always use argb8888 instead of rgba8888, this is far more likely to hit a faster memcopy path in mesa (at least on little endian systems, possibly on big endian too)

This commit is contained in:
Roland Scheidegger 2006-09-13 23:56:09 +00:00
parent 2e2a981335
commit 6babf624b7

View file

@ -311,7 +311,7 @@ radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return _dri_texformat_argb1555;
default:
return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_argb4444;
return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb4444;
}
case 3:
@ -328,7 +328,7 @@ radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_UNSIGNED_SHORT_5_6_5_REV:
return _dri_texformat_rgb565;
default:
return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_rgb565;
}
case GL_RGBA8:
@ -336,7 +336,7 @@ radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
_dri_texformat_rgba8888 : _dri_texformat_argb4444;
_dri_texformat_argb8888 : _dri_texformat_argb4444;
case GL_RGBA4:
case GL_RGBA2:
@ -349,7 +349,7 @@ radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return !force16bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
return !force16bpt ? _dri_texformat_argb8888 : _dri_texformat_rgb565;
case GL_RGB5:
case GL_RGB4: