Commit graph

115447 commits

Author SHA1 Message Date
Brian Paul
876b41bc03 check for n <= 1 in compute_min_mag_ranges(), bug 8320 2006-09-18 15:03:04 +00:00
Brian Paul
f7da4e687c set lambda to zero for textured points (bug 8320) 2006-09-18 15:02:26 +00:00
Stephane Marchesin
7d907ef69c Some small changes 2006-09-17 17:46:36 +00:00
Stephane Marchesin
473a38622e Rename nouveau_tris.* to nouveau_swtcl.* 2006-09-17 15:30:40 +00:00
Stephane Marchesin
c67f545520 Small changes 2006-09-17 14:36:07 +00:00
Stephane Marchesin
e324c52237 Make nouveau actually compile 2006-09-17 12:09:11 +00:00
Stephane Marchesin
908388b118 Some work towards making the nv10 swtcl compile 2006-09-17 11:58:52 +00:00
Brian Paul
3d70f9ff82 6.5.1 md5 sums 2006-09-16 04:23:16 +00:00
Brian Paul
0321dac2cd update 6.5.1 release date 2006-09-16 04:13:20 +00:00
Brian Paul
a3a640171f added #ifdef tests for Windows for int64_t, uint64_t 2006-09-16 04:10:56 +00:00
Brian Paul
8636981646 replace GLAPI w/ static and init var to 0 (Michel Donais) 2006-09-15 19:00:37 +00:00
Keith Whitwell
54d3ab4878 npot version of redbook/mipmap.c 2006-09-15 10:41:54 +00:00
Ian Romanick
a3b99fcb56 Use correct opcodes for GLX_EXT_texture_from_pixmap.
Set the correct opcodes for GLX_EXT_texture_from_pixmap functions.  Changes
to the glproto package and the core X server are also required.
2006-09-14 21:07:17 +00:00
Brian Paul
eee85373c7 set 6.5.1 release date 2006-09-14 20:31:13 +00:00
Jerome Glisse
3dcf23171d Fallback if ColorLogicOp is enabled. Cleanup a bit the fallback
function.
2006-09-14 17:44:58 +00:00
Michel Dänzer
8c9366a807 Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian. 2006-09-14 16:17:06 +00:00
Keith Whitwell
657f738ea2 VS nr of urb entries is constrained to be one of a fixed set of values,
specifically {8,16,32}.
2006-09-14 10:37:09 +00:00
Roland Scheidegger
6babf624b7 always use argb8888 instead of rgba8888, this is far more likely to hit a faster memcopy path in mesa (at least on little endian systems, possibly on big endian too) 2006-09-13 23:56:09 +00:00
Roland Scheidegger
2e2a981335 detect some more cases which can use straight memcpy for _mesa_texstore_rgba8888 2006-09-13 23:51:39 +00:00
Roland Scheidegger
99e0236046 Always mark tex state atom as dirty when the texture image is dirty, this ensures texture cache gets flushed in case the new texture has the same offset as the old one (fixes glean pixelFormat test at least on r200). 2006-09-13 23:20:10 +00:00
Brian Paul
43aa034084 updated comment 2006-09-13 22:49:48 +00:00
Roland Scheidegger
888b1a9166 don't use derived value _ColorLogicOpEnabled as it's not current by the time we call the blend/logic op functions. Fixes glean logicOp test on r200. 2006-09-13 22:41:46 +00:00
Brian Paul
fd2e402359 added GL_CURRENT_RASTER_SECONDARY_COLOR query (OpenGL 2.1) 2006-09-13 21:02:32 +00:00
Brian Paul
bd5331f9e8 just comments and const qualifiers 2006-09-13 20:26:43 +00:00
Brian Paul
ac1d7370a7 fix broken do_EXP() 2006-09-13 20:14:24 +00:00
Roland Scheidegger
cb08dcbbf2 fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting is not enabled (?). This fixes demos/cubemap as well as glean texCube test. 2006-09-13 17:35:44 +00:00
Roland Scheidegger
87d6028f28 make sure we upload the new vertex program if the program string changes. 2006-09-13 17:30:11 +00:00
Brian Paul
25d59d2962 make triangle smoothing a sw fallback (Martign van Oosterhout) 2006-09-13 16:41:25 +00:00
Jerome Glisse
323414940f Fix compilation warning. 2006-09-12 18:52:13 +00:00
Jerome Glisse
6a65e6db3d Removing some of r200 dependency, cleaning up code a bit,
and fixing a couple of warning. More cleanup and shuffle
to come. I have tested this change they might broke things
especialy with r300_texstate.c change (format_x doesn't
seems to be use at all by r300).
2006-09-12 18:34:43 +00:00
Keith Whitwell
b1cb39d8bd quieten debug 2006-09-12 14:27:57 +00:00
Keith Whitwell
16a22a5f4a Potential fix for doom3 lockups. Seems that there is a conflict
between the vertex cache, the vertex shader and the clipping stages,
all of which are competitors for URB entries assigned to the VS unit.
This change reduces the maximum number of clip and VS threads by
enough to ensure that they cannot consume all the available URB
entries, and then reduces the number somewhat more up to an arbitary
amount I discovered by trial and error.  Unfortunately trial and error
solutions don't inspire total confidence...
2006-09-12 13:54:31 +00:00
Keith Whitwell
72e810db9d Disassemble active program when DEBUG_VS is set. 2006-09-12 13:51:09 +00:00
Keith Whitwell
7b8c73460f Add code to tweak aubfile state and primitives on replay. 2006-09-12 13:50:22 +00:00
Keith Whitwell
e1ae10db2c Encode a unique id in the aub header date fields. 2006-09-12 13:43:10 +00:00
Brian Paul
bd38df11f4 Win32 fixes (SF bug 1554931) 2006-09-11 16:39:04 +00:00
Brian Paul
31a66ada72 undo some accidental changes in _mesa_is_legal_format_and_type() 2006-09-11 15:25:49 +00:00
Brian Paul
02aa5fba03 init accum buffer fields in _mesa_update_framebuffer_visual() 2006-09-11 15:04:23 +00:00
Roland Scheidegger
25847f2b5b remove code to deal with non-normalized texture coordinates for tex rect targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles). 2006-09-10 19:19:13 +00:00
Brian Paul
cb53555058 Redefine the BYTE_TO_FLOAT() and SHORT_TO_FLOAT() macros to avoid problems
converting 0 to exactly 0.0
This goes against the OpenGL spec (see table 2.6) but solves problems
when doing byte -> float -> ubyte conversion for particular texture formats.
2006-09-10 17:42:57 +00:00
Brian Paul
ef8244df1a don't use xmesa_DrawPixels_8R8G8B() if there's a software alpha channel 2006-09-10 17:10:36 +00:00
Roland Scheidegger
7998962444 cause a raster fallback if a yuv texture is used on texture unit > 0 as yuv conversion appears only to work on first unit. 2006-09-10 13:48:51 +00:00
Patrice Mandin
ae481e1560 oops, time to go to bed 2006-09-08 23:19:45 +00:00
Patrice Mandin
ddaf3060fa nv10: vertex attribute output format 2006-09-08 23:18:27 +00:00
Patrice Mandin
cdd433b29b more macros, still missing the alloc_verts one 2006-09-08 21:52:25 +00:00
Patrice Mandin
1961611247 reimport sw stuff 2006-09-08 21:41:58 +00:00
Patrice Mandin
7a968481a0 render_primitive macro 2006-09-08 21:34:47 +00:00
Patrice Mandin
07d4c63ddc vert_copy_spec macro 2006-09-08 21:30:32 +00:00
Patrice Mandin
ad0f655376 vert_copy_rgba macro 2006-09-08 21:27:17 +00:00
Patrice Mandin
6f0388ec71 basic primitives 2006-09-08 21:23:04 +00:00