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fix attribsMask (re-fixes depth peeling algorithm)
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@ -536,6 +536,13 @@ _swrast_update_fragment_attribs(GLcontext *ctx)
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}
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}
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/* don't want to interpolate these generic attribs just yet */
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/* XXX temporary */
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attribsMask &= ~(FRAG_BIT_WPOS |
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FRAG_BIT_COL0 |
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FRAG_BIT_COL1 |
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FRAG_BIT_FOGC);
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/* Update _ActiveAttribs[] list */
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{
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GLuint i, num = 0;
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