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Memory pool manager.
Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done.
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142
src/mesa/shader/slang/slang_mem.c
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142
src/mesa/shader/slang/slang_mem.c
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file slang_mem.c
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*
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* Memory manager for GLSL compiler. The general idea is to do all
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* allocations out of a large pool then just free the pool when done
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* compiling to avoid intricate malloc/free tracking and memory leaks.
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*
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* \author Brian Paul
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*/
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#include "context.h"
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#include "slang_mem.h"
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#define GRANULARITY 8
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#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) )
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slang_mempool *
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_slang_new_mempool(GLuint initialSize)
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{
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slang_mempool *pool = (slang_mempool *) _mesa_calloc(sizeof(slang_mempool));
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if (pool) {
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pool->Data = (char *) _mesa_calloc(initialSize);
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if (!pool->Data) {
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_mesa_free(pool);
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return NULL;
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}
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pool->Size = initialSize;
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pool->Used = 0;
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}
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return pool;
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}
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void
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_slang_delete_mempool(slang_mempool *pool)
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{
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GLuint total = 0;
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while (pool) {
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slang_mempool *next = pool->Next;
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total += pool->Used;
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_mesa_free(pool->Data);
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_mesa_free(pool);
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pool = next;
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}
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printf("TOTAL USED %u\n", total);
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}
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/**
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* Alloc 'bytes' from shader mempool.
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*/
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void *
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_slang_alloc(GLuint bytes)
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{
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slang_mempool *pool;
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GET_CURRENT_CONTEXT(ctx);
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pool = (slang_mempool *) ctx->Shader.MemPool;
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while (pool) {
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if (pool->Used + bytes <= pool->Size) {
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/* found room */
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void *addr = (void *) (pool->Data + pool->Used);
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pool->Used += ROUND_UP(bytes);
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/*printf("alloc %u Used %u\n", bytes, pool->Used);*/
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return addr;
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}
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else if (pool->Next) {
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/* try next block */
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pool = pool->Next;
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}
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else {
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/* alloc new pool */
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assert(bytes <= pool->Size); /* XXX or max2() */
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pool->Next = _slang_new_mempool(pool->Size);
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if (!pool->Next) {
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/* we're _really_ out of memory */
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return NULL;
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}
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else {
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pool->Used = ROUND_UP(bytes);
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return (void *) pool->Data;
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}
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}
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}
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return NULL;
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}
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void *
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_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize)
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{
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const GLuint copySize = (oldSize < newSize) ? oldSize : newSize;
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void *newBuffer = _slang_alloc(newSize);
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if (newBuffer && oldBuffer && copySize > 0)
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_mesa_memcpy(newBuffer, oldBuffer, copySize);
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return newBuffer;
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}
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/**
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* Clone string, storing in current mempool.
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*/
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char *
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_slang_strdup(const char *s)
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{
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if (s) {
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size_t l = _mesa_strlen(s);
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char *s2 = (char *) _slang_alloc(l + 1);
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if (s2)
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_mesa_strcpy(s2, s);
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return s2;
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}
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else {
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return NULL;
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}
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}
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59
src/mesa/shader/slang/slang_mem.h
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59
src/mesa/shader/slang/slang_mem.h
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@ -0,0 +1,59 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SLANG_MEM_H
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#define SLANG_MEM_H
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#include "imports.h"
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typedef struct slang_mempool_
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{
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GLuint Size, Used;
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char *Data;
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struct slang_mempool_ *Next;
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} slang_mempool;
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extern slang_mempool *
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_slang_new_mempool(GLuint initialSize);
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extern void
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_slang_delete_mempool(slang_mempool *pool);
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extern void *
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_slang_alloc(GLuint bytes);
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extern void *
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_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize);
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extern char *
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_slang_strdup(const char *s);
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#define USE_MEMPOOL 1 /* XXX temporary */
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#endif
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