass it a legitimate one,
rather than zero. When we have entirely NULL surfaces, we just
default to isl's MOCS value for an internal depth buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13480>
Tigerlake revision 0 is an early stepping that should not be used in
production anywhere, so this code was only used for hardware bringup.
We can drop the unnecessary workarounds. This also keeps them from
triggering on early steppings of other Gfx12 parts.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13266>
INTEL_DEBUG is defined (since 4015e1876a) as:
#define INTEL_DEBUG __builtin_expect(intel_debug, 0)
which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.
Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.
Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
Instead of doing a tile cache flush after slow clears, resolves, and
ambiguates, do it before fast clears of HIZ_CCS_WT surfaces. This agrees
with the Bspec.
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11539>
There are roughly two cases when it comes to storage images. In the
easy case, we have full hardware support and we can just emit a typed
read/write message in the shader and we're done. In the more complex
cases, we may need to fall back to a typed read with a different format
or even to a raw (SSBO) read.
The hardware has always had basically full support for typed writes all
the way back to Ivy Bridge but typed reads have been harder to come by.
Starting with Skylake, we finally have enough that we at least have a
format of the right bit size but not necessarily the right format so we
can use a typed read but may still have to do an int->unorm or similar
cast in the shader.
Previously, in ANV, we treated lowered images as the default and write-
only as a special case that we can optimize. This flips everything
around and treats the cases where we don't need to do any lowering as
the default "vanilla" case and treats the lowered case as special.
Importantly, this means that read-write access to surfaces where the
native format handles typed writes now use the same surface state as
write-only access and the only thing that uses the lowered surface state
is access read-write access with a format that doesn't support typed
reads. This has the added benefit that now, if someone does a read
without specifying a format, we can default to the vanilla surface and
it will work as long as it's a format that supports typed reads.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13198>
v2: Use u_foreach_bit64() (Samuel)
v3: Add missing handling of VkMemoryBarrier2KHR in pNext of
VkSubpassDependency2KHR (Samuel)
v4: Remove unused ANV_PIPELINE_STAGE_PIPELINED_BITS (Ivan)
v5: fix missing anv_measure_submit() (Jason)
constify anv_pipeline_stage_pipelined_bits (Jason)
v6: Split flushes & invalidation emissions on
vkCmdSetEvent2KHR()/vkCmdWaitEvents2KHR() (Jason)
v7: Only apply flushes once on events (Jason)
v8: Drop split flushes for this patch
v9: Add comment about ignore some fields of VkMemoryBarrier2 in
VkSubpassDependency2KHR (Jason)
Drop spurious PIPE_CONTROL change s/,/;/ (Jason)
v10: Fix build issue on Android (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9045>
New access flags & pipeline stages got added for transform feedback
and we missed handling them.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 36ee2fd61c ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9045>
In preparation for adding support for the graphics mesh pipeline,
identify all the paths that are specific the primitive pipeline.
This shouldn't change any behavior since the code currently only
supports the primitive pipeline.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13047>
There are exceptions in spec where the framebuffer image format and
format given for render pass attachment may differ. This happens in
particular when subpass has resolve attachment that might resolve
only depth from a combined depth+stencil format. There the formats do
not need to match but be 'compatible' with each other.
As example using VK_FORMAT_D32_SFLOAT format is considered compatible
when actual framebuffer format is VK_FORMAT_D32_SFLOAT_S8_UINT.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13082>
This knowledge was repeated in multiple places so move the values to
intel_device_info struct.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13014>
Implement the workarounds in anv and iris instead.
Before this commit, ISL unconditionally modified workaround registers
while filling out depth stencil state. To account for this, drivers
unconditionally stalled prior to emitting depth stencil packets. This
hurt performance.
