If a field name differs slightly between two generations then this
change will still add the fields into the same group.
For example, these will be treated as equal:
* "Software Exception" and "Software Exception"
* "Per Thread" and "Per-Thread"
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We were clamping the LOD to force non-mipmap filtering, but that means
that the HW doesn't get to select between the min and mag filters.
Setting MIPFILTER_LINEAR_FAR appears to force non-mipmap filtering.
Fixes all failures in dEQP-GLES2.functional.texture.filtering.2d.*
Reviewed-by: Rob Clark <robdclark@chromium.org>
See the previous commit for the explanation of the Fixes tag.
Hurts 21 shaders in shader-db. All of the hurt shaders are in Unreal
Engine 4 tech demos.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 7afa26d4e3 ("nir: Add lowering for nir_op_bitfield_reverse.")
This caused a problem on Sandybridge where an open-coded
bitfieldReverse() function could be optimized to a
nir_op_bitfield_reverse that would generate an unsupported BFREV
instruction in the backend. This was encountered in some Unreal4 tech
demos in shader-db. The bug was not previously noticed because we don't
actually try to run those demos on Sandybridge.
The fixes tag is a bit a lie. The actual bug was introduced about
26,000 commits earlier in 371c4b3c48 ("nir: Recognize open-coded
bitfield_reverse."). Without the NIR lowering pass, the flag needed to
avoid the optimization does not exist. Hopefully nobody will care to
fix this on an earlier Mesa release.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 7afa26d4e3 ("nir: Add lowering for nir_op_bitfield_reverse.")
Reduces the size of the u_format_table.c file by 140k (out of 1.64M)
and makes me less confused about endianness in gallium.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The formats affected are:
- LA x (16_FLOAT, 32_FLOAT, 32_UINT, 32_SINT)
- R8G8B8 x (UNORM, SNORM, SRGB, USCALED, SSCALED, UINT, SINT)
- RG/RGB/RGBA x (64_FLOAT, 32_FLOAT, 16_FLOAT, 32_UNORM, 32_SNORM,
32_USCALED, 32_SSCALED, 32_FIXED, 32_UINT, 32_SINT)
- RGB/RGBA x (16_UNORM, 16_SNORM, 16_USCALED, 16_SSCALED,
16_UINT, 16_SINT)
- RGBx16 x (UNORM, SNORM, FLOAT, UINT, SINT)
- RGBx32 x (FLOAT, UINT, SINT)
- RA x (16_FLOAT, 32_FLOAT, 32_UINT, 32_SINT)
The updated st_formats.c unit test checks that the formats affected by
this change are all array formats in the equivalent Mesa format (if
any). Mesa's array format definition is clear: the value stored is an
array (increasing memory address) of values of the channel's type.
It's also the only thing that makes sense for the RGB types, or very
large types like RGBA64_FLOAT (A should not move to the low address
because the cpu is BE).
Acked-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Tested-by: Matt Turner <mattst88@gmail.com> (unit tests on BE)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nothing used this var.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nothing accessed the .value field, just the .chan. Unwrap all the
code from the union, for clarity (and 13k less generated code).
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Shaves 30k off of the 1.6M .c file, and makes for less noise for me
trying to understand how gallium formats actually work.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We clearly wanted the mesa format here.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reset the damage area in the resource_from_handle() path (as done in
panfrost_resource_create()).
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Instructions attached to blocks are never explicitly freed. Let's
use ralloc() to attach those objects to the compiler context so that
they are automatically freed when the ctx object is freed.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Uses some of the same -Werror options used by Meson, as suggested by
Michel Dänzer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
MinGW headers already define it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
With MinGW cross compilation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
I don't know how Meson didn't hit this issue, when it too already uses
-Werror=incompatible-pointer-types
Fixes: 3dd299c3d5 ("glx: Sync <GL/glxext.h> with Khronos")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Looks like initial RE was wrong and some fields have different purpose.
I.e. there's no "disable_mipmap" field, it's actually part of another field
that selects mipmap filtering.
Also fix layout position.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
This fixes the following CTS test on 32-bit systems:
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_init
It does glGetTexImage of a 16-bit SNORM image, requesting 32-bit UNORM
data. In get_tex_rgba_uncompressed, we round trip through float to
handle image transfer ops for clamping. _mesa_format_convert does:
_mesa_float_to_unorm(0.571428597f, 32)
which translated to:
_mesa_lroundevenf(0.571428597f * 0xffffffffu)
which produced different results on 64-bit and 32-bit systems:
64-bit: result = 0x92492500
32-bit: result = 0x80000000
This is because the size of "long" varies between the two systems, and
0x92492500 is too large to fit in a signed 32-bit integer. To fix this,
we switch to the new _mesa_i64roundevenf function which always does the
64-bit operation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104395
Fixes: 594fc0f859 ("mesa: Replace F_TO_I() with _mesa_lroundevenf().")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This always returns a int64_t, translating to _mesa_lroundevenf on
systems where long is 64-bit, and llrintf where "long long" is needed.
Fixes: 594fc0f859 ("mesa: Replace F_TO_I() with _mesa_lroundevenf().")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
GLX_EXT_import_context operates only on indirect contexts, a direct
context cannot possibly support it. Without this change the extension
will appear in the combined GLX extension string even if it is missing
from the server string, indicating a lack of required server support.
At least on Linux, we can use the ELF auxiliary vector to
detect the presence of AltiVec, VSX and other CPU features
without having to go through handling SIGILL, which has
various problems of its own.
A similar thing is already being done for ARM to detect NEON.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Daniel Kolesa <daniel@octaforge.org>
Gen11 adds support for specifying the render target index and src0
alpha present bits in the extended message descriptor. Previously,
we had to use a message header for this, requiring extra instructions
to write the fields, and two registers of extra payload.
Improves performance on my ICL 8x8 frequency locked to 700Mhz, on iris:
GfxBench5 Manhattan 3.0: 2.13635% +/- 0.159859% (n=5)
GfxBench5 Aztec Ruins: 1.57173% +/- 0.128749% (n=5)
Synmark2 OglDeferred: 2.86914% +/- 0.191211% (n=10)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This takes care of generate_fb_write/fire_fb_write/brw_fb_WRITE's stuff
earlier in the visitor. It will also make it easier to generate SENDSC
messages with indirect extended descriptors in a few patches.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Annoyingly, these bits exist in some extended message descriptors
(in particular render target writes), but they don't have any
corresponding bits in the ISA encoding. So we can't use an immediate
and have to fall back to an indirect extended descriptor.
Thanks to Jason Ekstrand for reminding me that you can still set these
bits via an indirect descriptor, even if they don't exist in the ISA.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src0 vstride and type overlap with bits of the extended descriptor.
brw_set_desc() also sets the extended descriptor to 0. So by setting
the descriptor, then setting src0, we were accidentally setting a bunch
of extended descriptor bits unintentionally.
When using this infrastructure for framebuffer writes (in a future
patch), this ended up setting the extended descriptor bit 20, which is
"Null Render Target" on Icelake, causing nothing to be written to the
framebuffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We need two different values of the register, one for NGG and one for
legacy, in order to fix edge flags for the legacy pipeline.
Passing the ngg flag to emit_clip_regs would be too complicated,
so CONTEXT_REG_RMW is used for partial register updates.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Add an assert() in schedule_bundle() to make sure all instruction
pointers in bundle.instructions[] are valid.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Right now we're leaking all block and instruction objects allocated by
the compiler. Let's clean things up before leaving
midgard_compile_shader_nir().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>