fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting is not enabled (?). This fixes demos/cubemap as well as glean texCube test.

This commit is contained in:
Roland Scheidegger 2006-09-13 17:35:44 +00:00
parent 87d6028f28
commit cb08dcbbf2
2 changed files with 9 additions and 5 deletions

View file

@ -1970,6 +1970,8 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LIGHTING:
r200UpdateSpecular(ctx);
/* for reflection map fixup - might set recheck_texgen for all units too */
rmesa->NewGLState |= _NEW_TEXTURE;
break;
case GL_LINE_SMOOTH:

View file

@ -1304,11 +1304,13 @@ static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
case GL_REFLECTION_MAP_NV:
rmesa->TexGenNeedNormals[unit] = GL_TRUE;
tgi |= R200_TEXGEN_INPUT_EYE_REFLECT<<inputshift;
set_texgen_matrix( rmesa, unit,
(texUnit->TexGenEnabled & S_BIT) ? reflect : I,
(texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
(texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
I + 12);
/* pretty weird, must only negate when lighting is enabled? */
if (ctx->Light.Enabled)
set_texgen_matrix( rmesa, unit,
(texUnit->TexGenEnabled & S_BIT) ? reflect : I,
(texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
(texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
I + 12);
break;
case GL_NORMAL_MAP_NV: