radeonsi: fix scratch buffer WAVESIZE setting leading to corruption

Cc: 19.2 19.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-08-19 13:15:54 -04:00
parent f95a28d361
commit 360cf3c4b0
3 changed files with 39 additions and 31 deletions

View file

@ -532,9 +532,13 @@ static bool si_switch_compute_shader(struct si_context *sctx,
COMPUTE_DBG(sctx->screen, "COMPUTE_PGM_RSRC1: 0x%08x "
"COMPUTE_PGM_RSRC2: 0x%08x\n", config->rsrc1, config->rsrc2);
sctx->max_seen_compute_scratch_bytes_per_wave =
MAX2(sctx->max_seen_compute_scratch_bytes_per_wave,
config->scratch_bytes_per_wave);
radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
S_00B860_WAVES(sctx->scratch_waves)
| S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
| S_00B860_WAVESIZE(sctx->max_seen_compute_scratch_bytes_per_wave >> 10));
sctx->cs_shader_state.emitted_program = program;
sctx->cs_shader_state.offset = offset;

View file

@ -1078,6 +1078,8 @@ struct si_context {
struct si_resource *scratch_buffer;
unsigned scratch_waves;
unsigned spi_tmpring_size;
unsigned max_seen_scratch_bytes_per_wave;
unsigned max_seen_compute_scratch_bytes_per_wave;
struct si_resource *compute_scratch_buffer;

View file

@ -3625,11 +3625,6 @@ static int si_update_scratch_buffer(struct si_context *sctx,
return 1;
}
static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
{
return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
}
static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
{
return shader ? shader->config.scratch_bytes_per_wave : 0;
@ -3644,23 +3639,6 @@ static struct si_shader *si_get_tcs_current(struct si_context *sctx)
sctx->fixed_func_tcs_shader.current;
}
static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
{
unsigned bytes = 0;
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
if (sctx->tes_shader.cso) {
struct si_shader *tcs = si_get_tcs_current(sctx);
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(tcs));
}
return bytes;
}
static bool si_update_scratch_relocs(struct si_context *sctx)
{
struct si_shader *tcs = si_get_tcs_current(sctx);
@ -3722,16 +3700,40 @@ static bool si_update_scratch_relocs(struct si_context *sctx)
static bool si_update_spi_tmpring_size(struct si_context *sctx)
{
unsigned current_scratch_buffer_size =
si_get_current_scratch_buffer_size(sctx);
unsigned scratch_bytes_per_wave =
si_get_max_scratch_bytes_per_wave(sctx);
unsigned scratch_needed_size = scratch_bytes_per_wave *
sctx->scratch_waves;
/* SPI_TMPRING_SIZE.WAVESIZE must be constant for each scratch buffer.
* There are 2 cases to handle:
*
* - If the current needed size is less than the maximum seen size,
* use the maximum seen size, so that WAVESIZE remains the same.
*
* - If the current needed size is greater than the maximum seen size,
* the scratch buffer is reallocated, so we can increase WAVESIZE.
*
* Shaders that set SCRATCH_EN=0 don't allocate scratch space.
* Otherwise, the number of waves that can use scratch is
* SPI_TMPRING_SIZE.WAVES.
*/
unsigned bytes = 0;
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
if (sctx->tes_shader.cso) {
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(si_get_tcs_current(sctx)));
}
sctx->max_seen_scratch_bytes_per_wave =
MAX2(sctx->max_seen_scratch_bytes_per_wave, bytes);
unsigned scratch_needed_size =
sctx->max_seen_scratch_bytes_per_wave * sctx->scratch_waves;
unsigned spi_tmpring_size;
if (scratch_needed_size > 0) {
if (scratch_needed_size > current_scratch_buffer_size) {
if (!sctx->scratch_buffer ||
scratch_needed_size > sctx->scratch_buffer->b.b.width0) {
/* Create a bigger scratch buffer */
si_resource_reference(&sctx->scratch_buffer, NULL);
@ -3758,7 +3760,7 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
"scratch size should already be aligned correctly.");
spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
S_0286E8_WAVESIZE(sctx->max_seen_scratch_bytes_per_wave >> 10);
if (spi_tmpring_size != sctx->spi_tmpring_size) {
sctx->spi_tmpring_size = spi_tmpring_size;
si_mark_atom_dirty(sctx, &sctx->atoms.s.scratch_state);