radeonsi/gfx10: add AMD_DEBUG=nongg

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-08-20 22:37:52 -04:00
parent 6229b5a058
commit 467df4b90a
2 changed files with 4 additions and 1 deletions

View file

@ -89,6 +89,7 @@ static const struct debug_named_value debug_options[] = {
/* 3D engine options: */
{ "nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used." },
{ "nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline." },
{ "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
{ "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
{ "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
@ -1123,7 +1124,8 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
}
sscreen->use_ngg = sscreen->info.chip_class >= GFX10 &&
sscreen->info.family != CHIP_NAVI14;
sscreen->info.family != CHIP_NAVI14 &&
!(sscreen->debug_flags & DBG(NO_NGG));
sscreen->use_ngg_streamout = false;
/* Only enable primitive binning on APUs by default. */

View file

@ -175,6 +175,7 @@ enum {
/* 3D engine options: */
DBG_NO_GFX,
DBG_NO_NGG,
DBG_ALWAYS_PD,
DBG_PD,
DBG_NO_PD,