render_primitive macro

This commit is contained in:
Patrice Mandin 2006-09-08 21:34:47 +00:00
parent 07d4c63ddc
commit 7a968481a0

View file

@ -327,7 +327,7 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
};
#define RASTERIZE(x) nv10RasterPrimitive( ctx, x, hw_prim[x] )
#define RENDER_PRIMITIVE nmesa->renderPrimitive
#define RENDER_PRIMITIVE nmesa->current_primitive
#define TAG(x) x
#define IND NOUVEAU_FALLBACK_BIT
#include "tnl_dd/t_dd_unfilled.h"