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render_primitive macro
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1 changed files with 1 additions and 1 deletions
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@ -327,7 +327,7 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
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};
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#define RASTERIZE(x) nv10RasterPrimitive( ctx, x, hw_prim[x] )
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#define RENDER_PRIMITIVE nmesa->renderPrimitive
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#define RENDER_PRIMITIVE nmesa->current_primitive
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#define TAG(x) x
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#define IND NOUVEAU_FALLBACK_BIT
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#include "tnl_dd/t_dd_unfilled.h"
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