Brian Paul
876b41bc03
check for n <= 1 in compute_min_mag_ranges(), bug 8320
2006-09-18 15:03:04 +00:00
Brian Paul
f7da4e687c
set lambda to zero for textured points (bug 8320)
2006-09-18 15:02:26 +00:00
Stephane Marchesin
7d907ef69c
Some small changes
2006-09-17 17:46:36 +00:00
Stephane Marchesin
473a38622e
Rename nouveau_tris.* to nouveau_swtcl.*
2006-09-17 15:30:40 +00:00
Stephane Marchesin
c67f545520
Small changes
2006-09-17 14:36:07 +00:00
Stephane Marchesin
e324c52237
Make nouveau actually compile
2006-09-17 12:09:11 +00:00
Stephane Marchesin
908388b118
Some work towards making the nv10 swtcl compile
2006-09-17 11:58:52 +00:00
Brian Paul
3d70f9ff82
6.5.1 md5 sums
2006-09-16 04:23:16 +00:00
Brian Paul
0321dac2cd
update 6.5.1 release date
2006-09-16 04:13:20 +00:00
Brian Paul
a3a640171f
added #ifdef tests for Windows for int64_t, uint64_t
2006-09-16 04:10:56 +00:00
Brian Paul
8636981646
replace GLAPI w/ static and init var to 0 (Michel Donais)
2006-09-15 19:00:37 +00:00
Keith Whitwell
54d3ab4878
npot version of redbook/mipmap.c
2006-09-15 10:41:54 +00:00
Ian Romanick
a3b99fcb56
Use correct opcodes for GLX_EXT_texture_from_pixmap.
...
Set the correct opcodes for GLX_EXT_texture_from_pixmap functions. Changes
to the glproto package and the core X server are also required.
2006-09-14 21:07:17 +00:00
Brian Paul
eee85373c7
set 6.5.1 release date
2006-09-14 20:31:13 +00:00
Jerome Glisse
3dcf23171d
Fallback if ColorLogicOp is enabled. Cleanup a bit the fallback
...
function.
2006-09-14 17:44:58 +00:00
Michel Dänzer
8c9366a807
Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian.
2006-09-14 16:17:06 +00:00
Keith Whitwell
657f738ea2
VS nr of urb entries is constrained to be one of a fixed set of values,
...
specifically {8,16,32}.
2006-09-14 10:37:09 +00:00
Roland Scheidegger
6babf624b7
always use argb8888 instead of rgba8888, this is far more likely to hit a faster memcopy path in mesa (at least on little endian systems, possibly on big endian too)
2006-09-13 23:56:09 +00:00
Roland Scheidegger
2e2a981335
detect some more cases which can use straight memcpy for _mesa_texstore_rgba8888
2006-09-13 23:51:39 +00:00
Roland Scheidegger
99e0236046
Always mark tex state atom as dirty when the texture image is dirty, this ensures texture cache gets flushed in case the new texture has the same offset as the old one (fixes glean pixelFormat test at least on r200).
2006-09-13 23:20:10 +00:00
Brian Paul
43aa034084
updated comment
2006-09-13 22:49:48 +00:00
Roland Scheidegger
888b1a9166
don't use derived value _ColorLogicOpEnabled as it's not current by the time we call the blend/logic op functions. Fixes glean logicOp test on r200.
2006-09-13 22:41:46 +00:00
Brian Paul
fd2e402359
added GL_CURRENT_RASTER_SECONDARY_COLOR query (OpenGL 2.1)
2006-09-13 21:02:32 +00:00
Brian Paul
bd5331f9e8
just comments and const qualifiers
2006-09-13 20:26:43 +00:00
Brian Paul
ac1d7370a7
fix broken do_EXP()
2006-09-13 20:14:24 +00:00
Roland Scheidegger
cb08dcbbf2
fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting is not enabled (?). This fixes demos/cubemap as well as glean texCube test.
