Memory pool manager.

Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
This commit is contained in:
Brian 2007-04-20 08:30:24 -06:00
parent ced6f76404
commit 82839e8430
2 changed files with 201 additions and 0 deletions

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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file slang_mem.c
*
* Memory manager for GLSL compiler. The general idea is to do all
* allocations out of a large pool then just free the pool when done
* compiling to avoid intricate malloc/free tracking and memory leaks.
*
* \author Brian Paul
*/
#include "context.h"
#include "slang_mem.h"
#define GRANULARITY 8
#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) )
slang_mempool *
_slang_new_mempool(GLuint initialSize)
{
slang_mempool *pool = (slang_mempool *) _mesa_calloc(sizeof(slang_mempool));
if (pool) {
pool->Data = (char *) _mesa_calloc(initialSize);
if (!pool->Data) {
_mesa_free(pool);
return NULL;
}
pool->Size = initialSize;
pool->Used = 0;
}
return pool;
}
void
_slang_delete_mempool(slang_mempool *pool)
{
GLuint total = 0;
while (pool) {
slang_mempool *next = pool->Next;
total += pool->Used;
_mesa_free(pool->Data);
_mesa_free(pool);
pool = next;
}
printf("TOTAL USED %u\n", total);
}
/**
* Alloc 'bytes' from shader mempool.
*/
void *
_slang_alloc(GLuint bytes)
{
slang_mempool *pool;
GET_CURRENT_CONTEXT(ctx);
pool = (slang_mempool *) ctx->Shader.MemPool;
while (pool) {
if (pool->Used + bytes <= pool->Size) {
/* found room */
void *addr = (void *) (pool->Data + pool->Used);
pool->Used += ROUND_UP(bytes);
/*printf("alloc %u Used %u\n", bytes, pool->Used);*/
return addr;
}
else if (pool->Next) {
/* try next block */
pool = pool->Next;
}
else {
/* alloc new pool */
assert(bytes <= pool->Size); /* XXX or max2() */
pool->Next = _slang_new_mempool(pool->Size);
if (!pool->Next) {
/* we're _really_ out of memory */
return NULL;
}
else {
pool->Used = ROUND_UP(bytes);
return (void *) pool->Data;
}
}
}
return NULL;
}
void *
_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize)
{
const GLuint copySize = (oldSize < newSize) ? oldSize : newSize;
void *newBuffer = _slang_alloc(newSize);
if (newBuffer && oldBuffer && copySize > 0)
_mesa_memcpy(newBuffer, oldBuffer, copySize);
return newBuffer;
}
/**
* Clone string, storing in current mempool.
*/
char *
_slang_strdup(const char *s)
{
if (s) {
size_t l = _mesa_strlen(s);
char *s2 = (char *) _slang_alloc(l + 1);
if (s2)
_mesa_strcpy(s2, s);
return s2;
}
else {
return NULL;
}
}

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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SLANG_MEM_H
#define SLANG_MEM_H
#include "imports.h"
typedef struct slang_mempool_
{
GLuint Size, Used;
char *Data;
struct slang_mempool_ *Next;
} slang_mempool;
extern slang_mempool *
_slang_new_mempool(GLuint initialSize);
extern void
_slang_delete_mempool(slang_mempool *pool);
extern void *
_slang_alloc(GLuint bytes);
extern void *
_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize);
extern char *
_slang_strdup(const char *s);
#define USE_MEMPOOL 1 /* XXX temporary */
#endif