Brian
1606f2c123
enable 2.1 extensions
2007-04-26 07:49:33 -06:00
Brian
1dd7c00214
Windows updates
2007-04-26 07:48:35 -06:00
Brian
f42d4ab41e
move #include <GL/glut.h> after other #includes for Windows
2007-04-26 07:46:59 -06:00
Brian
4a28548cbf
use sqrt(), not sqrtf() for Windows
2007-04-26 07:46:38 -06:00
Karl Schultz
5814922d25
updates for 6.5.3 w/ VC8
2007-04-25 10:28:37 -06:00
Brian
3de20aead2
RC4
2007-04-25 10:01:30 -06:00
Brian
6d27194dff
fix attribsMask (re-fixes depth peeling algorithm)
2007-04-25 09:58:15 -06:00
Brian
c233aa2768
s/fog/attrib[FRAG_ATTRIB_FOGC][0]/
2007-04-24 22:32:41 -06:00
Brian
c93b2a1cb7
s/fog/attrib[FRAG_ATTRIB_FOGC][0]/
2007-04-24 22:22:14 -06:00
Brian
eca456b63d
s/DO_TEXVAR/DO_ATTRIBS/
2007-04-24 16:57:38 -06:00
Brian
4003bde6ff
get rid of an extra textured triangle function
2007-04-24 16:47:33 -06:00
Brian
ddcf819906
s/TEXTURE/ATTRIBS/
2007-04-24 16:47:07 -06:00
Brian
9ede048127
trim down the number of line drawing functions, special cases
2007-04-24 16:40:54 -06:00
Brian
97693436a5
only need one CI-mode triangle function
2007-04-24 16:20:50 -06:00
Brian
8a8a5bd104
s/INTERP_TEX/INTERP_ATTRIBS/
2007-04-24 16:16:25 -06:00
Brian
3e5eda9ee9
fix typo
2007-04-24 10:21:10 -06:00
Brian
f38dcc8a6a
added missing VC8 .sln files
2007-04-24 10:19:19 -06:00
Brian
b1b154c498
added new VC* files, bump version to rc3
2007-04-24 08:58:12 -06:00
Karl Schultz
286faac68e
assorted fixes for Windows/VC8
2007-04-24 08:53:28 -06:00
Brian
3b0bd0ce17
new VC8 project files
2007-04-24 08:52:34 -06:00
Karl Schultze
208ea84524
fix double const, move an assertion
2007-04-24 08:19:07 -06:00
Matthias Hopf
7868ab6617
add missing semicolon
2007-04-24 07:48:35 -06:00
Sean D'Epagnier
47ad443c55
Added proper cleanup code
2007-04-23 21:17:30 -07:00
Brian
3db3dc58bc
disable some errant code
2007-04-23 22:04:03 -06:00
Brian
c27adc52ce
remove SWvertex->fog field, use attrib field
2007-04-23 22:03:11 -06:00
Brian
afc132e7a9
remove SWvertex->fog field, use attrib field
2007-04-23 22:01:34 -06:00
Brian
335769a875
some re-org, clean-up
2007-04-23 21:27:13 -06:00
Brian
0bdf216dd0
Improve the code for interpolating fragment attributes a little. More to come...
2007-04-23 21:21:52 -06:00
Brian
d59e6f233b
import glxext.h version 19
2007-04-22 15:32:10 -06:00
Sean D'Epagnier
ad02042db2
Fixed fallout, glfbdev driver was calling a nop function that was removed.
2007-04-21 20:18:42 -07:00
Brian
f793e90e82
Fix color sum bug 10688.
2007-04-21 15:58:37 -06:00
Brian
112e1f2b5a
specularColor.alpha should default to 1, not 0
2007-04-21 15:56:10 -06:00
Brian
e5cf37c178
fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690
2007-04-21 14:12:57 -06:00
Brian
b5e9b0e562
Remove the !rb->Data check that was added a few months ago.
...
Was changed while debugging #7205 . Broke the shadowtext demo. Revisit this
if the problem w/ bug 7205 returns...
2007-04-21 13:18:06 -06:00
Brian
b1502588c4
s/occlude.h/queryobj.h/
2007-04-21 12:54:23 -06:00
Brian
74afcabd85
Rename occlude.[ch] to queryobj.[ch]
2007-04-21 12:42:54 -06:00
Brian
b3ab925e91
Rename occlude.[ch] to queryobj.[ch] to better reflect contents.
2007-04-21 12:36:39 -06:00
Brian
2d2c6a622d
prep for 6.5.3 rc2
2007-04-21 12:31:51 -06:00
Brian
fc3d6bd351
memory leaks fixed
2007-04-21 12:30:58 -06:00
Brian
e261d66d81
Remove all the USE_MEMPOOL debug code.
2007-04-21 12:30:58 -06:00
Brian
cd3e39340f
Use new memory pool allocator. Lots of debug code still in place...
2007-04-21 12:30:58 -06:00
Ian Romanick
ad3cc95485
Fix FBO completeness bug in shadowtex.
2007-04-21 10:48:24 -07:00
Brian
4e0a64675c
added MemPool field
2007-04-21 10:18:49 -06:00
Brian
d5e7234ba8
call grammar_alloc_free() to fix memleaks
2007-04-21 10:05:05 -06:00
Brian
bc74cb4c0a
destroy window upon exit
2007-04-21 10:05:05 -06:00
Brian
257f799849
remove more unused vars, assertions
2007-04-21 10:05:05 -06:00
Brian
81c4fee160
remove unused vars, assertions
2007-04-21 10:05:05 -06:00
Brian
1fbdd9d794
added slang_mem.c
2007-04-21 10:05:05 -06:00
Brian
82839e8430
Memory pool manager.
...
Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
2007-04-21 10:05:05 -06:00
Brian
ced6f76404
undo a test/debug change
2007-04-21 10:05:05 -06:00