2006-09-13 17:35:44 +00:00
Roland Scheidegger
87d6028f28
make sure we upload the new vertex program if the program string changes.
2006-09-13 17:30:11 +00:00
Brian Paul
25d59d2962
make triangle smoothing a sw fallback (Martign van Oosterhout)
2006-09-13 16:41:25 +00:00
Jerome Glisse
323414940f
Fix compilation warning.
2006-09-12 18:52:13 +00:00
Jerome Glisse
6a65e6db3d
Removing some of r200 dependency, cleaning up code a bit,
...
and fixing a couple of warning. More cleanup and shuffle
to come. I have tested this change they might broke things
especialy with r300_texstate.c change (format_x doesn't
seems to be use at all by r300).
2006-09-12 18:34:43 +00:00
Keith Whitwell
b1cb39d8bd
quieten debug
2006-09-12 14:27:57 +00:00
Keith Whitwell
16a22a5f4a
Potential fix for doom3 lockups. Seems that there is a conflict
...
between the vertex cache, the vertex shader and the clipping stages,
all of which are competitors for URB entries assigned to the VS unit.
This change reduces the maximum number of clip and VS threads by
enough to ensure that they cannot consume all the available URB
entries, and then reduces the number somewhat more up to an arbitary
amount I discovered by trial and error. Unfortunately trial and error
solutions don't inspire total confidence...
2006-09-12 13:54:31 +00:00
Keith Whitwell
72e810db9d
Disassemble active program when DEBUG_VS is set.
2006-09-12 13:51:09 +00:00
Keith Whitwell
7b8c73460f
Add code to tweak aubfile state and primitives on replay.
2006-09-12 13:50:22 +00:00
Keith Whitwell
e1ae10db2c
Encode a unique id in the aub header date fields.
2006-09-12 13:43:10 +00:00
Brian Paul
bd38df11f4
Win32 fixes (SF bug 1554931)
2006-09-11 16:39:04 +00:00
Brian Paul
31a66ada72
undo some accidental changes in _mesa_is_legal_format_and_type()
2006-09-11 15:25:49 +00:00
Brian Paul
02aa5fba03
init accum buffer fields in _mesa_update_framebuffer_visual()
2006-09-11 15:04:23 +00:00
Roland Scheidegger
25847f2b5b
remove code to deal with non-normalized texture coordinates for tex rect targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles).
2006-09-10 19:19:13 +00:00
Brian Paul
cb53555058
Redefine the BYTE_TO_FLOAT() and SHORT_TO_FLOAT() macros to avoid problems
...
converting 0 to exactly 0.0
This goes against the OpenGL spec (see table 2.6) but solves problems
when doing byte -> float -> ubyte conversion for particular texture formats.
2006-09-10 17:42:57 +00:00
Brian Paul
ef8244df1a
don't use xmesa_DrawPixels_8R8G8B() if there's a software alpha channel
2006-09-10 17:10:36 +00:00
Roland Scheidegger
7998962444
cause a raster fallback if a yuv texture is used on texture unit > 0 as yuv conversion appears only to work on first unit.
2006-09-10 13:48:51 +00:00
Patrice Mandin
ae481e1560
oops, time to go to bed
2006-09-08 23:19:45 +00:00
Patrice Mandin
ddaf3060fa
nv10: vertex attribute output format
2006-09-08 23:18:27 +00:00
Patrice Mandin
cdd433b29b
more macros, still missing the alloc_verts one
2006-09-08 21:52:25 +00:00
Patrice Mandin
1961611247
reimport sw stuff
2006-09-08 21:41:58 +00:00
Patrice Mandin
7a968481a0
render_primitive macro
2006-09-08 21:34:47 +00:00
Patrice Mandin
07d4c63ddc
vert_copy_spec macro
2006-09-08 21:30:32 +00:00
Patrice Mandin
ad0f655376
vert_copy_rgba macro
2006-09-08 21:27:17 +00:00
Patrice Mandin
6f0388ec71
basic primitives
2006-09-08 21:23:04 +00:00