fix attribsMask (re-fixes depth peeling algorithm)

This commit is contained in:
Brian 2007-04-25 09:58:15 -06:00
parent c233aa2768
commit 6d27194dff

View file

@ -536,6 +536,13 @@ _swrast_update_fragment_attribs(GLcontext *ctx)
}
}
/* don't want to interpolate these generic attribs just yet */
/* XXX temporary */
attribsMask &= ~(FRAG_BIT_WPOS |
FRAG_BIT_COL0 |
FRAG_BIT_COL1 |
FRAG_BIT_FOGC);
/* Update _ActiveAttribs[] list */
{
GLuint i, num = 0;