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radeonsi/gfx10: remove incorrect ngg/pos_writes_edgeflag variables
It varies depending on si_shader_key::as_ngg. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
parent
2e94cb6693
commit
1426acf9e7
4 changed files with 14 additions and 21 deletions
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@ -504,7 +504,7 @@ static unsigned ngg_nogs_vertex_size(struct si_shader *shader)
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* used for padding to reduce LDS bank conflicts. */
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if (shader->selector->so.num_outputs)
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lds_vertex_size = 4 * shader->selector->info.num_outputs + 1;
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if (shader->selector->ngg_writes_edgeflag)
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if (shader->selector->info.writes_edgeflag)
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lds_vertex_size = MAX2(lds_vertex_size, 1);
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return lds_vertex_size;
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@ -544,7 +544,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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LLVMValueRef vertex_ptr = NULL;
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if (sel->so.num_outputs || sel->ngg_writes_edgeflag)
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if (sel->so.num_outputs || sel->info.writes_edgeflag)
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vertex_ptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
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for (unsigned i = 0; i < info->num_outputs; i++) {
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@ -569,7 +569,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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/* Store the edgeflag at the end (if streamout is enabled) */
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if (info->output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
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sel->ngg_writes_edgeflag) {
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sel->info.writes_edgeflag) {
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LLVMValueRef edgeflag = LLVMBuildLoad(builder, addrs[4 * i], "");
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/* The output is a float, but the hw expects a 1-bit integer. */
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edgeflag = LLVMBuildFPToUI(ctx->ac.builder, edgeflag, ctx->i32, "");
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@ -641,7 +641,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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LLVMValueRef user_edgeflags[3] = {};
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if (sel->ngg_writes_edgeflag) {
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if (sel->info.writes_edgeflag) {
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/* Streamout already inserted the barrier, so don't insert it again. */
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if (!sel->so.num_outputs)
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ac_build_s_barrier(&ctx->ac);
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@ -667,7 +667,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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if (ctx->type == PIPE_SHADER_VERTEX &&
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ctx->shader->key.mono.u.vs_export_prim_id) {
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/* Streamout and edge flags use LDS. Make it idle, so that we can reuse it. */
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if (sel->so.num_outputs || sel->ngg_writes_edgeflag)
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if (sel->so.num_outputs || sel->info.writes_edgeflag)
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ac_build_s_barrier(&ctx->ac);
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ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
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@ -756,7 +756,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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LLVMConstInt(ctx->ac.i32, 8 + i, false), "");
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prim.edgeflag[i] = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
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if (sel->ngg_writes_edgeflag) {
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if (sel->info.writes_edgeflag) {
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tmp2 = LLVMBuildLoad(builder, user_edgeflags[i], "");
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prim.edgeflag[i] = LLVMBuildAnd(builder, prim.edgeflag[i],
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tmp2, "");
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@ -2975,13 +2975,16 @@ void si_llvm_export_vs(struct si_shader_context *ctx,
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pos_args[0].out[3] = ctx->ac.f32_1; /* W */
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}
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bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag &&
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!shader->key.as_ngg;
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/* Write the misc vector (point size, edgeflag, layer, viewport). */
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if (shader->selector->info.writes_psize ||
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shader->selector->pos_writes_edgeflag ||
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pos_writes_edgeflag ||
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shader->selector->info.writes_viewport_index ||
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shader->selector->info.writes_layer) {
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pos_args[1].enabled_channels = shader->selector->info.writes_psize |
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(shader->selector->pos_writes_edgeflag << 1) |
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(pos_writes_edgeflag << 1) |
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(shader->selector->info.writes_layer << 2);
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pos_args[1].valid_mask = 0; /* EXEC mask */
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@ -2996,7 +2999,7 @@ void si_llvm_export_vs(struct si_shader_context *ctx,
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if (shader->selector->info.writes_psize)
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pos_args[1].out[0] = psize_value;
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if (shader->selector->pos_writes_edgeflag) {
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if (pos_writes_edgeflag) {
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/* The output is a float, but the hw expects an integer
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* with the first bit containing the edge flag. */
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edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
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@ -336,8 +336,6 @@ struct si_shader_selector {
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bool vs_needs_prolog;
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bool force_correct_derivs_after_kill;
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bool prim_discard_cs_allowed;
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bool ngg_writes_edgeflag;
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bool pos_writes_edgeflag;
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unsigned pa_cl_vs_out_cntl;
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ubyte clipdist_mask;
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ubyte culldist_mask;
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@ -2726,14 +2726,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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!sel->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] &&
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!sel->so.num_outputs;
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if (sel->type == PIPE_SHADER_VERTEX &&
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sel->info.writes_edgeflag) {
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if (sscreen->info.chip_class >= GFX10)
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sel->ngg_writes_edgeflag = true;
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else
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sel->pos_writes_edgeflag = true;
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}
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switch (sel->type) {
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case PIPE_SHADER_GEOMETRY:
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sel->gs_output_prim =
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@ -2865,11 +2857,11 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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/* PA_CL_VS_OUT_CNTL */
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bool misc_vec_ena =
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sel->info.writes_psize || sel->pos_writes_edgeflag ||
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sel->info.writes_psize || sel->info.writes_edgeflag ||
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sel->info.writes_layer || sel->info.writes_viewport_index;
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sel->pa_cl_vs_out_cntl =
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S_02881C_USE_VTX_POINT_SIZE(sel->info.writes_psize) |
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S_02881C_USE_VTX_EDGE_FLAG(sel->pos_writes_edgeflag) |
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S_02881C_USE_VTX_EDGE_FLAG(sel->info.writes_edgeflag) |
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S_02881C_USE_VTX_RENDER_TARGET_INDX(sel->info.writes_layer) |
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S_02881C_USE_VTX_VIEWPORT_INDX(sel->info.writes_viewport_index) |
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S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
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