By having the drivers perform the workarounds, they can choose when to
modify the relevant registers. The drivers now avoid emitting the
workaround for NULL depth buffers. This reduces stalls and leads to
better performance.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (the ISL/Anv bits)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (the Iris bits)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11454>
Even though we can't really do the parsing on behalf of the driver (it's
too complicated), storing it in the vk_image lets us provide a common
implementation of vkGetImageDrmFormatModifierPropertiesEXT(). It'll
also be useful in the next few commits for swapchain images.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12023>
This is mostly a bit of future-proofing. We never end up with offsets
that don't fit in 32 bits today because, thanks to driver limitations
caused by relocations, we don't allocate buffers bigger than 2GB today.
However, if we ever did, it's possible to create a surface on modern
platforms that consumes more than 4GB and we would end up with wrapping
in our offset calculations.
Acked-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11765>
It's called anv_image_* so it really should take an anv_image. For the
couple of cases where we really want to pass in a set of aspects, we
leave an anv_aspect_to_plane() helper. anv_image_aspect_to_plane() is
then just a wrapper around it which grabs the aspects from the image.
While we're in the area, sprinkle some const around.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12141>
The Vulkan 1.2.184 spec says:
"When creating a VkImageView, if sampler Y′CBCR conversion is
enabled in the sampler, the aspectMask of a subresourceRange used by
the VkImageView must be VK_IMAGE_ASPECT_COLOR_BIT.
When creating a VkImageView, if sampler Y′CBCR conversion is not
enabled in the sampler and the image format is multi-planar, the
image must have been created with
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, and the aspectMask of the
VkImageView’s subresourceRange must be VK_IMAGE_ASPECT_PLANE_0_BIT,
VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT."
Previously, for YCbCr images, we were flipping this around. For single-
plane views where VK_IMAGE_ASPECT_PLANE_N_BIT would be passed in by the
app, we would store VK_IMAGE_ASPECT_COLOR_BIT. For multi-plane views
where the client says VK_IMAGE_ASPECT_COLOR_BIT, we would store a all of
the planes. (There was also an extra bit of remapping that would
compact the planes in the non-existent case of a format with a non-
contiguous set of planes.) The idea behind this was that for things
like rendering or single-plane sampling, storage, or compute, we want it
to look as much like a single-plane image as possible but we wanted the
multi-plane case to be the awkward one.
This commit changes it around so that iview->aspects is always exactly
the subset of image->vk.aspects represented by the view. This is
identical to how aspects work for depth/stencil so it gains us some
consistency.
This commit also changes anv_image_view::aspect_mask to aspects to force
a full audit of the field. As can be seen, there are only a few uses of
this field and they're all mostly fine:
- A bunch of them are used to check for depth/stencil. That hasn't
changed.
- Most of the checks for color already used ANY_COLOR_BIT, only one
needed fixing.
- There's a check that both src/depth are color for MSAA resolves.
However, we don't support MSAA on YCbCr so there's no point in
checking for ANY_COLOR_BIT.
There is a hidden usage of planes in anv_descriptor_set_write_image_view
that's not as obvious. However, this function simply looks at
anv_image_view::n_planes and blindly fills out the descriptor
accordingly. As long as image views with a single plane continue to
claim n_planes == 1, this will be fine.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12141>
When vkCmdPushDescriptorSetKHR is used, the descriptor set is allocated
internally without belonging to any pool. Such descriptor set will be
visible on the GPU side because it's a part of the dynamic state stream,
but we still have to store its address in the array of descriptor sets.
Complements: 379b9bb7b0 ("anv: Support fetching descriptor addresses from push constants")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11577>
Initial implementation missed various fields that derive from the
primitive topology. This patch fixes 3DSTATE_RASTER/3DSTATE_SF,
3DSTATE_CLIP and 3DSTATE_WM (gen7.x) emission in the dynamic case.
Fixes: f6fa4a8000 ("anv: add support for dynamic primitive topology change")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4924
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11379>
This makes a bunch of loops use ARRAY_SIZE instead of MESA_SHADER_STAGES,
extends a few arrays, and adds a bunch of array length asserts.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>